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Messages - Chicky

#301
I hope this isn't a dumb question and i'm missing something obvious, i couldn't find any mention of it on the forum.

Is there a way to have the wait cursor convincingly loop? In respect to how the animation is handled by AGS, rather than art related issues. My problem is when the script is blocked the cursor shows and animates, but if a line of code is run and then it's blocked again the cursor animation will replay from frame 0. Changing views (or variables in general) between blocking commands kills the looping impression.

Any help? I'm sure someone has ran into this problem before :)
#302
The Rumpus Room / Re: Ponch is in trouble now
Sun 12/01/2014 23:32:54
Ahh, so cute jwalt! I made him low res, couldn't resist :=

#303
AGS Games in Production / Re: Alum
Sun 12/01/2014 13:57:20
Very nice game you've got going here, the demo feels really tight, the interface is nice and responsive. You also have some lovely animations and a good understanding of dialog pace, with a very consistent art style. Can't wait to see this finished :)
#304
Quote from: Ghost on Thu 09/01/2014 21:46:42
PNG is good. JPG will compress and leave artifacts in a file, and it's terribly hard to pronounce too.

Oh Ghost :-D

Sounds like you've got a solid plan there jamesreg, i'm guessing you're not remaking the entirety of the games, but a section of them that represents their gameplay?

#305
Help me DualnamesKenobi, this game is dope!

I'm stuck in the room with the super creepy music :cry: (i'm looking at you nemo)
Spoiler
Okay, so hotspots are: Bed, Bloodstains, Newspaper, Victim 1, Victim 2, RB-TL Computer, Door. Am i missing any? I've interacted with everything and have no inventory items to play with.
[close]
The flashlight bit worked incredibly well and i'm loving the art style. Great job.
#306
Much sandbox.




                                                 Wow.

Also a cute Dennis sprite :=
#307
General Discussion / Re: I'm back, baby!
Tue 31/12/2013 01:46:09
There's me thinking Ogre was back from his tragic formatting accident of '03.

#308
Lovely to see this as a free release, i assumed it was a commercial effort! Really enjoying what i've played so far, the first town has a great cozy atmosphere with plenty to explore. Still getting used to the battle mechanics, i usually suck at these :p
#309
Did someone say Hotline Miami?  :-D

http://youtu.be/oKD-MVfC9Ag?t=10m10s

Dat lead bleepy bloop!

#310
The Rumpus Room / Re: Have a Merry Christmas
Wed 25/12/2013 18:18:25
Quote from: Sunny Penguin on Tue 24/12/2013 19:36:12
Here's something you can look forward to in 2014 (shameless self promotion):
Spoiler
BLOOM! A new Jack Trekker game!

More details to come in the new year.
[close]

Hope you all have a smashing time ;)

FTFY Sunny :P I'm just kidding of course, the background has a lovely atmosphere :)

Merry Christmas everyone! :-*
#311
Oh wow! I tried one of the keys you provided Mark and it hadn't been taken yet :-D

The key I used is: ZIR49-4TTH7-M89B4

Thanks dude, super awesome! I'll be sure to write up a mini review once i've finished. Loved the demo, psyched to play the finished release and not sure why it's taken me this long (wtf)
#312
Good start slasher, my only worry is that Eddie looks a bit more feminine than Nico!
#313
Sprite Lamp looks awesome! I've often wondered how you could implement clean per pixel dynamic lighting and this guy has the easy answer.

Well, i wouldn't call drawing 4 lightmaps for each frame easy :=

Lovely results though!
#314
What an awesome surprise! Super excited to play another adventure from you Bernie, this one looks tip top as always. Love your style, great colours :D
#315
Join us! We're play FOA and i'm wearing my Indy hat :)
#316
Watched the video and it seems your design is coming along nicely, the heavy compression really doesn't do it justice though; The screenshots look lovely, very tidy style you've got there Frostfalk.
#317
How wonderful Mandle, what a lovely idea which the kids seem to be really enjoying :-D

That last action shot with the Big Rolling Stone Ball Dodgeball Knockout Game is super and i love the little dude's stockings! This sure beats trick or treat, Tinkerbell is adorable :3
#318
Ahh, nothing better than a cup of brew, a freshly trimmed moustache and a new podcast, here here!
#319
Oh wow, this is my kind of platformer! The developer videos are a lovely insight again, you have a really engaging voice (and should totally do tuition videos!).

Cute animations too :) The double jump/attack mechanic looks really fun, can we expect destructible platforms? It might be nice to have the odd 'trick' platform to make players cautious of attacking on every landing.
#320
Ooh, you mentioned Blazing Dragons! A game close to my heart :) I've been trying to emulate the graphics style for years, it's one of the prettiest adventures of the 320x era.
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