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Messages - Chicky

#1241
Quote from: Phemar on Fri 04/12/2009 11:42:42
Yea, I'm stuck on 2.62. Never got around to learning the new scripting method :/

2.72 here, my AGS folder has migrated between 4 computers :P
#1242
I love the Apprentice games, i'm a sucker for wizards and fantasy so there are probably two of the best imo.

6 Day Assassin will always have a place in my heart :)
#1243
I have the Blu ray, special features are okay :P

Good film though and surprising seeing as every odd numbered star trek movie is shit ;)
#1244
Critics' Lounge / Re: Background- Some advice?
Tue 01/12/2009 16:11:49
Ali knows his stuff, a mix of your line art and high res colouring would look nicer. The image looses depth with the 320 version.
#1245
awesome game, nice one monkey! The art was lovely as always Ben, really liked that inventory! Great dialog, very convincing.

Might have just been me but the transparency wasn't working when items were in the inventory.

The controls were a little fiddly, maybe allow mouse walk? May have been my pc but the inventory was a little slow to open.

That is all :) good job guys!

#1246
That makes two of us, great comp! Congratulations Nihilyst!
#1247
Search for Photoshop speed paints on youtube, should help you with colouring a fair bit.

This is pretty awesome: http://www.youtube.com/watch?v=QjcHhjt6bYo

Edit: Your sketch is pretty good btw!
#1248
I'm sure your sister will love them ;)

But if you want to improve them i'd say have a look at some other adventure game backgrounds and think about what colours and shapes are being used, your colours are very saturated and your shapes are rather inconsistent.
#1249
That website is horrible Stupot. -_-

The game looks like it could be fun to explore though.
#1250
Awesome competition, has shown me i need to sharpen up on my design, atmosphere and functionality. Lucky i've made 12 backgrounds this week  ::)

My votes (this was tough!):

Idea:   Kastchey
Atmosphere:   Tier
Design:   Tier
Composition: Tier
Functionality:   Tier
Technique:   Nihilyst
#1251
It's an advert for Dante's Inferno, a PS3 game where you battle through the depths of hell.

No, seriously.
#1252
new insane experiment sounds good!

Btw Ben, i went back and completed Heed and Awakener (i've been out of the ags loop for some time). I really loved Awakener and it felt like Heed and featherweight could be part of the same game universe? Combine them for a sequel!  :=

... an insane experiment sequel :P
#1253
Hurrah! Monkey has a project. Best of luck with this buddy!

... and Ben, you know i'm really excited to play another game from you. The art looks awesome as always.
#1254
I can never trust the flood fill  :P
#1255
Babar wanted a tutorial out of me. This might help some people.


#1257
I said i would enter!

A castle sits ruined above waterlogged hills in the isle of lost souls. Populated only by an aged voodoo witch who spends her last days casting a dark cloud of despair over the islands. No man has ever returned.



#1258
Some awesome entries! Watch this space :)
#1259
I've been trying to remember that show for a long time, i used to think it was the x-men when i was but a wee lad.

It's strange watching that intro, could be Heroes series 8 or something if it wasn't animated (especially the last 5 seconds).
#1260
I wouldn't worry about the length of your games Ben (not that you are) because it means people like me get to finish them. I'd rather play a story split into episodes which each come to their own climax than a long epic i'm not going to have time to finish. I'm thinking more people will play your games this way. ;) Also i just wanted to say that i didn't have any problems with the text or the puzzles, a hint to the pattern for the cell lock wold have been nice but everything else was fairly obvious (and very original!), maybe make the objects a little more pixelated (like the characters) to help them stand out. Sorry for the multiple post, i just really love your style.

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