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Messages - Chrille

#201
That's fantastic, Francisco. Good job, everyone involved!
#202
Am I missing a codec or something or is that movie clip supposed to be like a slideshow of stills?
#203
I made it to Bergamo Airport in time and I've been home for a while now. It feels strange, just this morning I was in the lovely italian countryside and now, just a few hours later, I'm in a cold and rainy Gothenburg.

It was great to meet everyone again. Also, to Francesco, Cat, Gunnar, Jake, Jen & Kimi, who I hadn't seen before. I'm very glad to have met you guys. To Mods, I think it's awesome how you involved everyone in the film, it seems everyone had a good time being part of it. Can't wait to see it finished, but I hate missing the last of the dailies :P. Oh and thanks to CJ, Darren & Marco for driving us all over Italy!

It was a wonderful Mittens and I'm already looking forward to the next one.

Before I left Bergamo airport I had a look in one of the shops and was amused to find that out of all the pasta, only the penis pasta seemed popular, considering there was just one or two packages left!

Here are some of my photos:
http://www.gaspop.com/mittens2010

There are more of them but there are some I didn't post in case I spoil things for mods. Also, if anyone wants them in their original sizes let me know.
#204
My flight was delayed by a couple of hours so I just reached the hotel. Not going anywhere tonight I think. But I'll see you guys tomorrow!
#205
Hah, I trusted Google Maps to tell me where my hotel, Sempione, would be. It gave me directions to some place about 6km from the central station. However, the hotel I've booked is just one metro station away.
#206
That's great information, cat. I was looking for something like that.

If you're taking a taxi to Lucignano, why not just take it all the way to the villa? The villa website suggests getting there by taking a taxi from Arezzo. I wonder how much it's going to cost. Seems like half an hour ride or so.
#207
I've seen enough of La Piovra, the Octopus, to get by I think :P
#208
Sorry for not being more clear on what I want to do.

What I'm trying to do is create a sprite for a GUI button, making it transparent/translucent(?). I just want this particular button to have that effect without using the GUI.Transparency setting.

Here's the code (roughly)

roomSprite = DynamicSprite.CreateFromBackground (0,0,0,100,50);
displaySprite = DynamicSprite.Create (button.Width, button.Height, true);
displaySurface = displaySprite.GetDrawingSurface();
displaySurface.DrawImage (0, 0, roomSprite.Graphic, 50);
<various code for displaySprite>
button.NormalGraphic = displaySprite.Graphic;

The only problem is that with the displaySprite's alpha setting enabled, DrawImage either has no effect or it ignores the setting and draws the image with full transparency. If I disable the alpha setting, DrawImage draws the image transparent against the default pink transparency color. I guess since there's no alpha channel.

I just read the last entries in the 3.2 RC5 thread and it seems there is a bug involving GUI alpha channel.
#209
Thanks for the suggestion, it didn't help though.
#210
I'm trying to create a transparent image for a GUI button through code. I've created a dynamic sprite from part of the background and then used DrawImage on the surface. The problem is where the pink transparent color shows through. Is there any way to avoid this when drawing on a GUI?
#211
My number is 00 46  7 3 4 0 6 4 3 9 5

I arrive late on the 29th and I'll meet up with the brits on the 30th when they've arrived. I'm staying at Hotel Sempione.
#212
Just for keeping down the amount of code really.
#213
It would've been great to go in your car, Quintaros. But I don't expect you'd want to leave the house as early as I have to in order to get to Bergamo airport on time.

Wow, Italy is just 8 days away.
#214
Said before, I'm sure, but I wish it'd be possible to use pointers for integers and strings.
#215
Yeah. At the time it seemed much cheaper to fly to Milan. But after adding the train costs it would've just cost me 30 euro or so extra to go directly to Florence.

Also, it seems necessary to switch trains somewhere along the way but I have no idea where because the station names are abbreviated on their website. Bicilotti, perhaps you know where?
#216
Oh yeah, I forgot to include the link (http://www.trenitalia.com/en).

I should be more worried about finding details about my home journey. I can't fully relax about this trip until I know what trains/buses to take on the way back. I might just leave on friday evening to make sure I'll be in Milan on time on the 7th.

Also, is anyone planning on bringing a laptop this year? I might just have something for this year's show and tell.
#217
It seems the trains that leave every hour are about 57â,¬ one way (unless you want to go first class, which is more expensive). There's one train on the way down that leaves quite early at 6.50, but it's only 35â,¬ so it might be worth it.
#218
Ok. Not quite my problem though. Just wanted to report what might be a bug because I really don't see what could explain this.

I made a function that, depending on whether a parameter is set to open or close. It opens or closes a gui window. Like this:

function openGUI (int action) {
if (action == open) {
   gui.Visible = true;
   bla bla bla;
   PauseGame();
}
else if (action == close) {
   gui.Visible = false;
   bla bla bla;
   urk urk urk;
   UnPauseGame();
}
}

The ONLY time the problem where the game can't be unpaused occurs is if this function is called with the open parameter while the gui is already open and the game paused. I know the function runs because it executes everything else within the close action. It's just that UnPauseGame(); has no effect. PauseGame(); isn't run from any other function or repeatedly execute.

#219
I ran into an issue where my game wouldn't accept/run the UnPauseGame(); function. It happens if PauseGame(); is run while the game is already paused, it seems to break UnPauseGame();.

I fixed it by only letting the game run the function if the game isn't already paused. Has anyone else encountered this or is it something else in my game causing this problem?
#220
That's perfect, Khris. Saves me using a module too. I'll try that right away.

I actually tried searching first, Dualnames. Problem was I didn't think of searching for RGB. When searching for RGB just now, among the results I was surprised and happy to find a thread on my crummy old game Pleurghburg (mispelled pleurgburg, how rude!).

Thanks again!
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