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Messages - Cassiebsg

#6301
Site & Forum Reports / Re: Site Registration
Sat 31/05/2014 16:28:01
Uhm... I didn't even knew it was possible to get it wrong!
#6302
I used winsetup.
Spoiler
And I may have mistyped. think it was room2, sorry.
I'll check again.

Edit, Yes, room2. Sorry about that. I disabled both sounds, so am not sure if it's only one of the sounds that is causing the error.
[close]
#6303
@AprilSkies: I got this error after turning sounds off:
Spoiler
in "room3.asc", line 31
Error: Error running function 'room_AfterFdeIn':
Error: Null pointer referenced
[close]
#6304
Critics' Lounge / Re: Gliding to bed
Fri 30/05/2014 09:25:09
Legs are looking nice now! :) As for the arms, think if you add the elbow, you'll get the more natural arm swing your missing. Just try and walk with your arms stiff like she's doing. ;)

As for the hair, I don't know. I have yet to look at tutorials about hair. :/ It does look very stiff and unnatural right now.
#6305
Critics' Lounge / Re: Character concepts
Wed 28/05/2014 21:01:48
Quote from: fred7162 on Wed 28/05/2014 18:24:10
When I started looking at it like that I noticed it aswell. Something to note for the future.

On a drawing tutorial I was watching on youtube last month, the guy gave a tip that sounds a good one (haven't tried it yet). Flip your picture, and all of a sudden you're watching it like if it was a brand new picture (if you're drawing on paper, lift it up against a light and turn the paper around... or use a mirror). Also step away and look at it from a distance.
I mean, that eye was also the first thing I noticed, it just jump out at me, and I had to focus on the eye to "see" your drawing...
I do like manga style, but they do tend to be "identical" and lack "personality"...

And I do like your semi-realistic drawings, so looking forward to see what you do with it. :)
#6306
Critics' Lounge / Re: Gliding to bed
Wed 28/05/2014 18:47:50
There's still something off with her legs... to me it's perfect, if what she's doing is cleaning the soles of her shoes on a doormat... ;)
Not sure if it's the "pause" frame (did you remember to "delete" the duplicate frame?), if it's the way the program is bending her legs (soft curved, and not angled), if it is the fact that the feet don't bend (I know I did that in my first walk cycle too, cause I didn't want to bother doing them, if the legs weren't right), or if it's something else altogether... :/
#6307
I'm also on Win7 Home Premium 64-bit and have no problem running it. ;)
#6308
Uhm... a Sierra I didn't had or knew about it!

These thread is great! Keep them coming! :)
#6309
The Rumpus Room / Re: Name the Game
Sat 24/05/2014 20:00:24
LOL

I knew it was easy. :) The Great Escape it is!
#6310
The Rumpus Room / Re: Name the Game
Sat 24/05/2014 18:20:08
Oh help! Guess it's my turn! :)

I cropped this a "bit" as I think it's a very easy one... I never finished this one though, as far as I remember! :/

#6311
The Rumpus Room / Re: Name the Game
Sat 24/05/2014 16:35:12
Not a Trek game, even though I had also thought so when I first saw the screen...

Google FTL ---> wiki FTL --> FTL games -> SunDog ... ;)
#6312
Critics' Lounge / Re: Gliding to bed
Sat 24/05/2014 15:07:43
Nice model jwalt. :)

Think you need to get her walk cycle complete first, before you can adjust the walk/move speed to fit her steps.
Right now she looks very stiff and gliding, like you said. Try adding the bending legs and feet, moving arms and bounce of the body. If in doubt, there are great reference pics on google and tutorials on youtube.

But maybe someone with mode experience will have some other useful tips. ;)
#6313
The Rumpus Room / Re: Name the Game
Sat 24/05/2014 14:58:12
I found it on Google with the FTL tip. ;)
#6314
Hey and welcome :)

The introduce your self thread is actually here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=28879.0 ;) But since you posted a pic, this one is probably just fine. ;)

If you wish to do some BG and sprite art for my game Jake and the Summer Camp just PM me. As that's a game I wish to only concentrate in the scripting and learning AGS. :) It'll be a free game, so don't expect money for doing it though. ;)
#6315
Critics' Lounge / Re: BSG78 Backgroud critic
Mon 19/05/2014 18:12:28
Thanks bunch for the tips, right the type of advice I was looking for! :D
That tutorial seems interesting, though haven't had the time to read more than a few paragraphs ATM.

I know ACAD can use lights that don't cast shadows (and funny, cause I thought "It's a light, of course it needs to cast shadows!" ROFL) but now it makes sense why I need lights that don't cast shadows. :) am not sure if I can exclude objects from the light, will have to look into it.
As for how I work, normaly I work with one window/pane open in wireframe, and "move" back and forth in angle view and shade/realistic view. For that one render and adding lights and stuff, I decided to get a 4 window/pane, with top, front and left open (wireframe) and my camera perspective in realist (probably, I should turn it to shade only). That's the pane that was freezing my PC all the time, cause the "idiot" (probably me ;) ) was calculating the lighting and shading real time! Need to look into that, since until I can get a better PC to work on that way of working is unbearable...

I've also spent the last 2 months trying to get into Blender, I thought I could do my BGs in ACAD, and then import them to Blender for rendering, and since I want to try and do the characters there that would "solve" 2 problems at one go. Problem was "can't import .dwg into blender"... ".dxf imports nothing"... ".fbx gives an invalid version"... then I found I could open dwg with Sketchup and then convert to obj... I tryed that and it worked! but I quickly abandoned that. I ended up with a "thousand" mesh to work with... not good! (mostly cause I have yet to integrate the metal "rivets" from the walls into the walls... they're currently only spheres. :o ).
So I finally surrendered, and got 3DS Max installed... So now I'm playing with MAX also (a lot more choices of lights and stuff!)... and I converted the file into 3DS format, so now I can import it into Blender and all my objects are neatly "grouped" by layer (I use a layer for every material)! So I thought great, now I can try rendering with Blender! So I set camera and a light and render, but nothing! Cycles render doesn't work with my PC... and Blender render doesn't look that good :(
So guess I'll stick with ACAD and MAX for now, and try Blender again later on (but still want to get my characters there, as I'm not that happy with my 2D sprites)...
#6316
And that's why I always hang a towel on the door knob...
#6317
The Rumpus Room / Re: Name the Game
Sat 17/05/2014 22:09:29
Could it be a 007 game? Or something spy theme game?
Seem to get a memory trigged by the last pic, though the first still says me nothing.
#6319
Critics' Lounge / Re: BSG78 Backgroud critic
Thu 15/05/2014 17:31:44
I was "close" yesterday to get a decent rendering, but after an hour with my computer lagging and dragging it self, I realize I need to get a decent computer for the more complex and heavy stuff... this one is good enough to do the basic modeling, as long as I don't get the file too big and do some rendering with default light just to check if everything looks okay (size/shape wise), but that's about it.
Think am going to try turning all materials and textures off, change my layer colors to white, turn of all objects in the scene, and see if I can set up the lighting today, and then let it render with everything on during the night while I sleep...

I just had no idea that Autocad come with proper render software since 2007! Think the last time I had used AutoCad's render was back in 2004 (or earlier), when rending wasn't more than a polished version of the shaded mode...

EDIT (16 MAY):
Well, after a pain time setting up a few lights and stuff (let's just say it took me about 1,5 hour to do something that should have taken 10-20 minutes... I really need a more powerful computer for this!), I managed to let the computer rendering before going to bed...

This is the original render (too dark). I cropped the picture a bit, since I noticed I screwed up the right wall when I repaired a hole (fixed now):


This is the same picture with Gamma adjusted so we can see what's going on...


Need to change the desk into a non polished wood... that just look too much reflective.

Anyway, I'm mostly looking for lighting tips so I don't need to use a few months of trial and error... lol. Doesn't need to be specific to AutoCad. If you used to setting up lighting in 3D models, where would you place the lights, what type (point, spot, distant, weblight, other?), what values would you use or ambiance? That kind of tips. :)
On my part I'll go study what "shadow mapping" in AutoCad is and how to set it up, and see if it's the same as what Anian referred as "ambient occlusion".
#6320
Concept: jwalt (I think once you move to actual realistic rendering... wow ;) )
Artistic Execution: ThreeOhFour (lovely lovely one!)
Playability: gingersnap (and if it wasn~t for 3o4, it would also have my vote on artistic)

Lovely BGs all! Hard to choose...
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