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Messages - Chicky

#3381
cheers for the reply
ill post them give me 5
#3382
ARRRRRRRG!!!!!!!!! >:(

i tried re-drawing my background in 526 or whatever colour it is and it looks PANTS!
i also tried redrawing it in 16 bit but its just as hard :(
its impossible to get any kind of varietion in colour.

Someone PLEASE help  :'( :'( :'(
#3383
I tried what you said s.s.h but obviosly it changes all the colours of my pic and i really cant be bothered to re draw all the backgrounds :(

Ahh well maybe ill just change character's colours :-[

i think im guna cry :-[          :'(
is there any other alternative :-\ ..... any one

please
#3384

;D ive sorted the script

but the images still look lame :'(

you see the images look fine on full screen preview, but when i test the game some of the lines get thicker?

i dont know whats wrong because its the kinda diagonal lines, some bits jost get thicker on test game.

ive been working with paint for a long time now (used to do animation shop) and ive never had this problem before.

is it just AGS that does it or am i doin summit wrong?

Also it happens to the characters too >:(

ayn help please
#3385
Cheers ill try that ;D
#3387
Hi every one,
cheers for the replys but...

overnight i have been working on my LEC GUI and now ive finished it, yey!     but when i try to test it it says 'runtime error: function still missing }' or something like that.

heres my global script, any one know whats wrong?

function game_start() {
 // called when the game starts, before the first room is loaded
}

function repeatedly_execute() {
 // put anything you want to happen every game cycle here
}

function on_key_press(int keycode) {
 // called when a key is pressed. keycode holds the key's ASCII code
 if (IsGamePaused() == 1) keycode=0;  // game paused, so don't react to keypresses
 if (keycode==17)  QuitGame(1);   // Ctrl-Q
 if (keycode==363) SaveGameDialog();   // F5
 if (keycode==365) RestoreGameDialog();  // F7
 if (keycode==367) RestartGame();  // F9
 if (keycode==434) SaveScreenShot("scrnshot.bmp");  // F12
 if (keycode==9)   InventoryScreen();  // Tab, show inventory
 if (keycode==19)  Debug(0,0);  // Ctrl-S, give all inventory
 if (keycode==22)  Debug(1,0);  // Ctrl-V, version
 if (keycode==1)   Debug(2,0);  // Ctrl-A, show walkable areas
 if (keycode==24)  Debug(3,0);  // Ctrl-X, teleport to room
}

function on_mouse_click(int button) {
 // called when a mouse button is clicked. button is either LEFT or RIGHT
 if (IsGamePaused() == 1) {
   // Game is paused, so do nothing (ie. don't allow mouse click)
 }
 else if (button==LEFT) {
   ProcessClick(mouse.x, mouse.y, GetCursorMode() );
 }
 else {   // right-click, so cycle cursor
   SetNextCursorMode();
 }
}

function interface_click(int interface, int button) {
if (interface == 2) { //The LEC interface

   
   if (button == 5) {   // push
     SetCursorMode(8);
     SetGlobalInt(80,2);
     }
   if (button == 7) {   // eat
     SetCursorMode(8);
     SetGlobalInt(80,4);
     }
   if (button == 4) {   // pull
     SetCursorMode(8);
     SetGlobalInt(80,5);
     }
   if (button == 6) {   // pick up
     SetCursorMode(8);
     SetGlobalInt(80,6);
     }
   if (button == 0) {   // use
     SetCursorMode(2);
     SetGlobalInt(80,7);
     }
   if (button == 1) {   // look
     SetCursorMode(1);
     SetGlobalInt(80,8);
     }
   if (button == 2) {   // talk
     SetCursorMode(3);
     SetGlobalInt(80,9);
     }
    if ((button == 9) & (game.top_inv_item < game.num_inv_items - 8))
     game.top_inv_item = game.top_inv_item + 4;
   if ((button == 10) & (game.top_inv_item > 0))
     game.top_inv_item = game.top_inv_item - 4;
}


After this is sorted i will try the letterbox method

thanks
#3388
 ;D ;D ;D cheers danny and everyone else.

new shots to be up on site soon :)
#3389
Hi everyone
On my game when i put a background in, it looks fine on preview background  but when it shows in the game some of the lines look really thick ???

P.S   i am running my game on 320x240 resaloution in high-colour.

thanks in advance ;D
#3390
He he Resi evil, my games not achally that sinister its just you happen to start in a shooting range. I thought it would add style, the character is a part time cop you see. Kenny will have lots of different costumes in the game, maybe even a stylish suite (bond style).

Soo far ive done four rooms two characters and an additional idle and shooting animation for kenny.

i am hoping to do it in the style of monkey island tm with a lot of comedy.

Also i have made my own gui kind of like a mix with rodequest2 and a cgi. ;D

I want it to be really funny but also have a strong storyline.

any one got any comments one the shooting range?

cheers ;)
#3391
Cheers for the reply  ;D the red ants are really bullet shells, they just look wrong because of the jpg and the small pic size. thanks again for the reply, now im guna work on my game more rather than doing my GCSE english essay! ;D
#3392
hi its me oversized chicken AKA mankiecheese, and im here to relaese some of my first screens of the game im working on. I havent thought of a name yet so any ideas would be apreaciated, the game is about dissapearing towns folk. here is the pics on my rushed/unfinished site.

http://www.freewebs.com/oversizedchicken/page1.htm

Any replys will be greatly apreacieted and any comments on the artwork.

My game is set at 320x240 resaloution and is in high-colour. ;D ;D ;D
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