Quote from: tzachs on Thu 11/01/2018 18:10:03
I personally prefer VS Code to MonoDevelop, but VS Code looks to be much harder to do in practice.
As a quick proof of concept I hooked up VS Code (running in 'Zen Mode' to hide some of the UI elements) to the main panel and was able to debug my C# game solution directly within my editor.

I can absolutely see the appeal of this approach, preventing the need to switch between applications (in my case, XAGE Editor and Visual Studio) as well as reducing the initial download size. However it's only really useful if:
- VS Code can be customised and bundled without limit. EDIT: Looks like it's MIT license if you build it yourself.
- It's possible to better hide the VS Code UI (i.e. suppress shortcuts) so it feels like one application rather than two glued together.
- Some of the VS Code limitations can be worked around - for instance, it doesn't seem to be performing incremental builds for some reason, so it's a bit slower than Visual Studio to start the debugger.
A better, but far more complex approach, would be to rip out the code editor and debugger and integrate it properly. Sounds like a lot of work though.