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Messages - Cassiebsg

#841
The Rumpus Room / Re: Guess the TV show
Fri 05/06/2020 17:58:03
I'm pretty sure (99,99%) that's Ben Browder and Claudia Black...  (laugh)

"And a completely useless hint:" A CD of that show's sound track rests inside my DVD player.  ;)
#842
In Danmark it's called MobilPay... but you still have to have an account at the bank and the MobilPay "app" connected to the bank account. I don't have it, since my phone is only half-smart...  (laugh)
#843
Does the murderer work at the museum?
Does the accomplice(s) work at the museum?
Was the murder premeditated?
Was the plan to hide the victim as a wax figure the original plan?
#844
And how exactly do you think the tipper could tip without having to create an account anywhere?  (wtf)
Unless you thinking of adding your bank account number and let people directly transfer money to you (risky: not only you expose your bank account you also risk pay more in bank transfer than what you get as a tip).
#845
Were both victims human?
Were both victims male?
Were both victims female?
Were both victims adults?
Was the second victim found at his/her home?
#846
General Discussion / Re: Learning Python
Mon 01/06/2020 17:52:39
That sounds like good method that fits me, Danvzare.
Ordered the book (python 3) at my library. Now to wait for it to be ready to be picked up.   :-D Thanks.
#847
I'm pretty sure I would have, even if the click could have been anywhere, we instinctively click on the "button".  (laugh) Unless one is pixel hunting, but your game didn't had that kind of the interface.
My help menu is using this feature, but I often wonder how many of the players actually go and click on the text "click to close".  (laugh)
#848
You could also use a full screen clickable GUI with 99% transparency, then set it to close and run the next segment. And you could claim the keyboard entry to close the GUI with anykey I guess.
Of course, you would need to code your cutscene slightly differently, by tracking with an int in which segment the player is at, and then use else ifs to check which segment to run next.

PS: Intense Degree beat me to it, but since I've already wrote it...  (roll)

EDIT: Intense Degree, one can set the GUI to be clickable, no need to make buttons or labels or anything.  ;)

EDIT2: Thought about  it a bit more, and you don't even need a claim event, just on the function on_key_press just check at the start if this GUI is open, and if so then run the cutscene.
This means you are going to call the cutscene from 2 different places, so the best is to create a function/void for the cutscene, and on the key press and GUI click only close the GUI and call the cutscene function/void.
#849
The BASS template uses a GUI called gInventoryBar. You can check the text and buttons there.
Don't know that tutorial, sorry.
#850
I'm assuming you're using the default built in grey, that comes up when you press QuitGame(1)? If not then please do give more details, like what template you're using and how you call the quit/pause GUI.

You can't really change the default built in grey window that comes up when using QuitGame(0). Only way to fix it is using a font that fits the text in the buttons.

The best option is to create your own quit GUI, like gQuit, then call qQuit.Visible=true;
In this GUI you then add 2 buttons and a label. Type on the label "Do you really want to quit?" and then on the buttons: NO and YES.
When click in NO, just use gQuit.Visible=false;
And on the YES use QuitGame(0);
#851
Are they WAV, MP3 or OGG

If the files are very short WAV files they may not be played. Try and convert them to OGG and see if it fixes the problem.

AS for Audio priority: AGS has 8 channels. One is reserved by default to Speech, even if you don't have speech.
That leaves 7 channels. Normally has music 1 channel (meaning that you can only have one music type playing at the same type). Rest is normally assigned to sounds/ambience as channels. If you haven't changed the normal default settings, means that you should be able to play up to 6 sound/ambience files at the same time, if you start a 7th then it'll check if it's higher priority of one that is already playing, and if so it'll turn the lower one off and play the new other. Otherwise it won't play the 7th if it's lower priority.

Having low priority in music and high priority on sounds won't stop music to play sounds.
#852
yes as far as I know it will show the text, question might be "where". But SayAt should solve the "where" if need be.
#853
You know that you can turn of player character for rooms right? No need to make him invisible.  ;)
#854
I don't the problem, when the character walks in blocking mode he won't activate the regions...

I guess the only way I can think of, is checking in rep_exe if the player is on one of those regions and "manually" change his light level.
#855
Did he sent a congratulations poisoned wine bottle?
Did he use a drone?
Did he sent a letter?
Did he sent a pack?
Did he fly a plane?
#856
Quite agree!  (nod) Lovely. I always love to see these "making of"...

Just one remark... you forgot to post the time...  (laugh) So... how much elapsed time does that gif cover? 
#857
Yes, that I know.
I was just referring to this post "https://www.adventuregamestudio.co.uk/forums/index.php?topic=58129.msg636621247#msg636621247" ...
QuoteWhat I actually need is to restart the game in order to revert everything to its initial state.

However, this would make the intro play again instead of going straight to the main menu, so what I've done is:

Saving the settings is a 3rd problem that come after.  ;)
#858
Uhm...
I normally just save my restore point after the intro... never had to do all that before.  (roll)
#859
Is "Fred" a popular name for a  fish? ( https://www.adventuregamestudio.co.uk/forums/index.php?topic=54576.msg636556728#msg636556728(laugh)

Was Anna in the process of cleaning Fred's aquarium?
Did Anna left Fred "sun bathing"?
Did Anna accidentally pored boiling water onto Fred?
#860
He probably missed the page change.  ;)
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