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Messages - Chicky

#81
AGS Games in Production / Re: Metaphobia
Tue 07/11/2017 12:38:55
I love those backgrounds! The animation is also some of the best pixel rotoscoping I've seen, looking reeeally nice. That music too!

Best of luck with the project :)
#82
I'm just going to start calling you the locksmith because you have all the keys!

If it's not gone already, I'd love to give the remaster of Resident Evil Zero a go. Hopefully that will run on my laptop :)
#83
Really happy for you Theo! I can't think of another modern adventures that remind me so much of Grim Fandango, it's been amazing seeing your scene breakdowns and art workflow along the way. Super inspiring stuff, wishing you all the best with the launch!
#84
AGS Games in Production / Re: Unavowed
Wed 20/09/2017 12:47:39
I can't help but think of the Rihanna song 'Work' when I see the name of that video :-D Except it's Dave singing doors doors doors doors doors.

Anyway, these streams are great, looking forward to the next one!
#85
Anyone else getting a malware notification on this thread? I believe it's to do with the hosting Mehrdad uses, persiangig.com?

Also thanks for the reminder to watch The Red Turtle :)
#86
Neat :) Tondbert wears Long Johns because it can get mighty cold in the Castle spire. I think it's about time I added some sort of keyboard debug menu for variables and views and such, would definitely help with screenshots and general testing.
#87
Thanks Dave, yeah he does! Because he starts shirtless I end up looking at that outfit when testing the later parts of the game (having not been through the trigger to change the views). I think in my last video he was walking around in the rain shirtless, which may have confused some viewers :)
#88
I was actually planning on having the end of the sword glow, but forgot to add it!

Thanks Hobo, I will definitely be adding some smoke, a couple whisps of flame and some sparks when the Blacksmith hits the blade. Happy to hear you're looking forward to release, here's hoping we don't disappoint :)
#89
Thanks Selmiak, It would be pretty neat if he was ;-D

Here's one of the new locations I've recently added (was also featured at the end of that video), the Wrinklewood Forge:

#90
Hey guys!

Progress on the game is moving along nicely, I've been churning out backgrounds, adding new animations and generally working at 110% :-D

I have another episode of our 'Behind the Gates' series for you. I decided to keep this episode a little shorter and with a faster pace. Less waffle more content! In this episode we run through the process of revamping Tondbert's animation set, adding fake AI to chickens and take a look at a newly added location.

You can watch Episode Two at the link below:

#91
I'd say:

Text Window: 4
Button: 6
Slider: 4
#92
AGS Games in Production / Re: Lamplight City
Mon 28/08/2017 10:37:44
Reminds me of the greenhouses you visit in SH Crimes and Punishment, really nice Grundi.
#93
General Discussion / Re: Silver Spook Podcast
Thu 24/08/2017 14:49:29
I like to think of it as supporting the genre. If a film of this calibre does well in the box office, we will likely see more original work coming out of that genre, which is a good thing. I've had enough of super hero stories! ;)

#94
General Discussion / Re: Silver Spook Podcast
Thu 24/08/2017 13:13:31
Regarding 2049, seems it's going to go the same way as the Johansson GitS film, A fun Sci-Fi in it's own regard but a pretty poor homage to the original, missing the core themes that made the source material so important.

I mean, in the second trailer alone there is a huge explosion, Gosling diving across the room to save Ford, a fast paced fist fight, flying car chase, a high speed car crash and one of those notorious 'I can shoot everyone in the room' jump cuts. Blade Runner was definitely NOT about action, it was a slow film soaked in dreary atmosphere, it was about exploring what it means to be human living on a planet that most have abandoned. I know it's a trailer, but considering Blade Runner had two 'action' scenes at most (if you can call them that) I don't think what we've seen in the trailer is a very good sign for this new instalment.

Besides, at which point did they say 'Hey, let's grade the whole film amber so it looks just like Deus Ex: HR! :-D

(p.s. still gonna watch it day one!)
#95
I guess I should probably play this so I know where that story leads! It was fun doing the voice for the start :-D
#96
Haha, thanks guys :) I *could* put together a slower version but I'm missing the footage for the start of drawing the kart. I'll try to remember to record my next animation proceess for ya'll.

Really happy you like it though, I'll definitely put out a few more as time goes by.

Pretty cool that you've set it as your background AnasAbdin! I'm honoured :D

Oh and the avatar... she's actually a TV commercial actress. I've had it so long it would feel weird to change it now! It's funny because I originally picked it because the gif was crazy high quality compared to others at the time, despite that I've had to hunt out the source and remake it twice since at various resolutions.

I'll keep you posted on the updates!
#97
Howdy all!

Production on the game has now moved to full time (for me at least!) and I have been working my socks off for the last few months.

I have a couple of things I wanted to share with you, firstly I created some fancy new box art for the game:



Also today I have released our first behind the scenes video featuring some clips from Norwich Games Festival and a lengthy chunk on my asset creation workflow:



Let me know what you think :) As always you can follow me on Twitter or follow our progress on Facebook
#98
I'm going to go against the trend a bit here and vote for the 2:1 pixel aspect, it looks right with the palette, will be quicker to make the backgrounds (you can get away with less detail) and I generally prefer the skulls/skeleton in that image. If you're aiming for the early Sierra style I think you've nailed it. I wouldn't worry about the character, I'd say there were too many pixels tall for it to be breasts.

That's just my opinion though, I'm no expect :)
#99
Critics' Lounge / Re: World map art
Thu 20/07/2017 17:19:08
The first thing that struck me about the map is the sheer amount of locations to visit! That's quite an ambitious world to develop, what sort of style are you using for the background art?

I think you've already got some really solid advice from the posters above, so I'll go ahead and agree with their comments. Khris made a good point about the coastline and I second Blondbraid about the additional illustrations.
#100
Thanks for the quick response, last I checked we were looking at about 800mb. Would rather not distribute the whole thing if we can help it :)

Happy to go through removing bits, thanks for the help guys!
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