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Messages - Cassiebsg

#961
Concept - blur
Playability - ildu
Artistic merit - ildu

Nice way of coming back, ildu.  (nod)

(considering it's still the 20th, if there are more late entries, I'll review my vote).  ;)
#962
I'm also coding, but I'm not coding an adventure game, so not sure I'll be able to put something worth playing by the deadline. Although you can already do something... adding a few more game stuf, and then randomizing some "settings", and I might have something worth playing,  even if only for 5 minutes.  (laugh)
#963
I'm not familiar with how this template is coded, as I never used.

But if you want the player to walk to the spot and then change room, and still be able to cancel the action (walk). Then you need to separate the code.

As in:
- make the character walk to the specified coords (x,y) using NoBlock (when you click the hotspot).
- then either use a region for the character to steep in, so you can trigger the ChangeRoom or you can check if the player has reached the coords you send it to in rep_exec, and if so execute the  ChangeRoom. I'm sure there's also other ways to code this, but these two seem to be the easiest I can think of, atm.

#964
Why do want the cursor to be visible and what do you want to cancel?
I'm not familiar with EnterRoom, is that a custom function you have created or something available from a template?

But in any case, if you fade in and out in the room transition then yes, the mouse cursor will disappear, since what AGS does is not render any images during the "blackness". If for some reason you want the cursor to show, change the transition method to instant and then code your own "fade effect" (just create a hole black GUI), if you even want a black screen in bettewn the scenes.

I'm not sure what you want to cancel, but if it's the changing rooms command, then I don't think there's anyway to cancel it. Room change events occur at the end of the function, so even if you have it placed in the middle of the function, it will only run after it's ended. Maybe there's a way to stop it happening, but why not just code it to change room when you want it to change room in the first place?
#965
I also find it very rewarding working with AGS.  (nod)
But never gotten an AGS Award...  :P

This is the second time I've seen someone referring to the Awards as Rewards. Has the english language changed?  (wtf)
#966
Oops, I meant "Replace sprite from file..."  , not "Import new sprite(s) from files..."

Sorry.

I just did a few tests, and can't reproduce it anymore. Now it seems to be working right.  (wtf) Maybe I did something wrong and selected a wrong setting somewhere.  (roll)
#967
I was importing sprites last night and made a mistake with the 1st one. I forgot to change the transparent color from "top left" to "leave as is". No problem I thought, I'll just re-import the sprite... only the setting on the sprite did not got the new imported setting, but kept the old one. I did this 3 times, before I realize there was now a nice dropdown menu that lets you change this. While this is a very cool feature, I think that re-importing a new sprite (I used the "Import new sprite(s) from files...") should get the new imported setting, and not keep the old one.

Changing 1 sprite is faster by using the dropdown than re-importing it, yes, but it would be a pain to have to manually have to change 100 sprites later in the development, when you noticed they had the wrong setting on import.

Edit: New bug?

I changed my characters ID, to help with code.
- ID 2 -> 0 and then ID 2 -> 1 (player character). Only when I tested the game to see how it was working, I was all of a sudden controlling the character ID 0, instead of ID 1.  :-\ And even though the character ID 1 was selected as player character.
Closing and opening the editor fixed it. (I did not try to change the player character from one to the other and then back in the editor, though).
#968
Don't be afraid of GUIs, they're your friend.  (nod)

Simple steps:
- Create new GUI
- size it to the game res, so it fills the entire screen
- set it to non-clickable, so it won't be in the way of clicks
- Set the BG color to black and no border
- Set transparency to 60%
- name it: gNight (as an exemple)
- set it to normal and not visible


Now you can just call it in script: gNight.Visible=true;  to make it night and  gNight.Visible=false; to make it back to daytime.  ;)

And if you want something more "fancy" you can make it fade in/out if you like.
#969
Yes, Schools are opening, not all opened today and some are open in turns (like 0 and 1st classe, then 2nd and 3rd, and so on, to give the smaller kids a better change to grasp the rules).
Our School opened today and we were happy to send our son to school, finally! But it's not "same as usual", lots of new rules and social distancing (2 meters between each student, toilets to each class, doors to each classes and lots of lots of hand washing during the day).

But older kids will still have to wait for their schools to open. 
#970
The Rumpus Room / Re: Open the puzzle pod
Wed 15/04/2020 17:49:42
Oh, I had
Spoiler

MOPAD at one point.  :-\ But forgot what I was testing.  (laugh)
[close]
#971
The Rumpus Room / Re: Open the puzzle pod
Tue 14/04/2020 20:44:54
My current attempts don't seem to have produced nothing useful.  :-\

Spoiler

Page:1st letter of word in # thread = MIASC
Page: # reply poster name: CMBLM
Reply#:1st letter of word= AYAB--- (not enough words)
Reply#:letter = ARTRC
Reply#:character = ARCEO

(roll)

Do we need to read the bible or do math to get this one?
[close]
#972
Thanks, do you think my save game will work with it?
#973
Don't know about that, but I've wondered why children seem to almost unaffected by this. My theory, which experts may prove or deny (since I can't possibly be the one one thinking this) is that maybe they are being "protected" by child vaccines, ones that the older you get the "weaker" their effect might be? But we do know that kids also test positive and few have died while infected (if they died of covid-19 or something else is another story). Did this kids had their vaccines? Are they the ones parents decided not to vaccine them?
I don't know, probably this is pure speculation on my part and there is absolutely no correlation with the two (but hope those experts that can check and are after a vaccine/treatment, explore this rute, even if only to dismiss it).

I don't think genetics has anything to do with this, the virus doesn't seem to care about it anyway. Unless some people are genetically more "immune" than others, since we do know that there's a big percentage of the population that is infected and has no symptoms whatsoever.

Every time I hear the recommendation of "if you are sick or have these ... symptoms stay at home until 48 hours after you are symptom free." makes me feel like laughing (or crying depending on the situation)... specially when we know that are people testing positive for over a month... I'm not sure 48 hours will do anything except giving us a false sense of security.  (wtf)
#974
The Rumpus Room / Re: *Guess the Movie Title*
Mon 13/04/2020 12:51:40
Damn, I hadn't realized he had become so feminine...  (laugh)
#975
Yes, you can also make the counter an object, so you don't have to deal with any walkbehind at all! In that case the only thing you need to deal is when his hands need to be over the counter, and that you can just use a specific view for the purpose.
#976
In my case it's a little easier, since I'm rendering my characters, I can just place them and tell it not to render in the "blocked" part.
Alternatively you can choose to include the table (or an entire rectangle of the BG) in the animated sprite.
I think what makes it a challenge (or used to, in older versions of the engine) was that AGS used 2 pixles for "high definition games" instead of just one. That made it sometimes  impossible to perfectly align the sprites. But am pretty sure this has been fixed in the newest version (right?  :-D )...
#977
AGS Games in Production / Re: Sleuth
Mon 13/04/2020 08:18:17
Good luck with the last few %.  :-D
#978
But isn't it a "special view"?
I just change the view to a new one and "draw" the character in place, and cut out parts that are suppose to be behind.
#979
I see AGA just added the old link back. :)

Thanks, you're a lovely machine to satisfy all our demands!  (nod)  (laugh)
#980
Decided to try TwinMotion.  :)

Modeled in REVIT and assets + render in TwinMotion (1 day work!).



Topic is current MAGS inspired (now if only I could think of a story to make this into a game  :-[ )
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