I am very pleased to announce...

A prequel to Secret Of Monkey Island
Play as Herman Toothrot and experience the golden age of piracy!
Experience the full story behind the gap toothed wonder!
Play with a genuine feeling of 90's pirate nostalgia!
No stupid plot holes here, true to Ron's initial vision for a trilogy.
Finally experience the real secret of Monkey Island!
Screenshots:
Explore the island

See the sights

Eat bananas



Story
Play as Herman Toothrot fresh on the shores of Monkey Island for the second time. After a lengthy intro tale on the decks of the Sea Monkey, first mate Herman and his captain stand face to face with fate in the hope of finding the secret of this seemingly harmless island. Play through from the first footsteps in the sand all the way to meeting the mighty Guybrush Threepwood, as seen in SoMI.
Development Progress:
Story: 60%
Scripting: 15%
Graphics: 60%
Sound/Music: 0%
Art, puzzles and story: Chicky
Programming: Babar
Development Diary:
21/02/06: Completed three new backgrounds today, mostly finished story planning.
15/03/06: I've been re-working the story somewhat and working on background art and scripting. I've come to the point where i'd like to include some music to add to the atmosphere of the game. I don't know much about composing but i want the music to sound retro, like the graphics.
19/03/06:I've been working hard on the game almost all day today and decided to play through MI1 again for some more ideas. I'm at part 3 of MI and have been taking a lot of notes and working on the story a lot more.
Fond a Musician now.
20/03/06: Finished Monkey Island 1 again this morning (first time in a good 2 years!) and i have over 3 pages of notes now! I am currently re-working the story to make is as true to the two first MI games as possible. At the moment i've got close to 15 backgrounds complete and am hoping to really explore Monkey Island a bit more. Maybe Melee island will have a few new footsteps too
Thanks for the comments and help guys, i've got a close circle of ags'ers keeping me going on this one and every comment is apreciated.
06/04/06: Release dates suck. College work, lovelife and band work has kept me from doing any serious work on the game the past couple of weeks but development will soon be underway again.
06/07/06: Ahh, been doing lots of little bits with the game, working with the palette is a pain but should pull off. I keep re-playing and re-playing the game to make sure everything feels right, i hope the humors up to standard of the series.
14/06/06 : Well progress has been going slow but sure, GUI, inventory and puzzle system have been implemented, few more puzzles have been programmed and i've managed to hook myself up with a tablet pc so i can work on the game anywhere i go.
REALLY NEED A NEW MUSICIAN - If you're interested please pm me on the forums or email cs.chicken@gmail.com. Cheers.
Much love x
05/03/07 : My my, doesn't this game making process take a long time, 'ey
I've started work in HTMI again, don't worry I'm not redoing backgrounds or rewriting story, just plodding along with the same stuff i've been working on all this time.
I'm a VERY slow programmer, scripting puzzles takes me hours so bare with me. I'm getting there, slowly but surely.
Like i've said a hell of a lot of art is done its just putting it all together now, i've coded another big puzzle today so i'm happy.
We WILL get there, in the end!
27/01/2010 : Blast from the past!
Teehee...
I have coined this year as the year of AGS so it seems i have to contribute in some way Seeing as i'm a hopeless programmer and so many people have been waiting on this game I am very happy to announce i now have a code junkie helping me! Babar is the new weapon in the HTMI fight for release, this is awesome because he's very enthusiastic and has been a fan from the start. It also means that now i have someone else doing the editor stuff i can concentrate on getting every pixel perfect on every screen, i appreciate there are a few improvements that could be made.
I can confidently say that there WILL be a HTMI release in 2010

A prequel to Secret Of Monkey Island
Play as Herman Toothrot and experience the golden age of piracy!
Experience the full story behind the gap toothed wonder!
Play with a genuine feeling of 90's pirate nostalgia!
No stupid plot holes here, true to Ron's initial vision for a trilogy.
Finally experience the real secret of Monkey Island!
Screenshots:
Explore the island

See the sights

Eat bananas



Story
Play as Herman Toothrot fresh on the shores of Monkey Island for the second time. After a lengthy intro tale on the decks of the Sea Monkey, first mate Herman and his captain stand face to face with fate in the hope of finding the secret of this seemingly harmless island. Play through from the first footsteps in the sand all the way to meeting the mighty Guybrush Threepwood, as seen in SoMI.
Development Progress:
Story: 60%
Scripting: 15%
Graphics: 60%
Sound/Music: 0%
Art, puzzles and story: Chicky
Programming: Babar
Development Diary:
21/02/06: Completed three new backgrounds today, mostly finished story planning.
15/03/06: I've been re-working the story somewhat and working on background art and scripting. I've come to the point where i'd like to include some music to add to the atmosphere of the game. I don't know much about composing but i want the music to sound retro, like the graphics.
19/03/06:I've been working hard on the game almost all day today and decided to play through MI1 again for some more ideas. I'm at part 3 of MI and have been taking a lot of notes and working on the story a lot more.
Fond a Musician now.
20/03/06: Finished Monkey Island 1 again this morning (first time in a good 2 years!) and i have over 3 pages of notes now! I am currently re-working the story to make is as true to the two first MI games as possible. At the moment i've got close to 15 backgrounds complete and am hoping to really explore Monkey Island a bit more. Maybe Melee island will have a few new footsteps too

Thanks for the comments and help guys, i've got a close circle of ags'ers keeping me going on this one and every comment is apreciated.
06/04/06: Release dates suck. College work, lovelife and band work has kept me from doing any serious work on the game the past couple of weeks but development will soon be underway again.
06/07/06: Ahh, been doing lots of little bits with the game, working with the palette is a pain but should pull off. I keep re-playing and re-playing the game to make sure everything feels right, i hope the humors up to standard of the series.
14/06/06 : Well progress has been going slow but sure, GUI, inventory and puzzle system have been implemented, few more puzzles have been programmed and i've managed to hook myself up with a tablet pc so i can work on the game anywhere i go.
REALLY NEED A NEW MUSICIAN - If you're interested please pm me on the forums or email cs.chicken@gmail.com. Cheers.
Much love x
05/03/07 : My my, doesn't this game making process take a long time, 'ey

I've started work in HTMI again, don't worry I'm not redoing backgrounds or rewriting story, just plodding along with the same stuff i've been working on all this time.
I'm a VERY slow programmer, scripting puzzles takes me hours so bare with me. I'm getting there, slowly but surely.
Like i've said a hell of a lot of art is done its just putting it all together now, i've coded another big puzzle today so i'm happy.
We WILL get there, in the end!
27/01/2010 : Blast from the past!
Teehee...
I have coined this year as the year of AGS so it seems i have to contribute in some way Seeing as i'm a hopeless programmer and so many people have been waiting on this game I am very happy to announce i now have a code junkie helping me! Babar is the new weapon in the HTMI fight for release, this is awesome because he's very enthusiastic and has been a fan from the start. It also means that now i have someone else doing the editor stuff i can concentrate on getting every pixel perfect on every screen, i appreciate there are a few improvements that could be made.
I can confidently say that there WILL be a HTMI release in 2010