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Messages - Chicky

#2521
ouch, and that moniter doesnt hurt your eyes how?
#2522
Thankyou, it is working now
#2523
General Discussion / Re: wipe them tears, babe
Sat 14/08/2004 16:06:32
welcome
#2524
Thanks for the reply strazer, but...
 

else if (button == 0)    // eat item?
      string buffer; // declare variable buffer
    GetInvName(game.inv_activated, buffer); // copy item description to variable buffer
    DisplaySpeech(EGO, "Are you sure you want to eat %s ?", buffer); // display buffer
    GUIOn (EAT);



it still isnt working :/  (unexpected string) Thats the new script.


and here is the eat gui script (not finished, but should work). Its right down the bottom of my gui script.

   if (interface == EAT) {
           
      SetDefaultCursor();
     
    if (button == 0) {
      // They pressed the YES button, eat current item
      GUIOff (EAT);
     
    if (button == 1) {
      // They pressed the NO button, close the GUI
      GUIOff (EAT);
   }


i dont think that would make much difference.
#2526
hello there

having a little problem scripting GuardDuty. Im not too experienced with strings and buffers and whatnot.

this is in my GUI script:

else if (button == 0)    // Eat item?
   
    string buffer;
      GetInvName(game.inv_activated,buffer);     
      DisplaySpeech(EGO, "Are you sure you want to eat %s ?",buffer);

i get "error: unexpected string"

a little help please?


*edit*

ok, so I'm still confused. Changed the script a little

    else if (button == 0)    // Eat item?
   
      GetInvName (int item, string buffer);
      GetInvName(game.inv_activated ,item);     
      DisplaySpeech(EGO, "Are you sure you want to eat %s ?" ,item);

: Parse error in expr near "string"

I'm not all that sure what I'm doing. Just trying different things until it works :/
#2527
bah, too late. But i vote for Puddin'
#2528
General Discussion / Re: join ags chat mofo
Sat 14/08/2004 10:31:10
Breeta, make sure the server you'r logging onto is Quakenet.
#2529
Critics' Lounge / Re: the multicolor house
Sat 14/08/2004 10:21:46
yes, it also seems noone apreciated my draw a room in four easy steps.


and that did take me more then 2 minutes...


bah
#2530
Critics' Lounge / Re: the multicolor house
Fri 13/08/2004 11:45:56
Chicken's step by step guide to a interesting room:

Step One: Planning;

you have to plan your room extensively. Simply drawing just wont do, if you think of the rooms purpose and look at some reference material to go in that room it can be a really big help to you when your draw.

Step Two: Perspective;

Yup, its the evil work perspective. You really need to keep this in mind when drawing the room you cant just say "ohh, its cartoony. I don't need perspective" because thats completely wrong. Try to keep to a vanishing point in your scene and aim for all the lines to hit that point.

Step Three: Drawing stage;

The most fun part for making a game (for me at least) is drawing the rooms. I find it really helps if i do the entire room in small detail and then add the little details after I've got the foundation down. It may not work for you, but if you draw the foundation lines in a black line tool, changing the thickness for walls and object and then colour these lines at a later stage, it gives quite a nice result.

There really isn't much else i can say here, because its down to a certain amount of skill but practice makes perfect. Keep trying at whatever your drawing, don't just give up and go onto something else, thats what makes a boring room.

Step Four: Finalising;

Clean up those double pixels! Make sure all the outlines of one object/wall are the same colour and looking crisp. Theres nothing worse than a room with messy outlines, its nasty on the eyes.

well, thats about it from Dr. Chick. Hope you enjoyed this weeks exciting episode. Tune in next week for " dang, i need some character".

ohh and btw. Quickly using my process i chucked this background together in mspaint. And i do realize i didn't clean up all the lines, i left that to you. If you want to play around with the whole colouring thing.


http://img.photobucket.com/albums/v54/oversizedchicken/roomexample.png

cheers

Chicken
#2531
yeh, just for the stats i'd have to agree that the p3n15h is too big, kmon not only is it a 'cold day'. But the guys friggin dead, surley that would add to the shrinking of his err, penis.
#2533
Critics' Lounge / Re: Island
Thu 12/08/2004 10:58:31
is the writing on the island going to be in game? If it is may i suggest making it only come up when over the area, and maybe make it slightly transparent.


larrreeeh vallllllez!1!  :=
#2534
Spoiler
blue
[close]
#2535
yes, that would work. Would look quite nice aswell.
#2536
wee *cough*

can some mod please come and save this, im quite into entering the next jam.
#2537
Competitions & Activities / Re: The ASCII game
Sun 08/08/2004 21:21:53
 
        05 - 03

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next: a wizard
#2538
Critics' Lounge / Re: Ghost sprite - need c&c
Sun 08/08/2004 20:55:46
yes it is ;) SetCharacterTransparency i belive.
#2539
They better not ban doom2...
#2540
Competitions & Activities / Re: The ASCII game
Sun 08/08/2004 18:39:17
     

       @ :D       Roger... the pr0nstar
         '--|\
        _/\|/\_

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