Hello again,
I was thinking about an idea a few days ago, but I couldn't get the desired effect.
Here's the thing:
I have my character in a room, and when he interacts with an object he gets close to it and bends down to observe it.
Then an image that I separated into two different objects appears (one for the background and another for the interactive part of the image: the hand of the dead man).
(once the correct interaction is done it will not vary or anything in the image, it will only activate the option to pick up the gun outside the image that will not appear again)
So far so good. The character comes walking up, I have the animation where he bends down, the image appears and I can even use objects with my hand. The problem is that if I click somewhere else the character keeps moving (obviously with the lockview on). And what I want is that it does not move until I interact with another button (which I will do) to exit the image.
I tried to use *Stopmoving but it didn't do the trick.
I was thinking about an idea a few days ago, but I couldn't get the desired effect.
Here's the thing:
I have my character in a room, and when he interacts with an object he gets close to it and bends down to observe it.
Then an image that I separated into two different objects appears (one for the background and another for the interactive part of the image: the hand of the dead man).
(once the correct interaction is done it will not vary or anything in the image, it will only activate the option to pick up the gun outside the image that will not appear again)
So far so good. The character comes walking up, I have the animation where he bends down, the image appears and I can even use objects with my hand. The problem is that if I click somewhere else the character keeps moving (obviously with the lockview on). And what I want is that it does not move until I interact with another button (which I will do) to exit the image.
I tried to use *Stopmoving but it didn't do the trick.