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Messages - Chicky

#21
Please help support the release by sharing the Steam link with your friends, on social media or with strangers on the bus.

https://store.steampowered.com/app/872750/Guard_Duty/

Two days!

Super hype!!

#22
We're still working on it  ;)
#23
Thank you all so much for the support over the years <3 These final few days are crucial to getting the word out and making sure I can work on another project after Guard Duty.

Please help support the release by sharing the Steam link with your friends, on social media or with strangers on the bus.

https://store.steampowered.com/app/872750/Guard_Duty/

Three days!

Hype!!

#24
Hey Athanor, we're still waiting to get the final word on storefronts to buy the DRM free version. I'll update this thread when I have some more info.

--

Update: We're just SIX DAYS away from releasing Guard Duty now, I still can't quite believe it myself  8-0

#25
They gave us some feedback and it seems they might reconsider if it does well on Steam, so I guess we'll see. I get the impression they're being a little more selective with their games recently, also with GD being our first commercial game I can understand why they might be a little cautious.

Good to hear you're hyped JSH, really looking forward to getting my hands on WoaM!

--

Less than three weeks now, I can't wait for everyone to finally play Guard Duty.  ;-D
#26
Our publisher is looking into alternative storefronts at the moment, gog didn't accept Guard Duty sadly.

For people like yourself who backed on Kickstarter and want a DRM free copy I will make sure you get a copy regardless of which storefronts it's available on.
#27
Some of you who follow along on Twitter may have heard the news but if not... this is a big one!

We announced today that Guard Duty will be coming to Windows, Mac and Linux on May 2nd! Eeeeeee! I can't wait to make the Complete Games Announcement thread  :-D

https://store.steampowered.com/app/872750/Guard_Duty/

#28
Glad to see someone noticed the MI reference CW  :) Thanks for the kind words.

I was recently interviewed on the This Week In Video Games podcast, I go into detail about our influences, the process behind creating Guard Duty and talk a little about the industry. You can listen here:

https://anchor.fm/this-week-in-video-games/episodes/10-Baba-Is-You--Guard-Duty--Interview-with-Nathan-Hamley-e3jrki
#29
Well done to everyone involved!
#30
Thanks xandmatt!  ;-D

Here's a little feature we added recently:

#31
So many kind words from you all! We really appreciate the support  :) I'm glad to hear the Discworld vibes are coming through and thank you to those who have wishlisted over on Steam  ;-D

A release date announcement is coming soon! We recently sent out the preview build to a bunch of press folk and have had some lovely responses so far.

This one came in yesterday and it seems the writer really got what we were going for: https://vulturehound.co.uk/2019/03/carry-on-camelot-guard-duty-pc-preview/

You can find a roundup of some others over on our Steam page: https://steamcommunity.com/games/872750/announcements/detail/1803034103869859122

Thanks again x

#32
Hold up! An update?

Heck yeah!

Guard Duty has a brand new trailer! Check it out below:



I'm also very happy to announce that Guard Duty will be coming this Spring to Windows, Mac and Linux on Steam! Wishlist the game at the following link:

https://store.steampowered.com/app/872750/Guard_Duty/

We're super close to launch now and I couldn't have done it without the support of good folk like yourselves. Thank you!




#33
Great entries this month! I *really* enjoyed The Goat Crone, lovely pacing and logical puzzles. That ending was ace, an impressive amount of animations and polish in there too - another great game from The Outer Zone. How the Cat Saved Christmas was lovely, very charming :) I also enjoyed the amount of work that went into Santa and the Orphanage. Good work all!
#34
Really can't wait for this game Toast, following along with your development has been super fun. Nice to see a few of the work in progress backgrounds finished now, I think we have another big hit on our hands :)
#35
I tested eriOo's hypothesis as suggested by tzachs and it has resolved the issue. In windows 10 I right clicked the game's exe, clicked Properties, clicked the compatibility tab then 'Change high DPI settings', ticked the box for 'Override high DPI scaling behaviour' and set the drop down 'Scaling performed by:' to Application.

So it seems this is a Windows thing causing the issue, however I've not had the issue with any other games on this laptop and neither has the tester who also experienced it. It's good to know there's a fairy straightforward fix but it's still a bit of a poor first impression for those affected when booting the game. Maybe I've just been unlucky (one out of seven testers experiencing the issue) but is it something that can be fixed on the AGS side of things? Or would you recommend just setting it to 'Scaling performed by: Application' before deploying the game?

Apologies if these are dumb questions, just want to make sure I've covered all bases ready for releasing the game!
#36
So much nostalgia when Semi-Charmed Life starts, nostalgia for BLUECUPTOOLS! Great to have another episode, takes me back to the early days of developing Guard Duty ;D
#37
To clarify: Dropped resolution of game.


Here's the contents of the log file:


Spoiler
Adventure Game Studio v3.4 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2018 others
ACI version 3.4.1.15


Installing exception handler
Initializing allegro
Initializing game data
Looking for the game data file
Located game data file: d:/Applications/Steam/steamapps/common/Lamplight City/Lamplight City.exe
Opened game data file: game28.dta
Game data version: 49
Compiled with: 3.4.1.15
Setting up game configuration
Setting up window
Initializing TTF renderer
Initializing mouse: number of buttons reported is 5
Checking memory
Data directory: d:/Applications/Steam/steamapps/common/Lamplight City
Initializing speech vox
Voice pack found and initialized.
Initializing audio vox
Audio vox found and initialized.
Initializing keyboard
Install timer
Initialize sound drivers
Sound settings: digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'Auto' (0xffffffff)
Installed digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'W32M' (0x5733324d)
Install exit handler
Initialize path finder library
Load game data
Game GUI version: 118
Requested script API: v3.4.1 (5), compat level: v3.2.1 (0)
Built library path: agsteam-unified.dll
Plugin 'agsteam-unified' loading succeeded, resolving imports...
Game title: 'Lamplight City'
Checking for disk space
Initializing MOD/XM player
Initializing resolution settings
Game native resolution: 640 x 400 (32 bit)
Device display resolution: 1536 x 864
Game settings: windowed = no, screen def: explicit, screen size: 1920 x 1080, match device ratio: ignore, game scale: proportional
Using graphics factory: OGL
Created graphics driver: OpenGL
Supported gfx modes (32-bit):
   320x200;320x240;400x300;512x384;640x400;640x480;800x600;1024x768;
   1152x864;1280x600;1280x720;1280x768;1280x800;1280x960;1280x1024;1360x768;
   1366x768;1400x1050;1440x900;1600x900;1680x1050;1920x1080;
Attempting to find nearest supported resolution for screen size 1920 x 1080 (32-bit) fullscreen
Attempt to switch gfx mode to 1920 x 1080 (32-bit) fullscreen
Running OpenGL: 4.5.0 - Build 22.20.16.4749
Succeeded. Using gfx mode 1920 x 1080 (32-bit) fullscreen
Render frame set, render dest (96, 0, 1823, 1079 : 1728 x 1080)
Requested gfx filter: StdScale
Graphics filter set: 'StdScale', filter dest (96, 0, 1823, 1079 : 1728 x 1080)
Using gfx filter: StdScale
Mouse control: on, base: 1.000000, speed: 1.000000
Mouse confined: (96,0)-(1823,1079) (1728x1080)
Check for preload image
Initialize sprites
Initialize game settings
Prepare to start game
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
Game.SetAudioTypeVolume: type: 1, volume: 75, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
Game.SetAudioTypeVolume: type: 4, volume: 100, change: 1680
***** ENGINE HAS SHUTDOWN
[close]


and here's the settings:


#38
I've started the beta testing for Guard Duty (with a small sample group initially) and I've received a report of a scaling issue that is something I've experienced on my own laptop too.


I'm not sure if this has been reported before, but I've yet to find any information when searching the forums.


This issue isn't exclusive to Guard Duty, it's something I've experienced when playing both Unavowed and Lamplight City. This makes me think it hasn't been reported before (or is something that we aren't able to fix?).


I am able to resolve the issue by switching graphics driver to Direct3D, but seeing as most commercial AGS games are set to OpenGL as default I thought it was worth starting a discussion.


Here's how Lamplight City looks running fullscreen:


https://i.imgur.com/tMekNUI.jpg


and Unavowed:


https://i.imgur.com/4I7ctXD.jpg


It doesn't matter how you set the Fullscreen Scale or Scaling Method, the results are the same.


However, with Unavowed, when you drop the resolution down to 1680x1050 you get a result like this:


https://i.imgur.com/1HinUgC.jpg


(note, the screen is now centred but not stretching.)


A similar result for Lamplight City too.


So, I've had two machines do this: My own Laptop (a HP Omen with Intel(R) HD Graphics 630 & NVIDIA GeForce GTX 1050) and a testers laptop (A MSI gaming laptop with presumably similar onboard graphics and a GTX 1070)


I'm guessing this is something to do with the laptop switching from the Intel Graphics chip to the NVIDIA chip when the game is launched in fullscreen? However it doesn't happen with the other steam (non AGS) games I've tested.


I'd be interested in hearing other peoples experiences with this. What are the downsides of Direct3D rendering mode? I am considering setting that as default but I would assume Direct3D is more widely compatible.


(apologies for gaps in text, the forums are acting strangely when typing posts!)




#39
Hey, recently we've had a few people come to the discord saying they're having issues with registration on the forums, most mentioning an error when singing up.

QuoteHi, I'm having trouble registering for the AGS forum.
I answer the questions  ok, but when try and register I just get a message saying "An error has occurred"

Is this a known issue? We've had 4 or 5 reports and that's just the folk who thought to follow it up on Discord.
#40
AGD2, did you make any progress with this? Manage to find out what was causing the issues?

If anyone has a link to the dll files Dave used (May 26th 2018) I'd appreciate being pointed in the right direction. Github confuses me!
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