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Messages - Cassiebsg

#6021
The Rumpus Room / Re: *Guess the Movie Title*
Sat 11/10/2014 22:39:02
And my hero on my favorite show too... (nod)

Uhm... this is weird, I was pretty sure I had replied to Gurok and even added an hint... but post is nowhere to be seen.:~(
Maybe I did a preview and forgot to hit post... (roll)

Silhouette reminds of Jeff Bridges, and the atmosphere of a drama/thriller type of movie. But I have no guess.
#6022
The Rumpus Room / Re: *Guess the Movie Title*
Sat 11/10/2014 09:54:59
LimpingFish, I'll give two ss discount (It's Sssssss), and it's your turn, good guess. :)
#6023
Looking great!

Good luck with the tournament!
#6024
Quote from: Mehrdad on Fri 10/10/2014 07:02:19
My mean is character go to stop when collision with walkable area.
appreciate for any help or suggestions     

Wouldn't regions work?
#6025
Quote from: Mandle on Fri 10/10/2014 16:42:40
worked perfectly as long as it was 80% and failed totally when I changed it to 75%....

I have absolutely no idea what you're talking about, but have you tried 76% or 74%? I seem to vaguely remember reading something about 75 not working, but might be totally unrelated to this and it could even be a completely different number (I'm a bit dyslexic when it comes to numbers). Just a thought, and probably not to hard to test.
#6026
Looking awesome. :) Love the animated cursor icons, even though they feel to be a bit small?

Is there a reason why he seems to be walking in slow-motion?

Am looking forward to play this one and the demo!
#6027
The Rumpus Room / Re: *Guess the Movie Title*
Thu 09/10/2014 19:54:46
Nope. :-D
#6028
nice little game! :)
Pitty you didn't made the deadline, but really nice play and sound track. Even like the rough art work! (nod)
#6029
The Rumpus Room / Re: Name the Game
Thu 09/10/2014 16:45:35
Dear Devil? (laugh)
#6030
The Rumpus Room / Re: *Guess the Movie Title*
Thu 09/10/2014 16:11:58
Sorry for the delay, I had missed cacaro's post. :-[

#6031
Hey!

Really nice demo! I throughly enjoyed it. :)
Think I found a bug though, will PM details.

It would be nice if once you pickup an item from the backpack, it did not close automatically (as it makes it hard to try using stuff on other stuff). Unless there's no point trying to use items on items?
Also consider adding the right mouse click to close the encyclopedia and menu GUIs as well. Think it would add a bit to game play flow, specially since you need to go to the menu to open the encyclopedia and extras. Maybe you could add a keyboard button to open it?

Otherwise loved it! :D
Keep up the great work!
#6032
Good luck Mandel! :)
Looking forward to see what you come up with.
#6033
Okay, this seems more weird now, than before.

Monitor 1: To the left, as secondary extended display
Monitor 2: To the right, as primary extended display

This causes the tooltip to be stuck on the left edge of the primary display (monitor 2), if the editor is on monitor 1.

Monitor 1: to the left, as primary extended display
Monitor 2: to the right, as secondary extended display

This causes NO problem, no matter if the editor is on monitor 1 or 2 the tooltip shows correct at where the mouse is...
(I can even switch the monitors, that the tootip still works)... But I really rather have the primary on monitor 2...

Oh well.. monitor 2 will die sooner or later anyway, and then my son will get his own PC at a near future, and this problem will go away. :)
#6034
Oh, nice!
Looking forward to more... :D
#6035
Critics' Lounge / Re: Character + Animation
Mon 06/10/2014 20:42:40
What Bavolis says...
I do miss a bit more natural swing for the arms and hands, they look like a robot that can't bend the arms at the elbow/pulse. But in the end, it all depends on how much natural and detail you going for.

Otherwise is looking good. :)
#6036
Hints & Tips / Re: Minifeg:The Search
Mon 06/10/2014 19:30:46
Cool! :)
Am glad the update worked. (laugh)

PS - You have the coolest smilies there Tabata.  ;)
#6037
Hints & Tips / Re: Minifeg:The Search
Mon 06/10/2014 17:23:08
It's dead end bug, I'm afraid. But check here and see if it helps:
Spoiler

Oh oh... if you already assembled the first picture before getting the 2nd, you just stumbled into a dead end bug. Tabata has reported the bug to me yesterday, but I have not had time to update it on the site yet.

If you don't have a save before assembling the picture, try saving and installing v1.2 over the current version you have. I can't guarantee that the save will work (worked for me when I fixed this) though.
Give it a try:
http://www.mediafire.com/download/hu10ouocr5blffs/Minifeg_V1.2.zip
[close]
#6038
Never mind me, I'm a nitpicker. sorry about that.
I'll try to keep from making further comments. Sorry...
#6039
Okay, but my point was, that I wanted to get out and go to the settings to turn out the voice (as my kid was watching cartoons) and I was trapped. Had to close the game and start over with the sound off.
Is there a reason you are forcing the player to ask these questions? I'm sure any good adventurer, won't leave the scene without running all the dialogs anyway.
#6040
Hint 1:
Spoiler

The buggy needs more power to make the jump... ;)
[close]

Hint 2
Spoiler

Consider upgrading the buggy... uhm... isn't this one the same hint as hint 1? :P
[close]

Solution
Spoiler

Use the pipes on the buggy.
[close]
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