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Messages - Cino

#141
Nope, thought of that already and it didn't work.
#142
I tried something similar too a few weeks ago, but I discovered that PauseGame won't pause everything. I had a room with a simple script:
Code: ags
Wait(150);
player.ChangeRoom(1,160,200);


Now when I pause while the code is executing it still changes the room after 150 gamecycles, I'm curious if there's a way to pause such things too?
#143
I'm not quite familiar with musical theory, but I hope I got it right. So here's my entry (save as probably won't work)
Feel free to disqualify me if I misunderstood the gypsy scale.
#144
AGS Games in Production / Re: Harry the hippie
Sat 08/04/2006 16:36:37
Ugly Duckling is in some ways similar to J5, so you might consider that, or how about some classic ATCQ? About copyrights... I guess you could ask the artists themselves on myspace etc., I bet some underground artists would be happy to contribute.
#145
Maybe I'm just stupid, but it took me about a minute to figure out how to start the game on the title screen. As there was no mouse cursor I started pressin all sorts of keys and I was about to give up already, so I moved the mouse to close the window and voila -  the menu bar appeared. Anyway, I suggest doing something about. Maybe having the Use cursor selected by default etc. I also managed to make the cursor dissapear once again in the game.

Other than that it could be a nice game. You have a real nice retro feel going on there. And I'm always glad to see Estonian games, so good luck on finishing it.
#146
I think he's talking about the other guy dieing, not the main character. But here's how I would do it - set a variable "guydead" or something like that to true after the guy has died and check the variables value before starting the conversation. Not sure if it's the best solution though.
#147
Putting myself on the map was one of the first things I did after registering. I dunno why, I kinda just accidentally ended on that page and decided to give it a go :)
#148
Hints & Tips / Re: The Family Treasure
Tue 28/03/2006 20:37:47
Spoiler
Use the cutlass on the rope not the mast itself.
[close]

#149
Here in Estonia they decided not to change the time anymore a few years ago, but it lasted for a year or so, probably because it was too confusing to be different from the rest of the world :(
#150
it in a function update_statlinelabel that is called by repeatedly_execute.

Edit:

Never mind, I put the Game.GetLocationName line in unhandled_event and it seems to work now. I guess I wasn't supposed to use it in repeatedly_execute then.
#151
Well, I'm an AGS newbie and I just stared working on my own LucasArts GUI to learn a bit about the scripting language. Everything was working fine, but then I discovered that @OVERHOTSPOT@ seems to be pointing to the hotspot (or whatever) name string not giving the actual string value (for some reason I found nothing about that in the manual or in the forums). So that means I only have to initialize my label string once and the program seems to take care of the rest. It's comfy when it comes to GUI labels, but on the other hand - I can't use it in default messages in unhandled_event. So I tried using

Code: ags
vHotspot = Game.GetLocationName(mouse.x,mouse.y);


where vHotspot is a global String variable (yes, it's exported and imported and all that) to store the hotspot name so I can use it later to display the default message, but the line always gives me the following error:

Illegal execption
An exeption 0xC0000005 occured in ACWIN.EXE at EIP = 0x0043E24D ; program pointer is -42, ACI version 2.71.894, gtags (2039,36)

So what am I not aware of? Am I missing something? Or could it be a bug?
#152
This game is awesome! I absolutely love it, the graphics, the humour, brilliant!
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