Hi guys, I'm having some issues getting my head around the best practice for converting a large AGS project into a demo build.
I'm not having any issues with the scripting but wanted to ask what was the best way of removing rooms/sprites that are not used in the demo section? Our demo consists of a few rooms and puzzles from the start of the game, obviously there is a lot of data that is used in the rest of the game that is not needed for the demo.
Would I just save a separate version of our game and start manually removing assets/rooms? Or is there a way to ignore certain files when compiling the game?
Any help would be much appreciated
Hopefully there is a fairly logical workflow for this.
I'm not having any issues with the scripting but wanted to ask what was the best way of removing rooms/sprites that are not used in the demo section? Our demo consists of a few rooms and puzzles from the start of the game, obviously there is a lot of data that is used in the rest of the game that is not needed for the demo.
Would I just save a separate version of our game and start manually removing assets/rooms? Or is there a way to ignore certain files when compiling the game?
Any help would be much appreciated
