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Messages - Chicky

#2541
Final Status Report for   The Despicable Dr. Zoidenburg :


Progression in all areas, in percent

   Art/animation: 50%
   Story/puzzles ect: 99%
   Programming: 30%
   Music/sound: 10%

Problems that have arisen

Unfortunatly our team has really been feeling the strain recently. I think because we have been working to our highest standard and have chosen quite a hard style to perfect, we have not been progressing as much as we would like. This has resulted in the unfortunate team decision that we will be pulling out of the competition. This does not mean the game will not continue its production, the game will still be finished. But it will not be in time for the deadline.

Best of luck to all the other teams, i look forward to playing the games :)
#2542
Critics' Lounge / Re: Rework of old Bg's...
Sun 08/08/2004 12:01:45
very nice background Rincewind, the only thing (imo) that needs doing now is maybe some more highlights on the mountains, further right. For example, around the hole in the mountain.
#2543
Critics' Lounge / Re: First Sprite
Sun 08/08/2004 09:51:01
i didnt really concetrate on it to much, as i said it was all done very quickly without much effort. The breasts were probally just the circular paintpush ;)
#2544
Critics' Lounge / Re: Pixel Art!!
Sat 07/08/2004 13:30:41
yey their lovely ^_^

really cute, anywho i think in certain characters they are leaning to the side a bit to much, for example clueless' top half could be moved right a couple of pixels.

Otherwise very cute.
#2545
i must say, i really dont like the fact this jam as turned into a photoshop... never again
#2546
Critics' Lounge / Re: First Sprite
Sat 07/08/2004 11:10:19
I had a blast



tried to put in what eric said, its very a very rough mspaint edit just to show you the general shape. fell free to build upon it.

sorry for the poor gif compression, i was to lazy to open photoshop :P
#2547
well if you ask me, i think its quite a nifty deal. Im not to sure how that converts into sterling but its about 250 pounds isnt it? There is always the room for improvment anyway. Just make sure your graphics card can take the strain.
#2548
well flippy is on holiday, so shouldnt someone rescue the jam? its the 6th afterall.
#2549
Double post!!!




but well worth it! looks lovely, the sea could do with being a little more blue and same with the sky. Afterall remember water reflects the oxygen in the sky... or somthing like that.

So it should be near enough the same colour! Otherwise great bg.
#2550
nice background, but when zoomed the smudge tool becomes quite obvious. I would suggest cleaning up the edges where smudge/blur has been used and maybe hand anti-alias the edges a little.
#2551
Quote from: mousemat on Fri 06/08/2004 10:40:46
well its a decent track but its a bit consistant

isnt that a good thing?

and yeh mark, it was great... could maybe do with being a bit longer if it was for a room? unless its on a loop.
#2552
General Discussion / Re: DOOM^3
Thu 05/08/2004 11:45:04
xbox fanboy? ...

yup thats the one.
#2553
General Discussion / Re: DOOM^3
Thu 05/08/2004 10:38:18
ohh great argument starter...

Halo2 will beat Doom3 in soo many ways.

doom3: http://3dnews.ru/documents/3941/doom3-benchmark-03.jpg

halo2 multiplayer (moving screenshot(big file)): http://media.teamxbox.com/halo2_3dscreenshot_01.mov


Disclaimer: it took me over 10 minutes to find a bad doom3 screenshot... that was the worst i could find
#2554
Competitions & Activities / Re: The ASCII game
Wed 04/08/2004 22:22:13
nice one ishmael :)
#2555
*sigh*

click and hold on the game file, keep holding and then move it over the dosbox exe. Then let go.

Or you could use the dos commands, but i dont think you'll be able to do that.
#2556
no i couldnt. read the dosbox manual. Thats all it needs.







And if you cant even get that to work then try 'dragging'n'dropping' the game executable into dosbox.
#2557
why doesnt it work then? if you give us details then we may be able to help.
#2558
Competitions & Activities / Re: The ASCII game
Wed 04/08/2004 20:14:56
/\ 5 C 1 1



    _       ___
  / - \    /__
/      \  __ / ... ect ect


next: a keyboard
#2559
google for dosbox
#2560
you may have accidently set the time which a certain frame is displayed longer than the other frames...
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