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Messages - Ciro Durán

#141
General Discussion / Re:Meet ang greet ffs!
Sat 06/09/2003 02:02:52
[Damn double post :-[]
#142
Adventure Related Talk & Chat / Re:Scripting
Thu 04/09/2003 23:09:33
Well, at least the result is rewarding enough ::) ;D. Intro is dead...
#143
Adventure Related Talk & Chat / Scripting
Thu 04/09/2003 19:19:43
Hey, man, just to comment out :P, scripting an intro is quite a though job :), had to help myself with Flash in order to do the timing of the subtitles.
#144
Thanks man, there goes another omission from the manual :).
#145
Hello everyone, I'm currently doing a rather complex interaction with a button, after some other commands I run this script:

if (light_fixed == 0 && sound_fixed == 0) {
   PlaySound(0);
   ObjectOn(5);
   Wait(220);
   SetCharacterView(BARNEY, 10);       //This
   AnimateCharacter(BARNEY, 0, 5, 0); //won't
   ReleaseCharacterView(BARNEY);      //animate
   ObjectOff(5);
   PlaySound(10);
   if (conv1_taken == 0) {
     conv1_taken++;
     face_right();
     RunDialog(10);
   }
 }

The game compiles this ok, the problem comes with animating the BARNEY character, it has the view number 10, the view number 10 it has the loop number 0, and when I had animated him with the Interaction editor directly, it worked.

But now, the character is not moving (the rest of the script runs), I've checked everything I can.    Any pointers? am I doing something wrong?
#146
I'm in Caracas with my game, he's spending a good time here :).

(Very Bad joke)

I recently returned to my project, which I started in january this year because of a major strike here that had all us sitting in our houses watching the roof with nothing to do. It's about 70% done, with some minor animations I have to do, a room I have to fill with text, the code part, and some pictures for the intro. :P
#147
"Oh yeah, now I remember, he's incredibly evil, isn't he?"

Bernard - DOTT

(it's also the excellent voice from Richard Sanders :P)
#148
Quote from: Pumaman on Tue 05/08/2003 19:17:17
Good idea, but that would of course only work when the font had an outline.

Mmm, I don't understand why it would need to have an outline, it would be matter of rendering the font to the selected color (Just like rendering to a non-transparent GUI, i.e., the load and save window), and then replacing the background color. (Well, I don't really know if I'm following Cerulean's idea :P)
#149
Quote from: terranRICH on Sat 02/08/2003 05:26:10
Just draw the text with a black outline in a paint program, then import it as a sprite with an invisible background (no anti-aliasing though). :)

Well, the problem is that the text is constantly changing (It's the equivalent in english of the "Talk to", "Walk to", "Look at", etc.), that's why is the "sentence" part of the GUI, sorry if I wasn't clear :P (I won't do 1000 sprites for that part, I'd had a 50Mb game, and no hair trying to do that)
#150
The woman could look very good (Yes, she IS Vicky :)), but the sketching is a bit irregular. Maybe I'm wrong, but I think you colored over a directly scanned image... I recommend you to trace the image first (put it in a background layer and on the front layer putting short lines following the original sketch). Keep up the hard work  ;)
#151
General Discussion / Re:Voice-Sound
Sat 02/08/2003 02:10:23
Have you searched here?
#152
I have the same problem, although not with the speech fonts, but rather with the way I designed the GUI, as you can see this picture:


(Please ignore the fact it's in spanish :P)

The "sentence" part is directly over the play screen, when the AA enters, it leaves the pink fade.    It would be really cool if CJ could fix this, although I recall Allegro only uses #FF00FF color to use transparencies, I might be wrong.

Maybe my temporal solution will be making a black box behind the sentence... :P (bummer)
#153
Mmm, let's a see a quick memory exercise...

- An inflatable pool
- A pair of bongos
- A tie
- "Lettuce, Broken bottle of ketchup, and a battery" :)
- A frying pan

Oops, time's up :P
#154
Hello, I'm back, not fully, but I expect to do the final struggle to release my game I was suppossed to release in March  :P.

Take a break - August 03
#155
I'm an amateur actor, I'd love to make voices for you. I can speak english or spanish.

I enjoy doing backgrounds, you could have my help in that department.

I don't know intensely how AGS works inside, but I could help you in anything about the code department.

The rest of skills... I'll wait until I finish my game... :P also if your game is good enough, we could talk about a translation to spanish (you know, attract more players to your game ;), and that marketing stuff)
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