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Messages - Cassiebsg

#6121
The Rumpus Room / Re: *Guess the Movie Title*
Sun 31/08/2014 13:53:28
My almost 3 year old, says it's Spider-Man... I don't think so... :D
Maybe it could be an idea to get those gore pics in a hide tag? :p
Anyway, I have no guess, I really don't like gore movies...
#6122
Okay, I'm not a native english speaker, and I see more american english tv than british/australian. Don't think I ever heard that sentence before, and thus just sounds like a "very bad google translation" in my hears. :) There were other sentences that I thought sounded odd, but I figured that maybe they were "old english" to be historical correct.
#6123
Me again.

Sorry about posting once again, but I can't get the SetRestartPoint to do what I need it to do. Been at this all day, so I cast the towel in the ring now, and try to get the experts to explain...

Explaining: I have created a room 300 as my start menu, from then it loads room 301 which is a "cut scene" currently consisting of a dialog, and then it moves to room 1.
Now, when using the restart option in game, it defaults to room 300, but I want it to restart at room 301! So I added the SetRestartPoint, problem then occurs, cause the dialog does not start and thus it's impossible to continue and play the game. :(
I have tried adding it to the first load, room load, before fadein, after fade in, rep_exec, inside the dialog right at the start, creating a room 400 with just SetRestartPoint and player change room... nothing seems to work. :/
Any ideias? Or do I really need to impose the start menu on the player, if he/she wants to restart the game? Seems kind of annoying...

Is it me, that am missing something here? Can I do a "if restorepoint=true, then run dialog" type of thing? I'm kinda out of ideas atm...
#6124
f you wish, we can continue in PM, to not derail this thread more than I already did...
And feel free to write in your native language even. ;)
#6125
Quote from: JuaniT on Sat 30/08/2014 20:24:25
slasher, I think the game has a major bug (or I'm completely lost). I've collected all but one of the ravens...
Yes, that looks like major bug! You not suppose to be on that side of the room...
Spoiler

You need make the path "visible" first... throw something at the pit. ;)
[close]

Edit: Finished! :) Overall, a nice game with some moderate easy puzzles (specially, once you find the answer).
Spoiler

There are a few bugs (did you got some game testers?) I mean, being drawn behind a closed door, walking on walls... and walking from one room to the other, can be a challenge in it's self. I spotted some english phrases that just sound wrong to me (like the "Good job I have this candle!" What? Don't you mean "Good thing I have this candle!"?
Did not like the inventory GUI fadeout though. It just takes way too much time to try stuff, that gets frustrating.
The hidden areas, were well hidden! I was stuck on those for a while! :) But I also kept going down to the cellar, as I thought the crack on the wall was a secret passage, that I needed to use the balloon on and then inflate it to break the wall and get to the other side... or use a metal rod, or something... :p
[close]

Thanks for a nice game though! You kept me on my seat playing and wanting to open the next door and get the raven... :D

#6126
Uhm, seems I missed and edit there and ended making a double post. :( Sorry about that.

Slasher, no I'm using Direct3D, since Gurok warned against DX9. Might add also, that I'm playing in windowed mode and no sound (will try turning the sound on later when the kid is in bed).

selmiak, you can walk back, it's just hard to click the right spot. :/

EDIT: Guess I miss understood Gurok, and it's D3D that crashes the game. :o I just got in the room using the candle and it crashed.
#6127
Quote from: Cassiebsg on Sat 30/08/2014 19:00:46
I've spotted a few minor problems.
Spoiler

In the main hall, you can get behind door 5 and 9... and several other doors (Walk behind)

And the active spot on the hand to interact, does not seem to be the edge of the pointing finger. Had a bit of trouble getting to click on the candle.

Also, would be nice to have access to the control panel from the main screen, in case one wants to adjust the sound settings and or gamma before the game starts.

Is it possible to turn of the "what you need to do?" it's starting to annoy me. :( Last time I played a game that keep telling me what to do, I gave up playing it.
[close]
#6128
I've spotted a few minor problems.
Spoiler

In the main hall, you can get behind door 5 and 9. (Walk behind)

And the active spot on the hand to interact, does not seem to be the edge of the pointing finger. Had a bit of trouble getting to click on the candle.

Also, would be nice to have access to the control panel from the main screen, in case one wants to adjust the sound settings and or gamma before the game starts.

Is it possible to turn of the "what you need to do?" it's starting to annoy me. :( Last time I played a game that keep telling me what to do, I gave up playing it.
[close]
#6129
Here, managed to get it more finished.
I choose to make mine with two different sand colors, a normal "yellow" sand and a gray sand for the "giant" octopus. :)
It could use more work, but most of the time I just don't have the patience or time...

#6130
Congrats on the release. :)
Downloading now.
#6131
And you shouldn't think I'm Danish just cause I'm in Denmark. :P
Problem with Brasil, Spanien and other countries is that they get everything translated and/or dubbed. For me having subtitles on my TV was an incentive to learn to read fast and playing adventure games and inventive to learn and be better at English. I have a strong feeling that if I had everything in my own language back then, that I would have never been good at English. (There are times, that I actually think that I write better in English than in my own language. LOL)

Good luck with the translations though. :)
#6132
Hey.

I think your best bet is to offer your services in the recruitment forum, and be specific if you area only after paid position or also free services.

As for translating an AGS game by free initiative, I would rather contact the author(s) ask them, I'm sure most would readily provide you with the translation file and add the need code to switch language on their game.

As for me, one of the reasons I loved adventure games, was actually the opportunity to learn and improve my english due to the amount of text and (at the time) the need to write the commands. But I can understand some ppl having the need for translations.
#6133
Quote from: Crimson Wizard on Fri 29/08/2014 23:15:38
Quote from: Cassiebsg on Fri 29/08/2014 23:08:54
I had searched for Music and CD... music didn't gave me any useful results, and CD is too small to search. :/ Didn't thought about searching Audio...
Your offline manual that comes with AGS has an "Index" tab. It allows to quickly search for topic names. Typing in "CD" would instantly reveal "CDAudio".

I never use the offline one, cause for some reason it is always on top, and then I can't see the editor. :( So I just have the online one open in a tab, and use that one. Will keep in mind that one can use 2 letter search offline in the future. :)
#6134
Cool, many thanks CW! :)
I had searched for Music and CD... music didn't gave me any useful results, and CD is too small to search. :/ Didn't thought about searching Audio...
#6135
General Discussion / Re: Educational Game
Fri 29/08/2014 23:06:05
Carmen SanDiego is fine and lovely to play. :)
I like your idea for Science, if made in point&click, you could get the students having to collect the right ingredients (from max 2 (?) rooms, you don't want them get side tracked and exploring a huge world), and then having them mix it in the right proportions.

As for math, someone stealing numbers, doesn't sound fun and/or motivational, frankly.
Maybe throwing them in "prison" for failing to resolve a math problem, and the only way to escape would be to solve a series of math puzzle (doors?) and progress to the exit?
#6136
Hey.

Sorry about hijacking your thread slasher, but I have a somewhat related question, that mostly just requires a yes/no/maybe answer, and didn't saw a reason to start a new thread just for that.

Is it possible to make an AGS game, that uses CD music from the players CD player, where I can program that it will play track 1 in room1, track 3 in room2, etc? Or let the user add his own MP3 files (or other supported file) in a folder, so the game can use it?
Reason I'm asking is because I really don't want to release a game with copyrighted music tracks. I sincerely doubt that they might look the other way if I use copyrighted music as opposed to a fan just writing/drawing/creating something new with their property and while charging nothing for it. I can't after all claim it as mine!
This way I could let the player use his/hers own CD or MP3 files, if they have it, to get that authentic music in game. 
#6137
Adventure Related Talk & Chat / Re: AGS Group
Fri 29/08/2014 18:20:09
I also think it's a good idea to break into groups. :)
And if there are more interested in the idea, so just create a third, fourth, ..., group, as needed. Don't see why "we" should close the door to others. ;)
#6138
Wasn't there suppose to be a "Demo" like the topic says?
All I see are two pics. Not that there's anything wrong with it, mind you. I would suggest to change the topic and remove [Demo] from it (you can always add it later, once you actually post a demo. ;)

I like the topic of your game. :) So keep working on it!
#6139
Critics' Lounge / Re: Suggestions on Pixel Art
Fri 29/08/2014 17:39:00
That animation seems fine to me, if you use it for "Shrugging", but I would leave breathing out of it, but if you really need/want to, then maybe only getting the chest/belly in/out, as in this small scale anything else would probably be too much and out of proportions.

Also take a look at your shadowing and light source. On the main character it seems to be coming from the left, like Hobo said, yet on the left arm seems to be lit from the right, and then you add a floor shadow coming from the back.
#6140
Maybe post one or two pieces?
Have a feeling that you're sprites might just be too big and heavy. I'm also using one single sprite for all my NPCs (haven't bothered to do walk cycles for them yet), and they "glide" just fine with the walk command.
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