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Messages - Cassiebsg

#5841
If you did all that in just one day, I'm impressed! (nod)
Looking forward to February already. :)
#5842
I'm okay with an extension, I would love to see those BG finished or closed to it.  :-D

Thanks Stupot+, hopefully I'll get there someday. (nod)
#5843
I can't help you with a script solution like that, since it's not something I've tried yet.

But can suggest you try some alpha-transparent sprites. ;)
Create your picture with 90% transparency, 80%, 70%... etc
Import them, create a view and loop a zoom in and zoom out... then just call the view/loop.

#5844
Thanks for mirror. :-D

How many "endings" are there?
Am guessing 4, but only experienced 2. Maybe I should just try the other two... but since you say you can "keep playing" then probably not the real end end...

Spoiler

I consider the end end as being in color... ;)
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#5845

Spoiler

When in doubt try everything... but I think I opened it.  (nod)
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#5846
Quote from: Gabarts on Sat 20/12/2014 14:15:55
Quote from: Cassiebsg on Sat 20/12/2014 14:14:57
I got 80.

ehehe, I knew it! Almost perfect, but you missed 1! 8-)

Spoiler

Bet it was the book! :p
[close]
#5848
Finished! Nice little 1st chapter. :-D
Even with some frustrating pixel hunting.

A little suggestion, change the fruit seller's talk to SayBackground, as it's a bit annoying to be blocked until he is finished with his chant.

Spoiler

There was a Hemingway Book? Guess I missed that one then. (roll)
I had to use the password...
[close]
#5849
orange guard? Am I missing a room somewhere?
Have only seen a blue and a green guard. :shocked:

EDIT:
Okay, you probably meant the green guard, as I've now pass him. (laugh)
#5850
Spoiler

Where on earth did you find a fish and a seagull? ???

I do have that very tasty toxic thing though, no idea what to do with it either...

Hint on toxic
Spoiler

Remember Indy complained about the apple?
[close]
[close]
#5851
A quick forum search provided this: [url]http://www.adventuregamestudio.co.uk/forums/index.php?topic=40970.msg541929#msg541929[url]
Hope it helps. :)
#5852
Uhm... make sure your character prist (that you should name cPrist so you know it's a character) is using the correct view (that you really should name vPrist so you know it's the Prist's view).
Have a feeling you forgot to change the character's view to the correct one.
#5853
Quote from: Nfsfan83 on Fri 19/12/2014 20:02:22
Is my english so bad? ;)

You should not ask questions you don't want to hear. Your grammar is all over the place, and you risk writing stuff you don't mean (I do that all the time but that's cause I keep forgeting the "negative" in the sentences (roll) ).

Quote
I make big correct after all things will be finished.

It's easier for a translator to translate from a perfectly coherent language he/she understands to another language, rather that going "patching" a mess and trying to figure out what you meant to say in the first place.
don't take it the wrong way, but I just doubt you'll find an editor brave enough to take such task.

Quote
I add new character. But I have only one frame of this character. Do I must add all loops for new character?

You don't need to add more. Just use the one frame you have in the 1st frame of all 4 loops (probably won't be a need for 4 loops, but the extra work is ony a few seconds).

Quote
new character is show but have stobbart look :(

Don't know what you mean. Do you wish Stobbart to look at him? Looks like Stobbart? Something else?

Quote
Anyone know what problem is this:

Something to do with your fonts. Did you change the default? Probably you didn't set the new one right. But I can't help you with that, cause I have not worked with fonts in AGS yet.

Quote
And if I make this game in 640x480 is it any way to play fullscreen?

Yes, just run winsetup and set it to NOT run in a window.
But you do realize that resolution is 4:3 and not wide screen like your backgrounds, right?

#5854
On your first BG, I think you should use regions instead, just draw a region (like walkable area) and tell it to change room when the player walks on that area.

As for your second question... just add the character where you want and give in text/dialog.

On your third not asked question: Please do watch and follow densming tutorials on AGS! Here's a play list for them:
https://www.youtube.com/playlist?list=PLymKb1rMLG2ksaBcEdHeyPCntjapFjONx

Most of your basic questions are explained here.

And forth... please listen to what miguel says. Make your game in Polish and find someone that can translate from Polish to English later on. Everyone will enjoy your game better. You can't expect Google Translate to do a good job, it just doesn't work. And no one will want to play your game if they can't understand the text/story no matter how stunning you graphics are...
#5855
You guys are awesome!
And you have inspired me... just wanted to join the fun. (laugh)



Sorry for not being able to vote for more, they are all so great!
#5856
The Rumpus Room / Re: Name the Game
Fri 19/12/2014 15:46:11
Game of Thrones Year 2014? (laugh)
#5857
Do you have a mirror? Gamejolt doesn't work for me.
#5858
The Rumpus Room / Re: Name the Game
Fri 19/12/2014 10:14:31
Game of thrones? ???
#5859
Wow, lovely work! 8-0 Good job, you guys amaze me on how good you are every day.
Am so looking forward to discover that lost city! Awesome detail work there. (nod)

And thanks for the kind words. :-D
#5860
You can add the code at the start like this:

Code: ags

    // Dialog script file
    @S  // Dialog startup entry point
      cUomobar.LockView(33);
      cDonnabar.LockView(53);
    return
    @1
    Uomobar:sdfsdfs sdgfsdfsdf sdf sdfgsdfgsdfgs sdgf sdgsdgsdfgs
    return
    @2 // exit option
    Uomobar: Goodbye...
      cUomobar.UnlockView();
      cDonnabar.UnlockView();
    stop


You can also do this:

Code: ags

function cUomobar_Interact()
{
      cUomobar.LockView(33);
      cDonnabar.LockView(53);
      dUomobar.Start();
}


And unlock the view inside the dialog... or you can check if the exit option (2) of the dialog has been chosen and if so, then unlock the view.
I would put the code inside the dialog. But maybe someone else has a better suggestion for you. 8-)
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