The graphical answer is fairly simple. My artistic skills are extremely limited. When I started work on Dawn of the Daleks in 2007, I was looking for more of a lucasarts indy/monkey island fidelity. The result of this pursuit was that it was taking me approximately a week to produce each background to even a basic level of sophistication. Given the large number of backgrounds I desired, it would have taken me years to finish the first episode.
Whilst a year on an AGS project isn't unheard of, and the FOY team might scoff at me for thinking it could take anything less to produce any work of quality, I came to realise that for my first AGS game (a game of basic interactions given my current scripting level, a game that few people may even play) that such complexity was acting against me.
When Dawn of the Daleks was unfairly exterminated, excuse the pun, there was absolutely no way I could be bothered to attempt to reproduce the graphics to that level again. The answer? Sierra!
Both my brother and I were massive fans of police quest, but a little too young to cope with the text interface. However, from what I recall, it was the story, and not the graphics that affected us. Well if it's good enough for them, it's good enough for me.
I hold up my hands, here and now, and admit that many of the backgrounds you will encounter at this stage are modified sierra backgrounds. Forgive me Chris Jones, for I have sinned. However, as I am slowly improving my skills, I have become less reliant on the borrowed sprites, and am rapidly churning out my own content. I sincerely hope the two graphical styles don't jar with each other too much. The episodic nature of Doctor Who means that I can hopefully churn out each episode in a couple of months, all the while improving my skills at both scripting and graphics.
I admit, I've strolled almost casually outside of the 16 colour limitations of AGI, but to be honest, I have a quad core monster building this thing, and it's been almost 20 years since police quest, so I'll be damned if I won't take some liberties here and there.
As for the time frame?
I started to sketch out the plot during the Martha Jones series. Whilst by the time I had concluded the basic framework, certain plot elements in the Donna Noble series had, whilst not directly contradicting what I had produced, certainly overlapped. So I simply dropped my own self contained series between the two, and everyone's a winner. It's nothing personal, to be honest, I thought Catherine Tate was surprisingly good in the role, but that's a debate for another thread.
So there you go. I've rambled somewhat more than I had expected to, but this is my thread, and I'll ramble if I want to!
Thank you for all the offers of support so far, and the words of encouragement on this forum.
Whilst a year on an AGS project isn't unheard of, and the FOY team might scoff at me for thinking it could take anything less to produce any work of quality, I came to realise that for my first AGS game (a game of basic interactions given my current scripting level, a game that few people may even play) that such complexity was acting against me.
When Dawn of the Daleks was unfairly exterminated, excuse the pun, there was absolutely no way I could be bothered to attempt to reproduce the graphics to that level again. The answer? Sierra!
Both my brother and I were massive fans of police quest, but a little too young to cope with the text interface. However, from what I recall, it was the story, and not the graphics that affected us. Well if it's good enough for them, it's good enough for me.
I hold up my hands, here and now, and admit that many of the backgrounds you will encounter at this stage are modified sierra backgrounds. Forgive me Chris Jones, for I have sinned. However, as I am slowly improving my skills, I have become less reliant on the borrowed sprites, and am rapidly churning out my own content. I sincerely hope the two graphical styles don't jar with each other too much. The episodic nature of Doctor Who means that I can hopefully churn out each episode in a couple of months, all the while improving my skills at both scripting and graphics.
I admit, I've strolled almost casually outside of the 16 colour limitations of AGI, but to be honest, I have a quad core monster building this thing, and it's been almost 20 years since police quest, so I'll be damned if I won't take some liberties here and there.
As for the time frame?
I started to sketch out the plot during the Martha Jones series. Whilst by the time I had concluded the basic framework, certain plot elements in the Donna Noble series had, whilst not directly contradicting what I had produced, certainly overlapped. So I simply dropped my own self contained series between the two, and everyone's a winner. It's nothing personal, to be honest, I thought Catherine Tate was surprisingly good in the role, but that's a debate for another thread.
So there you go. I've rambled somewhat more than I had expected to, but this is my thread, and I'll ramble if I want to!
Thank you for all the offers of support so far, and the words of encouragement on this forum.