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Messages - Chrille

#561
Woohoo!

Go for it Dave :-)
#562
That's uber-cool, eric. Nice work with the music, Mills.
#563
Well not everyone can be as quick learning and skilled with AGS as yourself, LGM
#564
Revenants is coming along well, but the following problem hasn't struck me until now. A lot of locations in Revenants will be very dark and require you to search through them with a flashlight/lantern/light source. Allthough it is a cool effect, it will probably get tiresome after a while if you have to find your way with a flashlight through every single room of the game. I've decided to take a shot at changing things slightly. As those of you who have played it know, the rooms with lights in them usually just have a small ray of light in the center of the room, which is kind of boring. I'm looking for someone to help me shade the backgrounds in a more realistic way, while still keeping the brightest sections as bright as the "light" pic (see below) and the darkest sections as dark as in the "dark" pic (see below as well). I havn't decided whether to go through with this yet, so I would very much appreciate if those of you interested in helping out with the shading could download and shade the "light" pic (taking consideration to weak moonlight coming in from the window and such) and then e-mail me the shaded version at:
chrille@gaspop.com

LIGHT:


DARK:
#565
- Wrote music for Calsoon 1, Chez Apa, Pleurghburg: Dark Ages, Revenants: Demo, mainly working with MP3s nowadays.

- Programmed Calsoon 1 & 2, Pleurghburg: Dark Ages, Revenants: Demo, willing to help with solutions to tricky scripting problems.

- Designed Calsoon 1 & 2, Pleurghburg: Dark Ages, Revenants: Demo, always happy to think of puzzles/problem solving ideas.
#566
I want to share eric too! Can I keep him locked up in the attic on sundays?


Cool game btw, even if I didn't fully understand it :-)
#567
Really fun game! I loved that intro.
#568
I'd like some help drawing close-ups of people and faces and still be able to get a nice decent pixely detail to match Helm's characters, as seen here:
http://www.gaspop.com/images/asylum.jpg
and here:
http://w1.319.telia.com/%7Eu31919289/pbdevshot3.jpg

For use in Pleurghburg: The Asylum. If you're interested, Please contact me at:
chrille@gaspop.com
#569
I'll keep that in mind :-)
#570
You can't, the music drowns the hiss in the speech, and there is quite alot of it in this speech pack (which is very hard to hear due to the music). There is a 52 mb version of Calsoon 2 with better sound quality speech for which I can add an option to lower the music volume, but it's too large to distribute over the web.
#571
I'm not sure, but I think it's that green goo you can sometimes find on rocks...
#572
Calsoon 2 v2.0 is finally released, new features include keyboard functions (to open the inventory and options menu obviously) and ofcourse, the cream of the crop, the long awaited speech pack. The entire package weighs in at 19,3 MB. The old version of Calsoon 2 does not support the speechpack, therefore there is no separate speechpack download, sorry about that. Head on over to the Calsoon 2 website and download it right away! :
http://www.gaspop.com/calsoon2.htm


Voice acting talent:
DGMacphee as Tork
Ghormak as The Narrator, Farmer and Stinkage
Andail as The Keeper of the Hole
M0ds as Fat Willy
C Leksutin as Skully
Tab_the_friend (irc) as General Van Hahne

Let us know what you think :)
#573
RPG, you answered your own question there. They remade/rewrote Kings Quest 2 because it was one of the worst and needed it.

And actually most part of all SQ games take place on some planet and not in space.
#574
KQ2VGA is truly an amazing game and feels just a good old Sierra game, minus the dead ends and the illogical deaths ofcourse :-). I only wish the dead ends would have been removed/reworked from KQ1VGA as well ;-)

I think that Sierra might have tried shutting down QFG 4.5 because it doesn't represent the QFG series properly (it's a great game, but Sierra were probably not really too excited about all the offensive jokes :)), but games like KQ1VGA & KQ2VGA I'm sure they're more than happy to allow, since they actually give the series a better image than the orginal KQ1 & 2.
#575
Completed Game Announcements / Re:Chez Apa
Mon 04/11/2002 21:49:54
Follow up spoiler for Gonzo:

Spoiler
And if you're having problems getting back into the office, maybe there's someone out there that may enjoy a little snack :)
[close]
#576
Completed Game Announcements / Re:Chez Apa
Mon 04/11/2002 17:35:58
Oops, I accidently supplied Halgwet with the wrong URL at first, but he seems to have fixed it now.

It was a pleasure making the music for this game. It's a cool game with good puzzles and fun jokes. Download now! :)
#577
Completed Game Announcements / Re:Hour Games
Sun 03/11/2002 22:45:40
Hehe there is an ending. To survive the barn you have to hide before the bad guy enters the barn.
#578
Completed Game Announcements / Teh Horror!
Sun 03/11/2002 14:26:25
Wee! My hour (and by that I mean 4-5 hours) game is complete:

http://www.gaspop.com/teh_horror.zip

Warning: This game may be considered abnormal.
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