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Messages - Cassiebsg

#981
It hasn't broken, it's showing ALL topics you have not read instead of "since last visit".

The "since last visit" wasn't giving me reliable results and was showing me none, when I knew there were some (confirmed by clicking the "show all" button). I complained and suggested "all unread" link to be added as a quick click, and AGA replaced it instead.

If you visit everyday, just look at the bold marked today (and eventually yesterday) topics. You can ignore all bellow that. If you visit occasionally, take note of date when you last visit and check any after that date.

Or demand AGS to change it back. I only suggested adding a second link not replacing it, since it seems to work reliable for many. And it sorta worked for me before, but lately I was finding suspiciously topics I had missed on the All unread, making me believe it had been broken (for me at least) for a longer time than I noticed.
#982
Only way is to create dummy views/images/etc. But you can't account for everything.

You might be better off creating a debug menu/GUI, that lets you jump to where you want to test and sets all variables needed.

Relying on savegames to build the game won't really work.

Use them when you are testing the final build and you are just debugging. Also leave some dummy variables free on the Global variables panel, so you can create new if needed during debugging without the savegame complain.

Good luck with development :)
#983
Also wondering what the implications of the South Korean's patients that were declared healthy, now are back at being infected.  8-0 Seems like the virus took a nap and wasn't defeated at all. What does that mean for our society? Also cat can get infected, so there's another potential source of infection spreading right there.  :-\

And yes. I do think if this keeps on,  that we will start seeing increasing  depression and mental health problems in a lot of people, specially those that live alone but are very social in their normal day. 
#984
QuoteWhile we're at it, let's create the next set of options too. Right click the "Dialogs" node in the project tree, and select "New Dialog". A new blank Dialog 1 is created. Double-click on this, and again, create three new options and type them in. In the property grid, change the Name from "dDialog1" to "dWares".

Now this line is right after the image "We've inserted three options for topic 0"

But I guess an image showing this step could ensure people not to miss this step.
#985
End of 2018

and the problem was reported by stupot here, but ready further ahead, it seems that it was never addressed: https://www.adventuregamestudio.co.uk/forums/index.php?topic=47530.msg636613401#msg636613401
#986
I was unable to finish the barrel run, I run the finish line but nothing happens.  :(
Playing in windowed mode, but it *should* not matter.
#987
The Rumpus Room / Re: Name the Game
Fri 10/04/2020 16:51:37
Jet set Willy 2?
#988
Uhm, hide and spoiler should do the same  (wtf)
I type my code always and typing spoiler is 3 letters more annoying than hide.  :P Not to mention all those older posts, when "spoiler" wasn't a code word.
#989
Also, you could try SayAt, instead of just say.
#990
It's normal work day here, Thursday is a holiday.
#991
Problem is not necessarily on this one script. When AGS compiles the game it writes all functions in order, and if in the script that comes before this one (in the compile order) you forgot to close a bracket then you will get the error on the next script when AGS tried to add this new function to the list.

So my suggestion is to try locate the script that comes before and start from the bottom up and check for a function that might not be closed. Or just do that to the latest scripts you changed, since it's more likely for the culprit to be there.
#992
Hi, the pics don't show. You need a link that ends on the pics extention. like .png, .jpg, .bmp, and so on.
#993
The Rumpus Room / Re: Name the Game
Tue 07/04/2020 18:28:34
King Arthur?  (roll)
#994
You can "fake" a button if need be. You can turn labels to be clickable.  ;) So you could have the text on a clickable label over a button... or just a normal non-clickable label over a clickable label (I think the click will go thru, if not use the clickable label trick).

If you want them to animate, like they do with normal buttons on mouse over, you'll have to code it your self, but it's also possible.

Hope these tips helps you achieve what you want.  ;)
#995
The Rumpus Room / Re: Open the puzzle pod
Tue 07/04/2020 15:50:36
Sure Stu, I'll give it a try if someone else isn't faster than me.  (laugh)

Spoiler

The second sentence mentions counting by twos. If you apply that to the first sentence, and take the first letter of every second word, you get: Primes
Then if apply that t the second sentence (cause you should not start at the beginning), the 1st letter of the 2nd word in the 2nd sentence (c), then the 1st letter of the 3rd word in the 3rd sentence (o), the 1st letter of 5th word in the 4th sentence (v), the 1st of the 7th in the 5th (e) and last the 1st of the 11th on the 6th (r). And uff, it hurts my brain.  (laugh)
[close]
#997
The Rumpus Room / Re: Open the puzzle pod
Tue 07/04/2020 07:22:19
Spoiler

I did google the prime numbers, but as I said keeping track of numbers isn't something my brain is good at.
And see, I still haven't figured how they got to the solution.  (roll)

EDIT: Oh, okay, got it now. That was hard and my head hurts.  (laugh)
[close]
#998
All this week I've notice that the "Show unread posts since last visit." isn't reliable anymore. But have a feeling this has been happening for a longer time, as I occasionally find posts in the "show all unread" that I hadn't seen before.

I click on it and it does not show me new posts anymore. Just now I clicked on it, and showed there's no new posts, however if I click "all unread" I can see there's 6 from today and 3 from yesterday.  :-\

This didn't used to happen, the posts I didn't want to read kept staying on my "unread since" for 2-3 days before they only showed into the "all unread" list.

The most blatant example is when I  go to work in the mooring (so didn't turn on the computer or even logged into the forum), I check the forum from work in "lurk mode" (meaning that I do not log on to my account, and just read the new posts as a guest), and then when I do get home and start the computer and log onto the forum the forum tells me that there's "No unread topics found since your last visit."  :-\ And I know for a fact that there are, cause I saw and read them at work.

I'm not sure if it's just me with my outdated FF, or if it's happening to others here as well.

If this is going to continue, would it be possible to add a "all unread posts" link the top? So I can start using that one instead.  ;)
If not I can live with the extra click to get to the all posts.
#999
Yes, I thought actually you wanted to increase the clickable area of small objects/characters in rooms and was wondering how to detect the alpha of an object for that purpose.  (laugh)
#1000
If your intention is to learn it with the soul purpose of doing games in AGS, then I would say it's a waste of time, just learn AGS.
If you want to learn it to help getting a grasp of how code works and add python to your CV, eventually do python coding and enjoy it, then go for it. Can't hurt to know more than less.  (nod)

Just be very clear what your goals are, cause if you learn Python and then want to use that knowledge into AGS, you might run into "Why can't I do this? Or that? It works in Python, why not in AGS?"
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