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Messages - Chicky

#101
Hi guys, I'm having some issues getting my head around the best practice for converting a large AGS project into a demo build.

I'm not having any issues with the scripting but wanted to ask what was the best way of removing rooms/sprites that are not used in the demo section? Our demo consists of a few rooms and puzzles from the start of the game, obviously there is a lot of data that is used in the rest of the game that is not needed for the demo.

Would I just save a separate version of our game and start manually removing assets/rooms? Or is there a way to ignore certain files when compiling the game?

Any help would be much appreciated :) Hopefully there is a fairly logical workflow for this.
#102
Fortune and glory kid, fortune and glory.  ;)

Looks absolutely lovely, delighted to hear Tintin is an influence. Shall give it a go this weekend  :)
#103
Hey Julia! Great to see a GiP thread for this. I'm the guy that helped with resizing pixel art for facebook a while back ;) The trailer looks lovely, that's some rad placeholder artwork. The finished screenshots are crazy good (nod)
#104
Also voted and commented. Fingers crossed for you!
#105
Hey SilverSpook, massive congratulations on the release, I love how much passion you've clearly put into this project. I've not got around to playing it yet but enjoyed what I watched of your Let's Play.

Just though I'd chime in about Greenlight, it seems Valve are approving games in pretty frequent waves, I'm not sure how frequently but I submitted Guard Duty (my first submission to Steam) on the 22nd Feb and it was Greenlit on the 16th March. Don't worry about the 'no' votes, GD fell victim to that initially (there's a bit of a culture of people hating on 2D atm) but eventually had a majority positive (63%) and we ended with 435 'yes' votes. I'm pretty confident you'll get through, it's clear from the trailer that you have a finished product with all original assets and solid gameplay, that's mostly what they're looking for.

Chin up and don't give up hope!
#106
OH I remember this! Happy to see you're still working on it Trapezoid. Genuinely think you've got a winner in the works here, the plot/aesthetic couldn't be more perfect. The palette cycling is lovely too, very Ferrari (nod)
#107
AGS Games in Production / Re: Neofeud
Tue 21/03/2017 21:41:24
Great to see this have a release date after so long SilverSpook, what an achievement :)
#108
Aww, big congratulations Cat! ;-D I'm excited to see how this inspires your game making, best wishes to you both!
#109
Loving those backgrounds Nixxon, the poster has a nice flow, I agree it could do with a couple extra details.

Also, is that our first glimpse of the 'most unfriendly neighborhood mutt'? :-D
#110
No hard feelings Riaise ;P It was cool that someone beat me to it!

Just a quick update to say that We have been Greenlit!



Thank you all for your votes and support with sharing the game about :-D This'll all be over soon and we can go back to seeing game updates rather than crowdfunding links! :=

If you didn't catch our Kickstarter update, Benjamin Sawyer created some lovely fan artwork for us:



Look at Tondbert, all HD and heroic-like.

Anyway I really need your help! Does anyone have any advice on pushing the Kickstarter campaign out to a wider audience in these last 7 days? We've had exposure from Adventure Treff, Adventure Gamers and a few smaller websites, but I have no idea who to contact to get a retweet/mention on some of the larger accounts/sites. Any emails I sent out seem to go unanswered and most of our marketing so far has been achieved via word of mouth.

I'd really like to achieve our next stretch goal so any help/shares/information would be really helpful.

Cheers guys, this year is going to be amazing ;-D



#111
Congratulations everyone! Shame I missed the ceremony but I'm in a similar situation to Andail at the moment. Happy to see some of the games I voted for getting awards, all very well deserved. It was a great year for AGS and is looking to be another great year following this :)
#112
Hey Frodo, thanks for your support so far :) Much appreciated.

Looks like Riaise beat me to the punch but... WE REACHED OUR GOAL!



Super happy with how well received the game has been. We've added stretch goals to our Kickstarter and could still do with your support on Steam Greenlight:

https://steamcommunity.com/sharedfiles/filedetails/?id=869710250

Shout out to Riaise who also pledged to the campaign! ;-D
#113
I saw this on facebook! Ali's such a lovely chap. A big congratulations to the man ;-D
#114
Quote from: Cassiebsg on Sun 26/02/2017 15:23:12
Quote
I'm starting to see the problem with Greenlight, we've had 43 positive comments (not a single negative one) but yet there are still hundreds of users mindlessly downvoting our game.

Wonder if others, are deliberately "hiring" ppl to down vote games, so they are less of a competition to them? (wtf)

Yikes, I sure hope not but this is the internet after all...

I've been doing a lot of promotion on Facebook groups with other Greenlight developers, luckily there are some nice guys out there and this seems to be helping sway the votes in our favour. It's a shame that this is necessary though, I honestly think a lot of the problem is how Steam have phrased the question 'Would you buy this game', it leans towards asking people's taste in genre rather than their judgement of quality/innovation.
#115
Great to see another RoN game in production jwalt, will be sure to give the demo a go when I get a chance :)

*edit: Had a play through, really liked the dialogue, it felt natural and each character's personality was well delivered. The story was interesting enough to make me want more!

Couple of points:

The exit to the salon from the large disco ball/cashiers desk was a little tricky, with the hotspot interaction getting in the way, I initially didn't think that area was accessible.

Also towards the end the Lighter dialogue option doesn't turn off, meaning you can trigger the robot option twice.

The main character walks quite slow, I would suggest updating the walk speed dependent on which background the character is in.

I really liked the animation at the end! :-D
#116
Haha, looks like there's plenty of choice out there for us ;) Thanks.

Just a quick update to say:

We have reached the 50% mark! In just two days!

Wow, I'm so happy with how well this is all going. We're actually at 58% funded as I'm writing this, having raised a staggering £1,163 so far!

We've had quite a few comments regarding the poster/promo art above and it seems the general opinion is that it's not doing the in-game art justice :~(

Luckily I'm not a proud man, I'm happy to admit that someone else could do a much better job than me and therefore we now have the very talent Benjamin Sawyer working hard on a poster for us. Something much more in-line with the classic Sierra and LucasArts box art.

In regards to Greenlight, it seems Steam is a bit of a minefield when it comes to it's users. We're currently at 317 'Yes' votes but that only account for 54% of our votes, with 42% being negative. I'm starting to see the problem with Greenlight, we've had 43 positive comments (not a single negative one) but yet there are still hundreds of users mindlessly downvoting our game.

Anyway, if you'd like to help our cause please give us a vote and comment on our Greenlight page :)

http://steamcommunity.com/sharedfiles/filedetails/?id=869710250

Thanks guys!
#117
Hey Frodo, thanks for contributing to the project.

I've amended the campaign page after seeing your suggestions. The DRM free version will be available via a download link, we've yet to decide on the platform but we will likely go with GOG or similar.

Thanks again for your support!
#118
AnasAbdin and Peder, thank you both for the shares and votes today (and everyone else who has shared on various social platforms) :) Your help is working!

We've just been picked for Kickstarter's 'Projects we love'! I'm not 100% sure on what exactly this means, but it seems someone at Kickstarter liked our game :) I'm so happy right now ;-D Thank you all for the support so far, it's been such an exciting day!

We're currently at £653, so about 33% of the way towards out goal with 29 days remaining. Fingers crossed we make it!
#119
I saw that, thanks so much Crash! And me too... It also would have been a shame to miss out on the extra promotion Greenlight generates.

We have just reached £94 pledged on Kickstarter, in the first hour! (woo!)
#120
It is time!

So I've been working really hard for the past two weeks, frantically putting together two promotional campaigns. With the death of Steam Greenlight on the horizon it was a race against time to get these out before Steam pulled the plug.

You can find lots of new information about the game on our Kickstarter page:



If you have a Steam account, please consider voting for Guard Duty on Steam Greenlight! It would help me out so much!



Along with the Kickstarter we've released two new videos for Guard Duty, debuting some of the locations and gameplay that feature in the game.

Guard Duty Kickstarter Trailer



Guard Duty Gameplay Teaser



And to sign off, here are some new screenshots from the game:













Thanks for taking a look and all of your support so far! We need as much exposure as possible across this first week, so any shares, retweets or recommendations to friends would be really appreciated!

Oh and remember to vote on the Greenlight page! :)




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