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Messages - Chicky

#1501
Quote from: Rui "Trovatore" Pires on Fri 20/04/2007 10:50:32
Chicky - use ScummVM. There's even a section on it for the cutscenes.

Sorry, i meant ScummVM. What do you mean there's a section for cutscenes?
#1502
Might aswell ask whilst we're here.

Anyone managed to get the cut scenes to work for bs1 when using dosbox?
#1503
General Discussion / Re: Slipknot 2008?
Sun 15/04/2007 13:14:35
Overrated and triggered drummer tbh, but they're a bloody amazing band, just wish i had caught them at Donnington '05.

A new album would be fun, i can't see Slipknot changing their sound much, they've established a very pronounced and individual sound.

Any lighter and they'll sound like Stone Sour anyway.  :=

#1504
General Discussion / Re: Slipknot 2008?
Sat 14/04/2007 11:16:04
I agree, i'm looking forward to them touring again. Donnington '08 i say.
#1505
Didn't Jet create a nice looking rpg no so long ago, or was that an adventure using rpg style sprites?
#1506
Most relistic ags? And i thought CJ's one was pretty real!  :=

Broken sword is bloody ace though, i'm downloading it now actually as i've somehow lost BS1 and 2 in my spare room/dump.
#1507
The Rumpus Room / Re: The MSPaint game
Wed 11/04/2007 14:20:29
Well seeing as that's the point of this thread.
#1508
General Discussion / Re: Calling in Yahtzee
Wed 11/04/2007 12:12:02
Quote from: Disco on Wed 11/04/2007 03:26:31
I guess I'm in a minority that pretty much ignores his games, somewhat on principle. While 5 Days was one of my first AGS games and it was okay, I have since revoked my support after spending a few minutes on that site you so graciously linked Sinsin :)

Seems we're in the same boat Disco.
#1509
AGS Games in Production / Re: Raven
Wed 11/04/2007 12:02:12
Really looks good! I love the art style!
#1511
Why do a remake?

If your that much of a fan why not create your own side story game? Or better than that make your own game with your own characters!

I don't understand this whole 'remake' scene, where's the fun in taking something already set out for you and having little to no creative input when making it? It's like dot to dot.
#1512
Hah, yeah i forgot to move it back.

Too lazy now  :=
#1513
Here's my attempt at an edit.



2x

#1514
Here's your chance to post images of your ags folder, to show the rest of us ags'ers where the gritty bits happen!

What formula do you find works best, i keep all game art within the game folder but things like game idea's, plans, draft images etc are normally stored in a separate folder on my computer.

Mine looks something like this, showing my ags folder and how i structure my game folders.



Start the mayhem!

Oh and Mods, if this isn't adventure related i don't know what is :)
#1515
I've created two games, both of which have happily fallen of the space of the planet. These were both created around the two year mark.


I have a game that i'm actually proud of ready to release this easter.
#1516
Thanks Scorpiorus, worked a treat!
#1517
More depressing angsty things.
#1518
Bad angsty things.


#1519
I'm trying to covert the code scorpiorus posted here:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=6074.msg74146#msg74146

But i'm having problems, i'm guessing it's because of the new ags language so i've been trying to convert the code across with no luck really.

see my code below:

Code: ags

#sectionstart on_mouse_click  // DO NOT EDIT OR REMOVE THIS LINE
function on_mouse_click(int button) {
  // called when a mouse button is clicked. button is either LEFT or RIGHT
  if (IsGamePaused() == 1) {
    // Game is paused, so do nothing (ie. don't allow mouse click)
  }
  else if (mouse.IsButtonDown(eMouseLeft)) {
     // if player has an item then unselect:
     if (character[EGO].ActiveInventory != -1) 
         character[EGO].ActiveInventory = -1;

     // otherwise process look or walk:
     else ProcessClickSpecial(mouse.x, mouse.y, MODE_LOOK, MODE_WALK);
  }  
  else if (mouse.IsButtonDown(eMouseRight)) {

     // if player has an item then try to use it:
     if (character[EGO].ActiveInventory != -1)
          ProcessClickSpecial(mouse.x, mouse.y, MODE_USEINV,  MODE_WALK);
     // otherwise just interact as usual:
     else ProcessClickSpecial(mouse.x, mouse.y, MODE_USE,     MODE_WALK);
  }

  // handling inventory clicks: (Handle inventory clicks in script must be on!)
  else if (mouse.IsButtonDown(eMouseRightInv)) {//for right inv. click:
     // select the item  player has clicked on
     SetActiveInventory(game.inv_activated);
  }
  else if (mouse.IsButtonDown(eMouseLeftInv)) { //for left inv. click:
     // run look at inventory interaction
     RunInventoryInteraction (game.inv_activated, MODE_LOOK);
  }

}



Help please? It takes me hours to get my head round this stuff...

Edit by Ashen: Descriptive titles, please.
#1520
after looking at this image:



do you honestly think that site is serious?
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