Well... I'm trying to make a non-linear game where every (or most of them) choices will lead to different results, though, with few exceptions, the game will always progress and move forward. But I'm not even sure where and how I'll do that... Starting to think that I need to create a separate script just to hold all of the NPCs talk if/else, so I don't clutter the Global Script too much...
that way I can just call a talk function in global, and resolve all the what ifs.
Thanks for the info.
that way I can just call a talk function in global, and resolve all the what ifs.

Thanks for the info.
