Maybe one minute is too long. But I could rather easily add an option to make the "rounds" shorter.
As for online play, I'm not sure how I would do it. What I could do is have someone make a small program specifically for transferring data for this particular game. The game would communicate with this program through ini files or something and tell it which files to send and to who.
The game generates "turn" files that you send to your opponent by e-mail, or if it's on the same computer it loads it directly. If the transferring-program should work it would just transfer the turn-file directly to the opponent's gamefolder and have it load directly.
Programming the actual gameplay will start soon. The leveleditor is done and you can make levels already, but I'd rather have the game playable before spending too much work on the levels.
So far you can create characters, soon you will be able to hire goons and then I'll start programming the combat.
As for online play, I'm not sure how I would do it. What I could do is have someone make a small program specifically for transferring data for this particular game. The game would communicate with this program through ini files or something and tell it which files to send and to who.
The game generates "turn" files that you send to your opponent by e-mail, or if it's on the same computer it loads it directly. If the transferring-program should work it would just transfer the turn-file directly to the opponent's gamefolder and have it load directly.
Programming the actual gameplay will start soon. The leveleditor is done and you can make levels already, but I'd rather have the game playable before spending too much work on the levels.
So far you can create characters, soon you will be able to hire goons and then I'll start programming the combat.