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Messages - Cassiebsg

#5861
May I ask what you are trying to do?

If dialog is running and you want something to happen, then your best bet is the just add the commands inside the dialog, if you want some BG stuff going at the same time it's a bit more complex (I don't know exactly how, but do a forum search. It has been answered not too long along... this week I believe).

As for when the dialog is stopped, I normally check for a particular dialog option and to see if it has been selected, but there's about (at least) 3 different ways to check for dialog ending.
#5862
You know Babar... this "tutorial" it's fine if not abused... I stopped playing BttF because it kept telling me what to do! And I couldn't find a way to turn it off. It annoyed me so much that I don't even feel like playing it anymore.

I like tzachs's solution with the timer... just as long as it only does that once, maybe twice...

Alberth... don't think any of us think of double click that way, maybe cause we grew up with Adventure games before windows created the double click... (roll) I seem to have a faint idea of some games using the double click as a "run" option though.
#5863
Thanks Mandle. :)
Ended up using the old "picture" on a wall to get sky the way I wanted it,

You can guess that it's so lost, that it's not even to be found on Earth... ;)
It'll be one of the 3 cities the heroes will need to visit for my BSG game. So by the time I'll need to add it to the game, there's a good chance that I'll change some stuff and add more details... used more time getting the texture right than actually modeling. And then, am not even sure I'll stick with AutoCad for rendering the final image... ;)
#5864
Really nice WIP mandle! (nod)

Anyway, since I doubt I'll have more time to work on this model until the deadline, I submit it as is for now.



EDIT:
A wide view to show the entire walking area... also camera is now at "eye" level.
There's one obvious "thing" that should not be there... but I had a crash and lost some settings, and did not notice that layer was on when I rendered the picture. (roll)
Spoiler


[close]
#5865
Ah, okay, makes sense now. :-D
Somehow my brain read it as "not looking and not using"... (roll)
#5866
Quote from: Etumretniw on Wed 17/12/2014 19:54:16
And at one point I had a situation where looking, and not using, was the right thing to do. And I also added an achievement for looking around at minute things. Just to reward those who play that way.

That sounds confusing if it's done in the same game... first you reward the player for looking, but then you make a puzzle that requires NOT to look? ???
#5867
The Rumpus Room / Re: Goodbye AGS!
Wed 17/12/2014 20:01:02
Welcome back. (nod)
#5868
Hints & Tips / Re: Goat Herd and the Gods
Wed 17/12/2014 19:42:08
Hint
Spoiler

Have you been in the cave?
[close]
#5869
Sure, send away, we can chat a bit via PM, so not to clutter here. ;)
#5870
Well... I had to study it... since I was born, raised and lived in Lisbon for 30 years... :P
#5871
yes, with eBlock you telling your game to wait until your character reaches it's destination.
#5872
Cool, thanks. :)
MaybeI should go script that, before I forget... (laugh)
#5873
You have a "eBlock" command there, try changing it to "eNoBlock"... ;)
#5874
Keep in mind that Portuguese from Portugal is different from Portuguese from Brasil, before you suggest changes. ;)
Not that I'm a master in Portuguese mind you, never had more than the needed "C"...
#5875
You know, you can't really force the player to play your game the way you designed it. There will always be those that just want to got from A to B and don't care about the middle stuff, there'll be those that want to explore every single pixel before they move o, and then there are those that do things that "break" your game... (roll) (or in other words, want to do something in a order you did not predict).

As for walking to the hotspot, it's really up to you, if you wish to move the player closer by. You can always use Look once = look from afar, Look twice = move closer and examine, or just leave the player where he is if you just going to look at it. And Move the player closer if he's going to give a close up look/examine.... this could give the player a hint that this hotspot has more to it, than just a look...
It's really up to you and how you design your game. ;)
#5876
I seem to remember something about showrestoredialog, or list or something like that.
I couldn't get mine to work when I released Minifeg so I ended up leaving the default, and haven't bothered yet to look into it again. Try doing a board search for it, or the manual, if no one gives you a more definitive answer.
#5877
No problem, glad I could help. :D
there's still a few lines I'm not sure about, maybe miguel will have a suggestion or two? (nod)
#5878
Quote from: Alberth on Mon 15/12/2014 19:07:07
I thought you meant the link at the bottom "View the most recent posts on the forum." in the Forum stats. The latter has the problem I described, as it really only shows the new posts.

Oh, that one.
Think I've used it once or twice, useful only if you are not logged in, since then you can't use the last visited link on the top. I don't like it either, so I if for those few times when I check the forum without logging in, I just remember when I was last here (normally is "yesterday before I wen to bed"), and then look for any posts that are made after that, board by board (first check if there's one post in the sub-forum, cause otherwise no point going in).
#5879
Personally I still prefer a sierra/verb coin system, rather than left/right click, for some reason the left/right click games always feel like "easy" to me... Guess I just enjoy the redundancy that makes talking to a person different than using a person. ;)
But on the mouse clicks, I rather have the left for walking/interact and right for look. This thus comes to the point that CaptainD discovered; the possibility of going through the game without even looking at things. Or clicking in a hotspot by mistake because all you wanted to do was walk there and not pickup something up... I "solved" that problem of accidental picking/interacting by adding a check to make sure the player had looked at the hotspot prior to interact with it.

Giving the possibility to switch is a good one, since I also get annoyed if the mouse buttons are working "the wrong way"... try switching your Windows mouse buttons, and see if you like it. ;)
#5880
Quote from: Alberth on Mon 15/12/2014 18:21:20
@Cassiebsg: I tried "unread posts" for a while, but found it too complicated as you don't have thread context any more.

What do you mean by "don't have thread context"?
You can see all previous posts on that thread, you can see what sub-forum it's posted under and who and when the last post was done... So I must be missing something in what you mean by that.
I use this function in all forums I visit and (apart for dumb forums out there, it works without a glitch). As I said, the only posts I may miss, are those that get edited.
Don't think any forum has a solution for those, as far as I know. :(
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