Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Chrille

#361
Bob Dylan: A simple thief?[/u]

I just did some research on Dylan considering it's his birthday and all. Sadly, I've found out about a very dark and shameful part of his career. In 1971, Adolf Hitmaker and his band wrote the song 'If You See Her, Say Hello' but never had the means to record it. They have played it live, but the only known (or remembered) occasion was in a gymnastics hall sometime in 1972. It seems Bob Dylan was there and heard the performance, because 3 years later it popped up on his album 'Blood On The Tracks', an album considered by many to be his absolute best. Whether he was there to see the ping pong-match that was in progress or if he'd heard of Hitmaker will probably not ever be revealed. It is rather obvious that Dylan stole this song without hesitation and most likely ruined Hitmaker's chances of a commercial breakthrough forever.

I would like to present you with Adolf Hitmaker & The Incompetent's far superior version of the song 'If You See Her, Say Hello'. Most likely recorded by accident by someone who was at the hall for the game.
http://www.gaspop.com/hitmakerdylan.mp3

Whatever happened to Hitmaker or any members of The Incompetents is still unknown. But they will hopefully one day get their proper credits for this marvelous song.



Dylan's version of the song is on 1975's 'Blood On The Tracks'

However, no matter how embarrasing this revealing is Dylan is surely worthy of a good 65:th birthday. Happy birthday you old thief!
#362
I'd still like to enter. Extending it sounds good.
#363
I'm still looking for a way to record. My MP3-player with a recording function is a last resort.

Though it seems like mine would be the only entry which would be rather pointless.
#364
This sounds like fun! I'll see if I can enter something.
#365
Good to hear from you again, Vargtass! The recording studio sounds very cool!

If you do stop by Gothenburg, before or after midsummer, you can contact me too if you want to meet up.
#366
General Discussion / Re: Giftpia! Giftpia!
Fri 14/04/2006 13:25:40
I tried this at a friend's place. The intro was excellent, but the game itself didn't impress.
#367
I have booked. It'll be a rough 10-hour flight with 3 stops back and forth, the price was alright (370 euro approx.). I will arrive in Alicante at 17.20 on the 16th and leave at 12.30 on the 23rd.

#368
The flights I were looking at are already fully booked. Farlander, please try and find some information regarding in what ways we can get from the camping site to Alicante airport and at what times. There are some other flights that look okay, but they all leave from Alicante very early in the morning.
#369
Telekineses! To unbuckle peoples pants/trousers and watch them fall in the middle of the street would be comedy gold!
#370
Adventure Related Talk & Chat / Re: DizzyAGE
Sat 11/03/2006 10:57:12
This is nice! I had several Dizzy-games on my old Atari ST.
#372
Yes, but I thought he was only living there for a few months as part of school?
#373
Ok I've looked at some flights and the best plan seems to be this:

Wednesday, August 16:
------------------------------
Gothenburg (15.45) - Stockholm (16.40)
Stockholm (20.25) - Alicante (0.15)


Wednesday, August 23:
------------------------------
Alicante (15.40) - Stockholm (19.30)
Stockholm (21:05) - Gothenburg (22:00)

The total cost for this would be roughly 2600:-
If I fly one day earlier, I'd arrive at the same time but I'd have to pay 1200:- and I don't mind missing one day that much.

If Andail or any other Swedes are planning on attending I guess they would be interested in this as well.

Edit: Farlander, could you please have a look if there are any buses or trains leaving from Alicante to Benidorm after 0.00 ?
#374
If I made Pleurghburg 2 now it would be forced, rushed and probably not very good. If I have to pick one project to spend all that effort on I'd rather make Revenants. Please stay on topic.
#375
Hehe, actually I noticed that just a few days ago but I havn't bothered to change it. It's just a working title anyways.



Edit: Here's a character using new bodypart sets, a shirt and a small beard. Notice the sleeves using the secondary team color. The symbol on the shoulder uses colors other than those the engine does the coloring by and will therefore always remain that color. This goes for the jeans as well.

Edit 2: I'm making the sprites based on the NES art simply because I like it better. Only difference is eric's shading.
#376
I asked for help with a project a while ago. The thread can be found here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24660.0

Since I have received only one mail from a writer who seemed vaguely interested I guess I'll have to do most of it myself. However, I still really want some help with the game's palette. While the game uses millions of colors, the player will only have a select number of colors to choose between when he creates characters. These colors are used when characters are randomly generated as well. Thing is I'm not really good when it comes to putting together a palette. I want it to be a nice range of colors that go well together but it would also be good the colors were placed in an order that looks good on the GUI when the player picks colors.

Here's what the palette editor looks like:



The game has three palettes that the player can pick colors from. One for hair, one for skin and one for clothes. There can be up to 64 colors in each palette (not all slots have to be used though). It's important that no colors are too close to each other. This goes for all palettes. Just so that you can tell them apart fairly easy is enough.

Here's what the palette will look like when the character is being created:



---------------------

If you're interested in helping me put together this palette you can either put a bunch of colors on an image or use a limited version of the game editor that can be found here:
http://www.gaspop.com/tecmoTest.rar

This archive includes a limited version of editor (tecmoPalette.exe) and a small program that lets you create a character and see what the palette will look like (tecmoSoldiers.exe). There are also two font files that the game uses that you can install if you want to, but it's not necessary.

As soon as you change one of the colors in the palette editor a new data file is generated. This can be found in DataTecsqbmfuuf.tec . You can send this to me or preferably upload it somewhere and post it here so that others can grab it and make further adjustments to it.

---------------------

I'd appreciate this help very much. I've put together palettes for the Skin and Clothes, as you will see. I'm not entirely pleased with them though. Feel free to make necessary adjustments or replace them entirely.

---------------------

For fun, I've also included the bodypart sprites that the game uses for putting together characters. You can add more bodypart sets to this easily. Here is how:

There are 6 different types of bodyparts that the game makes characters out of. These are:
Eyes
Hair
Hat
Legs
Mouth
Torso

The sets have different amounts of image files depending on what bodypart it is for. The torso has 10 different images/set while the hat only has 5 images/set. To make a new set, just copy an existing one and rename the images in the set (but DON'T change the numbers at the end). You can also extract the .rar file that can be found in some of the bodypart folders and an "empty" set will be available. This empty set might have graphics for the entire head, but it's only to help you see roughly where to draw hair, eyes etc. Remove the unneccessary pixels when you're done. Don't forget to rename the extracted files.

The bodypart sprites use certain colors that the engine uses when coloring the character with the chosen colors. These are all colors from the windows 16 color palette. The colors used are:

Red: Skin
Yellow: Roughly shaved skin. For 5 o' clock shadow and stuff like that.
Green: Hair
Blue: Primary Clothing Color
Pink: Secondary Clothing Color
Cyan: Transparency

The dark versions of each of these colors except cyan are used for shading.

To add your sets to the game just click 'Yes' when asked to compile the spritesets at the start of the editor. If you like a set please compile all the images and mail them to me (you can also upload some examples here if you like for others to see).

Some things to keep in mind when naming sets:
Try and keep the names short too and avoid spaces (although it's not necessary). I guess if the names have something to do with the look of the bodypart set that would be an advantage. For example if you've made a goatee set just name it goatee#, goat# or something like that.

Don't hesitate to make many different sets if you want to. It doesn't matter if the changes are minor because the more the merrier.

That's all!
You can contact me at chrille@gaspop.com
#377
I'll be there as well if I can get time off.
#378
I assume you've finished it. If so, what must I do to give the main character a reason to follow the path into the woods in the park? I'm certain one of the missing people is there. I've found the two others.
#379
I like it so far. The exploration is nice. Biggest downside are the generic locations, in terms of graphics.
#380
You've even got the Manhunter! Awesome.
SMF spam blocked by CleanTalk