I just sent you the full amount again. Let me know if I missed something!
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Show posts MenuQuote[3148] AGS: Initializing screen settings
[3148] AGS: Init gfx filters
[3148] AGS: Init gfx driver
[3148] AGS: Switching to graphics mode
[3148] AGS: Widescreen side borders: gfx card does not support suitable resolution. will attempt 384 x 240 anyway
[3148] AGS: Attempt to switch gfx mode to 384 x 240 (32-bit)
[3148] AGS: Attempt to switch gfx mode to 320 x 240 (32-bit)
[3148] AGS: Attempt to switch gfx mode to 320 x 240 (24-bit)
[3148] AGS: 320x200 not supported, trying with 2x filter
[3148] AGS: Widescreen side borders: gfx card does not support suitable resolution. will attempt 384 x 240 anyway
[3148] AGS: Attempt to switch gfx mode to 384 x 240 (32-bit)
[3148] AGS: Attempt to switch gfx mode to 320 x 240 (32-bit)
[3148] AGS -- InitializeD3DState()
[3148] AGS: Preparing graphics mode screen
[3148] AGS: Screen resolution: 320 x 240; game resolution 320 x 200
struct InteractZone {
String zoneTitle;
int zoneImage;
String zoneType;
};
InteractZone zoneHotspot[10];
InteractZone zoneObject[10];
on mouse click -> is cursor over hotspot? -> interact (hotspot id);
function interact {
// things happening
}
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