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Topics - CatLover

#1
I want to make it that you have one conversation with an npc the first time you talk to them, and you then exit the conversation and no options come up. All the other times you talk to the npc, it has a different conversation, which then again quits immediately with no options. Any ideas on how I should go about this? ???
#2
I am trying to make an npc animate constantly, using Character.Animate in the room script, but its not working.

First, I tried this:
function cMiner.Animate(5, 5, eRepeat, eNoBlock);
but it said "Variable cMiner already imported"

Next I tried it without "function":
cMiner.Animate(5, 5, eRepeat, eNoBlock);
but that created a parse error "Unexpected cMiner"

What should I do? ??? 

P.S. I am new to AGS and this is my first post, so I've probably done soething really stupid.
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