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Messages - Chicky

#341
General Discussion / Re: Free Steam keys!
Mon 15/07/2013 22:50:45
Still up for grabs then :)
#342
General Discussion / Re: Free Steam keys!
Mon 15/07/2013 22:29:26
Ghost you win XCOM! Unless you already have it :p
#343
General Discussion / Re: Free Steam keys!
Mon 15/07/2013 20:35:27
I have a game where the player is rewarded for naming a character Sid Meier.

Name the game and you will be rewarded :)
#344
Awesome Khris, that would be a great help! I was looking for a way to have the text box expand on height and width when it opens, so the Chrono Cross style example will be invaluable :)

I wasn't really trying to imitate the RPG vibe (i've saved that for a parody battle mechanic), but was playing Kingdom Hearts and got inspired by their GUI design. I've made a pseudo battle system that uses inventory items as weapons, i'm using it as a puzzle mechanic so all the actions are pre scripted. Would be interesting to have a look at how you made your timer!

Thanks again Khris!
#345
Ack, okay i'll look into creating my own message box :) I was using the 'New text window GUI' option previously, is there any documentation for setting up a normal GUI as a text window?

Thanks for help :)
#346
Does anyone have any tips? Sorry for the bump, i'm a bit stumped on this one!
#347
Wheeeeeeeeeeeeeeeeee!

You guys rock, these podcasts are the perfect inspiration for game making. For that i thank yee!
#348
Pixels <3

On a more serious note, do we have a majority aversion to 320x240? I've always preferred having the square(ish) aspect ratio, backgrounds feel more cosy  :=
#349
Quote from: Oldschool_Wolf on Thu 27/06/2013 20:11:06
My weapon has an itch, that only your death can scratch!

My weapon has a fuse! Here, catch.

----

You call that a ship? I've seen bigger Barnacles!
#350
Hello faithful Internet family! I have a game making question.

I'm trying to display a small image in the bottom right of my message box for the display command, I'm looking to have a looped animation play, like in traditional RPG's. Is there a way to retrieve the x and y coordinates of a text window edge? Or maybe the bottom right of a text window GUI?

I'm guessing after getting the coordinates I'll be able to check if the text window GUI is on and display another GUI with the graphic at the x and y. Am I looking at this the right way? I have a habit of doing these things ass backwards :)

Mucho thanks!
#351
Critics' Lounge / Re: "Poster" help.
Sun 26/05/2013 21:24:22
He looks like a young Nigel Thornberry! I like it, the shadows are too dark in the dramatic one, causing the contrast to go a bit off. Anian makes some good suggestions.
#352
General Discussion / Re: Game Developer? Why?
Tue 14/05/2013 00:18:40
Quote from: monkey424 on Mon 13/05/2013 13:30:49
Fortune and glory, kid. Fortune and glory.

This too! Haha, great reply :)

Honestly i just want to show off all i've learnt from this community for the past ten years.
#353
Quote from: spewnybard on Mon 13/05/2013 21:42:39
Heya~! I'm Jenjen. I'm 26 and I live in the USA. I'm currently working on learning how to use AGS, but I've worked on making stuff in Flash before and I'm finding it pretty self-explanatory so far. I'm trying to get a degree in Game Art. I enjoy crafting settings and stories that make people uncomfortable in a very personal way. I feel that it's a deeper fear for supernatural horror than just 'scared'.
I run and rarely play a good deal of table-top roleplay games. My favorite of which would be World of Darkness. I've given my players nightmares for weeks and got to thinking maybe I should turn this toward some game design and see where I can go with it.
I *always* need more practice. Feel free to contact me about drawing anything at all. I also livestream drawing when a new episode of the My Brother My Brother and Me podcast comes out. I livestream various games at random times beyond that, mostly League of Legends with strange rules tagged on.

I hope I'll get to know you guys, learn some great tricks and get out a little something to show what I learn in the next few months! :D

Sounds like you will be a fine addition to the adventure game genre! Welcome spewnybard :)
#354
brilliant voices, nice find :)
#355
General Discussion / Re: Game Developer? Why?
Thu 09/05/2013 20:59:30
To finally feel what it is like to have released one of these fabled 'point and clickers' :-D
#356
Holding of this space for me!
#357
Oh noes! Are you ditching the pixels Technocrat? You were getting really good, the backgrounds are lovely :~(
#358
Looks brilliant san.daniele, a very charming style and totally unique! I look forward to seeing how the story elements blend in, glad to see you're nearing completion :)
#359
I like this thread!
#360
[imgzoom]http://i.imgur.com/nK0DiGi.png[/imgzoom]

I had a go at more cartoony approach to the face, I didn't touch your colours (thinking now that the skin is a little dark) but pushed some pixels around. Not sure if it's any help.
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