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Messages - Chicky

#2081
Aww, that's a lovely picture Ginny :)

Here's a couple of me and Amy after her last stay.



She liked my game, yay! ^_^

#2082
Critics' Lounge / Re: Animation
Sun 10/07/2005 20:20:09
I tried looking too. I HAVE seen one of those picture before mind you, one of the team members sent me the Rosa sprite a long time ago. It's an excellent sprite, and hard to judge the animation as it seems to cut out every time it gets going.
#2083
Oh, come on. That 'Paris 012' writing has obviously been added.
#2084
The Rumpus Room / Re: Happy Birthday Thread!
Fri 08/07/2005 23:30:16
Zor was the only forumer that wished me a happy birthday, followed by Jake a week later.
#2085
Looks great Magz, reminds me of a mix between Monkey Island and Pirate Fry.

Music is ace too!
#2086
Looks beautiful :D Heh, at first i read 'multilingual' as multiplayer  ::)

You better finish this!
#2087
General Discussion / Re: London Subway
Fri 08/07/2005 19:13:17
Amen.
#2088
General Discussion / Re: London Subway
Fri 08/07/2005 01:48:44
Great to see you're safe Dave. Out of all the people i knew going to/in London you were the last left to check in uninjured. I feel as usual that the media coverage has really tried to blown things out of proportion, they seek the most distressed person to interview and show the most graphic images on television to simply win by shock factor. Which ultimately gets people a lot more worried about the situation and causes grief. I know it's important to bring people the news and help people realise how important these things are, but you'd think that they could do it with a little more respect.

Also, it was just quality sig material. I hope you don't mind scotch.
#2089
General Discussion / Re: London Subway
Thu 07/07/2005 11:53:13
2 fatalities? more like 20...
#2090
General Discussion / Re: London Subway
Thu 07/07/2005 11:39:32
It's fucking terrible. Two of my friend were traveling to meet someone in london today i almost went out of mind when i heard about it. Lucky for them they hadnt reached london yet, about 20 miles away. I really hope everyone is okay, the Britteners are on my mind too; god i hope they're okay.
#2091
Quote from: Alun_Clewe on Wed 06/07/2005 23:41:31
with no working hot water in the shower

Damn man! I know just what that's like! I had to put up with no hot water for a year in the place i stay at the moment (yes, i live alone at the age of 17), and it's not nice when you want to have a shower at 7 each morning!

Good luck moving to CA tho, i may be joining you americans somewhere along the line, but i've got to get things a lot more stable over here first, oh and sort myself a visa... Any american women looking for a husband?
#2092
You're going to read the manual?



*edit* and did you atually read my post?
#2093
Wow that's awesome haddas, you're getting rather snappy with the photoshop skillz.

here you go:

#2094
Yeah it seemed every channel was covering it. But good for us brits, maybe i'll take the wife to go see them in 2012 ._.
#2095


First person to photoshop out Mods' tent gets a cookie.
#2096
There are certain things that need to be done and in a certain order. I think this is one of the most important aspects of AGS is one that is covered the least, and it's PLANNING.

Without a plan to run along you often find yourself making things up as you go along which not only becomes boring and tedious but also leads to problems later on, bad puzzle design etc. I find that I have plenty of ideas for adventure games but none of which would actually make a GOOD adventure game... or story. You must keep things simple in the planning stages. Your game may seem short in the plan but it will become a lot more work than you first thought. I recall there being a great write-up about game planning over at www.rodekill.com but I'm not sure where it is on the new version of the outhouse.

For the plan what you need to do is elaborate on one brand new idea; plan it up until about 50% of the game (this includes puzzles, story, characters, background images etc) then start on the very first room of the game. Keep working on this first room until it is fully scripted and arted and to the quality that satisfies you, then you can move onto the next room in your plan. You will find that as you start developing rooms and characters etc, you will be more excited about designing the next part of story and how the game is going play and where the story is going to end up. With this excitement or motivation you can then develop the next part of your story in your plan, and work the areas you have already covered into puzzles within the game. A good game doesn't need hundreds of rooms, it needs a fair amount very good puzzles within a small amount of rooms. Take Apprentice for example, one of the most popular ags games running away with (iirc) four ags awards. Now this game didn't have hundreds of rooms did it? It had five rooms, six including the room used for the intro. It's this simple thinking that makes great game design and is one of two very important aspects.

The second is a very important talent that you need to make a game, no it's not artistic or scripting; it's SELF DICIPLINE. Without this you will get nowhere, you need to be able to force yourself to work on the game and enjoy this whilst you do it. If you stick to something it will develop, and once it's developed it will that become far more interesting and fun to work on. It has taken me a long time to realise this, but now that I have I'm a good 50% through making a game and i simply cannot stop working on it, I find it far too much fun. I'm spending every second of my sparse free time and steaming through the game making process in no time.

As a recap; remember it's PLANNING and SELF DECIPLINE that get you places in game design. In my opinion these two things are the key to finishing a game, and I find that they're working wonders for me.

Expect a GIP thread from me within the next week.


#2097
General Discussion / Re: Hey dudes I'm back!
Tue 05/07/2005 14:30:01
Welcome back Minimi :D
#2098
A friend of mine has been having problems with his hard drive recently, seems to be virus related. After the problems started he used to be able to access files via a boot in dos mode but he can't even do this now.

So we're trying to access his files by slaving his hard drive from my main hdd. The problem is, his user account is passworded. When we try and access his files windows states that the files are password protected but there is no prompt to enter a password.

Wondering if anyone here has had a similar problem, or knows of how to fix ours?

cheers,
#2099
Looks like you all had a great time :) I'll be seeing you next year, after my 18th.
#2100
Quick question Candle. Why do you always put a space before your full stops?
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