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Messages - Cassiebsg

#701
Maybe, if I get a decent idea that motivates me into doing anything. My first MAGS was also in September, so... maybe...  ;) (laugh)
#702
JackPutter: That's already been answered here: "Is the second victim female?"

Was the second victim Greta's lover?
Did Barney thought the second victim was Greta's lover?
Did Greta had a lover?
Was the second victim there to kill Barney?
#703
The Rumpus Room / Re: Guess the TV show
Fri 28/08/2020 10:29:16
LOL, it's designed for watching and study sharks, if memory serves me right.  (nod)

#704
Here's my entry (entirely made with Revit):



And a ray-traced version render of it just for comparison, my entry is the above one.  ;)
Spoiler


[close]
#705
The Rumpus Room / Re: Back to school
Thu 27/08/2020 19:07:33
Here in Denmark it's more or less the same scenario as in Norway, kids been in school since the second week of August.
Face masks or visor is now mandatory on all public transports and stations/bus stops as of last Saturday (though not for children under 12).
#706
The Rumpus Room / Re: Guess the TV show
Thu 27/08/2020 16:04:27
Not.

#707
Is the unknown victim an adult?
Did the unknown victim kill Barney?
#708
The Rumpus Room / Re: Guess the TV show
Wed 26/08/2020 20:17:44
You getting closer, but it's not that one...  :)

#709
The Rumpus Room / Re: Guess the TV show
Wed 26/08/2020 16:15:51
 (laugh)

#710
I'm not sure what you referring to? What did you upload? What is "easier to read at full size"?

That is all the comments I can give, except for the fact that Julius no long looks like Marty, so that's a plus.  (nod)
#711
The Rumpus Room / Re: Guess the TV show
Tue 25/08/2020 18:34:32
Sorry, nope.

#712
The Rumpus Room / Re: Guess the TV show
Mon 24/08/2020 16:50:28
Oh...  :-[
Guess I need to find a new show now...  (wtf)

EDIT: Back... and I'm throwing you all a curve ball, so don't hate me for it... but this episode is just the coolest ever!
Will be interesting to see if anyone else knows/follows this show.  (laugh)



PS - I got a ton of screen grabs, so I'll post a new pic for every guess, no matter how far off or close by it is.  ;)
#713
Did this happen more than 200 years ago?
Did Harland deserved to be free?
#714
Did Harland do a hunger strike while in the dungeon?
Was he not feed on purpose?
#715
The Rumpus Room / Re: Guess the TV show
Sun 23/08/2020 21:40:42
Sliders?
#716
I can't see why it should not be possible to code such a thing, though probably a lot harder to code than to just record voices and add the files to the games.

Also, if the game is freeware and only intended to you and your friends, and not resale, you don't need a budget or actors.... just get your friends to read the lines as natural and clear as they can and record it with the mobile phone. That way they're also part of the game.  ;) Also, there's a lot of people here that often help out with free voice acting for games if you ask for help.

But if you do decide to code this, then code everything as an independent module, so that you can easily use it with other projects and eventually share it with the community.  (nod)
#717
I've experienced similar behavior. But there's really no point in moving an invisible object. If it's invisible you can't see it, so just change the x, y of it instead (and add a wait, if you need a certain time to elapse as if it was moving). 

I don't think it's possible to move or walk invisible objects/characters, since AGS won't be able to draw them and gets "confused?"... This is my theory anyway.
#718
Oh, I forgot. I do love the theme.
I'll see if I can make one... last time I was going to make a small town I ended up making a house...  (roll) Because I just love making houses.  (laugh)
#719
yes, player.Move was more options than just x, y. You need to add eBlock to it.

Quote from: AGS Manual
Character.Move(int x, int y, optional BlockingStyle,
                             optional WalkWhere);
Starts the character moving from its current location to (X,Y), but does not play the character's walking animation.

The parameters to this command are identical to the Character.Walk command -- see that page for more details. The only difference is that Walk plays the walking animation whereas Move does not.

In the vast majority of cases, you will use Character.Walk instead.

Example:

cEgo.Move(155, 122, eBlock);
will make the character move to 155,122 without playing his walking animation. The script will not continue until the character has reached his destination.



So your line should look like this: player.Move(180, 940, eBlock;)
#720
Is the dungeon a police jail?
Was he forced into the dungeon?
Did he walk into the dungeon by himself?
Was he locked in on purpose?
Was he committing a crime  when he was locked in the dungeon?
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