Here's a more specific puzzle idea:
Say you have to get across town but don't have anyone who can carry you (or want to do it without anyone knowing). So you have to look at a map (possibly cross referencing a phonebook) to find a delivery service (say a pizza place) that is within a block or so of where you are trying to go. Find a phone and make an order to the delivery service. You now have a time limit to reach the street before they arrive. This may be too short, if the distance is far enough, in which case perhaps you have to call them again and make another order (maybe with another phone? Say a cell and a landline; having both in one house is hardly uncommon), this one to a random place that is out of their way enough to slow down the delivery guy. Or maybe phone in an anonymous tip to the police about a bomb threat or something, that makes them close down a major street. Then board the delivery vehicle (climbing puzzle; you may have to rig something in advance to get you to the right height, depending) and then ride it back to its source. Then navigate the much shorter distance from the delivery place to your destination.
If you are a fan of convoluted, semi-realistic, multi-step puzzles, that might give you some ideas for the types of things a tiny adventure game character might have to do to accomplish her or his goals. Or of course I offered it up, so if someone wants to use it word for word, that's fine, too. It looks like a coding nightmare, but depending how you do it, it shouldn't be that much more complicated than anything else you would have to do to make the premise work.
EDIT: Scratch the cell phone thing unless you are too small to carry it, because with a cell you could just call from the street.
EDIT 2: But then you risk dropping it to the floor and breaking it--A reasonable excuse not to drag it long distances, or a puzzle in itself.
EDIT 3: If it looks contrived, that's because it is. Wouldn't fit the tone of every game.
Say you have to get across town but don't have anyone who can carry you (or want to do it without anyone knowing). So you have to look at a map (possibly cross referencing a phonebook) to find a delivery service (say a pizza place) that is within a block or so of where you are trying to go. Find a phone and make an order to the delivery service. You now have a time limit to reach the street before they arrive. This may be too short, if the distance is far enough, in which case perhaps you have to call them again and make another order (maybe with another phone? Say a cell and a landline; having both in one house is hardly uncommon), this one to a random place that is out of their way enough to slow down the delivery guy. Or maybe phone in an anonymous tip to the police about a bomb threat or something, that makes them close down a major street. Then board the delivery vehicle (climbing puzzle; you may have to rig something in advance to get you to the right height, depending) and then ride it back to its source. Then navigate the much shorter distance from the delivery place to your destination.
If you are a fan of convoluted, semi-realistic, multi-step puzzles, that might give you some ideas for the types of things a tiny adventure game character might have to do to accomplish her or his goals. Or of course I offered it up, so if someone wants to use it word for word, that's fine, too. It looks like a coding nightmare, but depending how you do it, it shouldn't be that much more complicated than anything else you would have to do to make the premise work.
EDIT: Scratch the cell phone thing unless you are too small to carry it, because with a cell you could just call from the street.
EDIT 2: But then you risk dropping it to the floor and breaking it--A reasonable excuse not to drag it long distances, or a puzzle in itself.
EDIT 3: If it looks contrived, that's because it is. Wouldn't fit the tone of every game.