Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Cirius

#1
I've literally just finished playing through The Cat Lady, courtesy of a press copy kindly supplied by Screen 7.

I am not holding back when I say it was literally one of the most unique experiences I have ever had from an adventure game. I have absolutely no hesitation in recommending it to anyone with even the slightest appreciation of adventure games.

Just a warning to everyone. To say this game involves mature themes would be an understatement. Themes of depression, suicide and violence fill it from start to finish, not letting up for a second. But despite their prominence, they are handled with an intelligence and sincerity that is worthy of respect.

Over the next few days I'll be finishing up a review which will go up at The Reticule, but for now all I have to say is thank you to everyone involved in the project.
#2
Not being one to miss out on a party...

http://www.thereticule.com/resonance-preview/

Having been lucky enough to try this one, I can easily say if you liked Gemini Rue, you'll love Resonance.
#3
Completed Game Announcements / Re: Metal Dead
Sun 22/01/2012 13:54:06
Absolutely hilarious game from start to finish. Been waiting for this one since its announcement.

Review below
http://www.thereticule.com/metal-dead-the-verdict/
#4
As if by magic, a wild Cirius appears.

As usual, your tame wordsmith has mashed some words together.

http://www.thereticule.com/ags-bake-sale-is-live/
#8
Thanks for everyone making me feel so welcome on Sunday. I was disappointed I couldn't make the whole weekend, but relatives do have a tendency to make their presence known at Christmas.

It was great to finally put faces to names and vice versa, and my apologies to Nelly for almost covering her with coffee at our first meeting. Ali's speech was thoroughly inspiring to everyone, and I got an opportunity to meet a lot fascinating people.

Overall, I feel quite inspired. One of these days I might actually finish making something.

I'll be putting together a few words on the event over the next few days for www.thereticule.com, so I might be messaging a few people with a couple of questions, if that's ok.

Once again, thanks to Mark for organising the event, and I hope to see you all next year, if not before.

Nick Wheeler
#9
I'll be there, representing www.thereticule.com, and I can't wait.

Much respect is due for Mark for actually putting this one together, and for everyone who's actually submitting a build to the event.

I look forward to meeting everyone.

Nick
#10
What a beautiful juxtaposition of Roger in a 3D world...
#11
Compare the end of Jim's counters with your own. The counter at the back in your first attempt appears to be embedded some way into the wall, whereas the one in the foreground does not appear to meet the wall.
#12
I do feel slightly that the accessibility side of AGS went a little down hill after the 2.72 days. The interactions menu opened the system up to me massively, and gently guided me down the path of scripting without holding my head under water. It would be nice to see a push back in that direction, which I think was hugely beneficial to newcomers.

Baron pointed out "The bar has been set higher, and I can see how this would be discouraging to newbies from the get-go.  The loss of the point & click script editor as of version... 2.7?  By 3.0 for sure -definitely made amateur game making less accessible than it had been previously.  All of this makes for fewer willful but modestly entertaining development trolls, but also fewer whimsical newbie projects, while the rest of us plug away at increasingly ambitious projects that take us away from squandering time on the forums."

But still, I think if an unofficial poll was carried out, asking how many people were working away on games quietly in the background, we'd find a massive number of games we didn't even know about. Adventure games aren't going anywhere any time soon. Personally, I still work with 2.72. I may be missing out on a load of features, but at least I can use the damn thing.

#13
Best of luck.

I warn you, there's somewhat of a Dr Who curse on this here forums. We see many projects, and few of them ever come to fruition.

Of course, the vast majority of that is my fault.

I do have a couple of small questions, after seeing that intro.

1.)Who is the Doctor? We have a Tennant/Eccleston Tardis, but a different Doctor who is quite definitely not Matt Smith.

2.)How on earth does the Doctor know he's ginger? He doesn't have a mirror in evidence, but instinctively seems to realise it. Although, speaking on behalf of the gingers of the world, it's about damn time.

With respect to help, I'd be happy to dig around my vast collection of Dr Who sprites and music if there's anything you're particularly lacking?
#14
Cirius would be a hoopy frood who really knows where his towel is.
#15
'Charlie Foxtrot & The Galaxy of Tomorrow' featured a rather Tom Baker looking chap, who lived in a phone box and had a robot dog. I'm presuming that's what you're referring to. I vaguely recall wandering round the interior of the Tardis and being reminded of the maze segments of Zac Mckracken.
#16
Hmmmmmm.....no.

I like colours. Colours are good.
#17
Taking it to the max, eighties style.

]
#18
Speaking of collaborative art. I don't know about anyone else here, but I'm planning on just dumping the sprites I use into a big folder and putting them up for anyone to root their way through. Not that I'm any good at art anyway.

Anyway, don't overly concern yourself with graphics at the moment Jared, just dive in, slap something together. At the moment, this is all about getting some momentum going. I'm using 90% programming graphics at the moment, you'd be amazed how many blue cups are kicking around the place...

Renegade, what the hell is up with Tom Baker? Is he on drugs or something? I've never seen such a happy timelord...

Oh, I'm here and now shotgunning Tennant, given that I'm within stones throw of finishing the first mini episode. Though there's nothing preventing anyone else from taking a crack at him as well.

Amusingly I read Jared's post as '(the Crysis style graphics at least, but that's about my limit.)'
If my graphical limit was Crysis, I'd probably be fairly happy with that.
#19
I prefer the first idea, if only because it'll end up with an insane mix of styles, graphics and plot, and it also means we won't have to wait forever and a day before anyone gets to play a finished game. Keep them short, keep them simple, and keep them moving. As each gets finished, it gets added to the collection.

Who needs a BBC budget? Pah.

#20
I'm torn between Tom Baker or Sylvester McCoy, but Tennant did have a certain appeal for me after stepping out of the Tardis dressed pretty much the same way I've looked for about the last ten years.

Speaking of autographs. My wedding gift from my brother was an extremely large portrait of a dalek, signed by David Tennant, John Barrowman, Billy Piper, Catherine Tate, Camille Coduri, Eve Miles, Bernard Cribbins, Freema Agyeman, Elisabeth Sladen, Julian Bleach and Noel Clarke, pretty much the complete cast of Journey's End.

Now there's a guy who knows what his brother likes. And the wife was equally happy, before anyone asks.

Here's a bizarre, completely unworkable idea. Everyone interested calls a Doctor, puts together a v. short game and we release a complete collection? Crazy I know.

Even crazier, person one makes a short game, at the end of which the tardis dematerialises. He then zips up the unfinished game and passes it on, code, graphics and all to person two, who carries on with the tardis rematerialising. So person one has absolutely no idea where his Tardis will go once he ends the episode. Ending up with a mad, completely random jaunt through space and time with no coherent plot whatsoever.

SMF spam blocked by CleanTalk