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Topics - ColtonPhillips

#1
So we started with some very minimalistic Drawings. They were almost manga like, and that wasn't the style we were going for.


Then we got a more cartoony style going. Think lines. Pretty simple.


We did some practice vectorizing the character in photo shop

As well as some animation tests.

Which moved forward to this,

And with some final adjustment we have our final character. Ready to be vectorized!





So what do you guys think. How do you guys make your characters?
#2
Is there a way to prompt a skipping cutscenes question.

Like,
The player tries to skip the scene and a GUI display asks the user "Are you sure you want to skip" with a choice.

So yah, is that at all possible? 

My best guess is to have something in the global script that tests if a cutscene is running, and if a click is made it loads the gui and responds. I dunno, that's why I have you beautiful people to help me. ;D

Also is there a way to do additional scripting if a cutscene is skipped. Example
Player skips cutscene and the Character asks "Hey whats the deal. Why did you skip the cut scene. It was the best part"

Thanks alot!
#3








What do you guys think?
#4
First. E.g.

A game contains a minigame, where the minigame is contained within its own room for good procedure, lets say its a video game inside of a room,

so you can go to the minigame from the room easily, however is there an easy function to return where you left off exactly? 
#5
Beginners' Technical Questions / Dynamic BG's?
Fri 13/11/2009 09:04:07
Is there a function or module for AGS which can make dynamic backgrounds easily?
In other words, backgrounds where things farther of in the distance can move at a slower pace than the foreground, midground?

if not what would the best solution for this be?
#6
I need to make original sprites.  I have 2 artists: One who draws the line drawings of character frames, and the other who will make the actual sprites.

Here is the method I'm proposing right now:
-Second Artist creates vectorized colored versions of the line drawings and scales it down to a 100 pixel height bitmap
-Then he fine tunes it, outlining and making it look a little better.
-This is done for every single frame and takes about 20 minutes for each one.

Possible problems:
-Not sure how this will look in action, so far it makes quite good looking sprites, but it's a scary thought to start spending hours an animation set and having it look gross.

So what tools and tips do you guys have for making new sprites from original art?
Do you think it's easier to make pixel art straight from paint? Or from line drawings.

Here are some samples we made: first a 100 pix height robot
http://www.flickr.com/photos/leemaster/4085987925/

A large chest
http://www.flickr.com/photos/leemaster/4086089572/

A smaller chest.
http://www.flickr.com/photos/leemaster/4085302439/

Anyway tell me your techniques and any advice/things I should look out for. I'm still learning the workings of AGS
Thanks alot!
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