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Messages - Chicky

#2701
i googled it...
#2702
*cough* ADVENTURE game... *cough*

around here adventure game is a term used for the classic point and click style gamesa, with mainly pickup and use puzles. I know that "av\dventure game" is a term that has recently been adopted my many game companies, but by reading the thread i think it's pretty obvious what we mean...

its adventure game studio after all.

#2703
General Discussion / Re: Image problems.
Mon 14/06/2004 11:09:33
thats because your saving as .gif in m$paint , try using a better program like paintshopro, or photoshop. If your a cheapskate try downloading thegimp from the "big list of paint programs" thread...


...or you could save as .png if you have a later version of m$paint
#2704
Critics' Lounge / Re: Man in a cow siute!
Sun 13/06/2004 21:09:32
err, can you post your try at animating him, then we have somthing to work on. as far as i can see you've just taken the ron cow character, and are asking US to animate it for you...
#2705
General Discussion / Re: GCSEs, Hell on earth
Sun 13/06/2004 19:54:28
i dont know what to revise, ive been put on foundation science *sigh* and our first exam was all the stuff we had learnt in year9... which i had forgotten...

mann im stucked
#2706
yehl that would be soo cool! you wouldnt even have to draw a main character!!!!

a little more story would be nice

p.s how many games you got in production now legge?
#2707
its the redhead... and we've now lost the quiet girl


wow, what a waste of my time, i really should be revising for the tests tommorow...

ok so it took me a total of about 4 hours, i finished it xD living happily ever after with the redhead...

sorry just had to unleash my excitement
#2708
it isnt?   .. ohh wait, no the object isnt to "get laid" but yet to make friends with all teh girls...

hmm, im stuck in a cave with a wet teenage girl wearing a white top xD
#2709
pudding mann season of sakura is long winded, i love the anime sprites, but when do we get to stake some hentai? Ive been playing for about a hour now and all i got was a sleepwalking nude...
#2710
hehe Zor, im already working on it, mine should be done soon xD
#2711
errr, in global script you have moveobject to where you want the enimies to move.

and then in object interactions you have anyclickon him to stop character moving, and then run a naimation with uor selected view.


well thats basicly it, obviously it needs working, but its just to give you an idea. I would advise you tried one of the other engines though...


and post on their boards :)
#2712
i just got my new pc yesterday, had been running a 600mhz packardbell for the last 5 years. You really can feel the difference, its great!

i need more ram though...
#2713
General Discussion / Re: Euro 2004
Sat 12/06/2004 10:57:01
woooo, i can barely wait ~.~
#2714
AGS Games in Production / Re: GuardDuty
Fri 11/06/2004 23:15:56
KhannyGeoff?? somthing like that, but mann. He's good...
#2715
hehe, thanks Strazer. I tried your *slightly* smaller script hehe, and it worked fine.

Thanks again :)
#2716
hey I'm having some trouble with this:

// room script file

#sectionstart hotspot1_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot1_a() {
  // script for hotspot1: Any click on hotspot, bullet counter
//12
If (GetObjectGraphic(0)==6)
    { SetObjectGraphic(0,7)}
   
//11
   
If (GetObjectGraphic(0)==7)
    { SetObjectGraphic(0,8)}
//10

If (GetObjectGraphic(0)==8)
    { SetObjectGraphic(0,9)}
//9   

If (GetObjectGraphic(0)==9)
    { SetObjectGraphic(0,10)}
   
//8
If (GetObjectGraphic(0)==10)
    { SetObjectGraphic(0,11)}
//7

If (GetObjectGraphic(0)==11)
    { SetObjectGraphic(0,12)}
   
//6
If (GetObjectGraphic(0)==12)
    { SetObjectGraphic(0,13)}
   
    //5
   
   
If (GetObjectGraphic(0)==13)
    { SetObjectGraphic(0,14)}
   
    //4
   
If (GetObjectGraphic(0)==15)
    { SetObjectGraphic(0,16)}
   
    //3
   
If (GetObjectGraphic(0)==16)
    { SetObjectGraphic(0,17)}
   
    //2
   
If (GetObjectGraphic(0)==17)
    { SetObjectGraphic(0,18)}
   
    //1
   
If (GetObjectGraphic(0)==18)
    { SetObjectGraphic(0,19)}
   
    //reload
   
If (GetObjectGraphic(0)==19)
    { SetObjectGraphic(0,20)}
}
#sectionend hotspot1_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart room_a  // DO NOT EDIT OR REMOVE THIS LINE
function room_a() {
  // script for room: First time player enters screen
SetObjectGraphic (0,6) ; 
}
#sectionend room_a  // DO NOT EDIT OR REMOVE THIS LINE


Basicly its seeing wether a object is set at a certain image and if it is then its setting it to another.

Sorry if this is pretty simple, I'm knida new to the scripting side of things.
#2717
AGS Games in Production / Re: GuardDuty
Fri 11/06/2004 17:48:48
well i suppose the musician's ok... ohh what was his name...

damn, its on the tip of my tounge
#2718
General Discussion / Re: GCSEs, Hell on earth
Fri 11/06/2004 15:35:45
Awww pure quality!

that exam was dead easy (get it dead... religion, life after death... err yeh :p)

Anyway, i like the way they had perferated inserts, it was great hearing all the ripping sounds xD

yeh, how'd everyone else do?
#2719
General Discussion / Re: GCSEs, Hell on earth
Fri 11/06/2004 12:08:09
ohh share!

yeh, they make the mocks harder so you revise lots for the finals...
#2720
i think the outline colour on the face and hat of the good guy needs darkening still, but otherwise nice work :)
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