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Messages - Chicky

#2641
Critics' Lounge / Re: background
Sun 27/06/2004 21:10:24
ahh clouds. they are the easy part :)

what i do is draw a outline of a cloud in a greyish kind of colour

fill the inside with a lighter grey, almost white.

Add a few bumps to the inside colour in the darker colour to give it depth.

use the smudge tool to blur the two colours of lines together :)

check out the clouds on my background to see what i mean...
http://www.2dadventure.com/ags/statuebg2.png



#2642
Critics' Lounge / Re: Polar Bear Walkcycle
Sun 27/06/2004 21:03:07
i think it has somthing ot do with the body not atachually moving ATALL. The body is staying still with the legs moving. I think that the head and torso should move with the feet and the head shoud bob. also the feel look a little human like, maybe shorten them :)
#2643
moorning freak, hope you enjoy your stay. and please keep away from the *annoying* newbies, which im sure you are not :)
#2644
you fire a revolver bullet into the air and out runs your horse. Judging where the horse came from you can now see where henry is. So you shoot him. Giving all your remaining inventory items to the chick it persuades her to come ride with you...


the end
#2645
yeh lovely sprite, no crits here
#2646
i like the background a lot, the only thing that bothers me 9apart from the water) is the blackoutlines on the tree's i think you should do what you've done with everything else and make them darker version of the block colour.

apart from that its lovely
#2647
update looks good :)
#2648
i have eighty five sterling pounds...
#2649
Critics' Lounge / Re: C&C on new character
Sat 26/06/2004 00:26:35
hehe looks nice haddas, i think you should make the outline on the trousers lighter though.
#2650
yes, we are :)
#2651
its really nice, but there is one thing that bothers me. the main character's eyes are too big (IMO) i think it spoils a otherwise excellent game.

The story seems really interesting, full of lots of little jokes, hope you finish this game, send me a pm if you need beta testers. :)
#2652
I would suggest putting your half-life res up :)
#2653
call me bloodythirsty, but i would think there would need to be way more blood before the dear girl died/fainted.
#2654
much improved tanker, maybe you should look into drawing in 640x480 rather than 320?
#2655
wow this is turning out like the critics lounge =D

lovely entries so far :)
#2656
well for starters you need to get rid of the big horizontal lines across his face ;)

only kiding, it looks wonderful. lots of character, if you keep this up your game will look marvolous!
#2657
Critics' Lounge / Re: Crit for game graphics
Fri 25/06/2004 13:35:26
lovely :) just realised how much this is like resorvior dogs, any influence ;)
#2658
wow, the dead woman looks really great. Im not to sure about her breasts, they look kinda small and "sticky outee". I would suggest making them wider and reach down her torso more.

otherwise great
#2659
hehe, i really did have a good chuckle at that one.

here's the edited picture, tried to cover everyone's points.



I have to thank a-hed for helping me out on this one, he did a great job aiding me with the latest edit. :)

I think its just about done now, i will add forground at a later stage, and a few other bits and pieces.
#2660
ok so i just wanted an excuse to have a forest... due to popular demant the gradient and forest are being killed, not quite sure how im going to add different background seeing as its all hand draw. I'll see :)
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