Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Colxfile

#21
Let's hear it for Non-Adventure Games!

For your consideration: Secret Quest Remake (thread)



This 1989 video game rears its head!

Please consider this game for:
Best Non-Adventure Game - It's like Legend of Zelda. Only it isn't.
Best Programming - For the one time download of less than 1MB, you get all this:
* Keyboard movement
* Legend of Zelda style real time combat (Or real time fleeing if you prefer) with both sword and projectile weapons.
* Depleting supplies of both power and Oxygen.
* Custom Save feature in the form of a changeable password that is unique to the name you enter at the start of the game.
* Enemies wander around and respawn on death.
* 900 rooms to navigate. And only 2 room files in the whole game as well!
* Bug Free!*
Best Documentation - With MS Word autoshapes and lines like this, you can't go wrong!
Quote from: Secret Quest Remake Manual
SYSTEM REQUIREMENTS
Minimum Specification:
...
Half a brain.
An attention span of at least 3 sec…ooh! A biscuit!

Secret Quest Remake [/b]
you know it makes sense :)


* - This statement is churlishly based on the total lack of bug reports since release about seven months ago.[/size]
#22
Hints & Tips / Re: Kinky Island
Wed 06/12/2006 21:09:21
Quote from: paolo on Sun 03/12/2006 09:52:05
No hints and tips thread on this game yet I see - I don't believe I'm the only person playing it. Maybe everyone else here is under 18 :)

To be honest, I don't think this game has had much exposure so far.
Did you see what I did there?
#23
Hints & Tips / Re: Kinky Island
Sun 03/12/2006 20:49:12
My turn for a question now:

Spoiler
What comic Book? Where? I never saw a comic book.
[close]
#24
Hints & Tips / Re: Kinky Island
Sun 03/12/2006 18:49:24
No, you're not the only one to have played itÃ,  ;)

Gentle Hint:
Spoiler
Go back somewhere you haven't been since the start of the game.
[close]

Direct Hint:
Spoiler
Go back to Vixen's shack and see what you can find.
[close]
#25
Quote from: LimpingFish on Wed 22/11/2006 23:45:05
That wall bit in Neverhood actually made me turn of the game. I haven't been back since. :(

Mmm. But then I remember the cutscene with the music box and I'm inclined to forgive.  ;D
#26
Quote from: Janik on Sun 19/11/2006 06:36:42
I've been playing The Neverhood, mostly a great game, but I came across the most infuriating puzzle, and want to vent :)

So there is this sequence of weird symbols you have to enter. The answer is on some other part of the world, to get there from the place where you actually use them you have to go through a million hoops, but that's besides the point.

The symbols you enter come one by one, and cycle slowly. Very slowly. You have to click when the right one shows up, and wait an eternity for the next one to come up. There are 12 symbols to enter - each attempt at entering the sequence takes 3-4 minutes. There is no way to speed it up. You can't make a mistake, or you start over from the first symbol. You can't save mid-sequence. And to top it off the sequence to enter is not straightforward, even with hints it took me 3-4 tries... ARGH!!!


Ok I've calmed down now. Does anyone else want to share their least favorite game puzzle?

I've played the Neverhood. For me, I hated the bit in the Hall of Records where you had to walk to the end of the hallway to pick up the one object that you cannot complete the game without. So you walk. And walk. And walk and walk and walkandwalkandwalk for forever and a day. Oh, and the walls have a load of writing on for you to read as well.

The code sequence doesn't make much sense either  :(.
#28
I don't think there's a problem with your trigonometry. The problem is caused by something else.

Because you're using the integer type, the preciseness is lost. This means that, all too often, tan is assigned the value 0, rather than 0.7625 or -0.0097 or whatever it may be. This means that the dart is always going towards the character's y co-ordinate. Use a floating point instead:

Code: ags

Ã,  Ã, else {Ã,  Ã, // right-click
Ã,  Ã,  float tan;
Ã,  Ã,  float dx;
Ã,  Ã,  float dy;
Ã,  Ã,  dx = IntToFloat(mouse.x - cEgo.x);
Ã,  Ã,  dy = IntToFloat((cEgo.y-20) - mouse.y);
Ã,  Ã,  tan = dy / dx;
Ã,  Ã,  // Uncomment the next two lines to see the difference.
Ã,  Ã,  // Display("Float - dx: %f dy: %f tan: %f", dx, dy, tan);
Ã,  Ã,  // Display("Int - dx: %d dy: %d tan: %d", FloatToInt(dx,eRoundNearest), FloatToInt(dy,eRoundNearest), FloatToInt(tan,eRoundNearest));
Ã,  Ã,  cDart.ChangeRoom(cEgo.Room, cEgo.x, cEgo.y - 20);
Ã,  Ã,  cDart.Walk(320, (cEgo.y - 20) - FloatToInt((tan * IntToFloat((320 - cEgo.x))),eRoundNearest), eNoBlock, eAnywhere);
}


Note, I'll go over this, I may need to swap over the mouse and cEgo co-ords to get the difference right.

As for the inverted screen y co-ords, swap the cEgo.y - (tan*320-cEgo.x) for cEgo.y + (tan*320 - cEgo.x).

EDIT: No. I've changed the dx and dy instead.
Also, using this code, right-clicking between the left edge of the screen and cEgo causes the dart to go down instead of up and vice versa.
Also, I've changed the destnation y co-ordinate to [ (cEgo.y - 20) - FloattoInt ...]because, otherwise, the dart lands below the target y coordinate. Going to bed now


Hope that helps.Ã,  :)
#29
There are some bits on a keypad based combination code.

This one was the first I came across, but it has a couple of further links in the thread.
#30
DOWNLOAD HERE (931KB)

Version History:
V 0.1 - Current (And first) Version


For the game that has everything, why not include a Battle Ships game?


Point, Click, BOOM! Click for a larger version

The full download contains:
* A demonstration game (as featured in the above screenshot)
* An html manual with pictures
* Two modules for inclusion in your game.

(Two, because one is a separate 'home' for some individual variables. You can freely edit this without needing to edit the module o functions. Both are open for examination.)

At the moment, the modules and documentation enclosed detail the bare minimum for how to construct such a game.

Issues that need to be addressed:
* Improve the AI.
* ‘Standardise' the module according to the script module guidelines.
* DynamicSprites are not deleted before the game is finished.
* Bundled demo game isn't open source. An open version will follow soon.
* Header information for the modules needs a layout that isn't obviously stolen from inspired by one of SSH's modules.

Additional Improvements possible:
* Different sized ships
* Different rules
* Different ships (Graphics-wise) for each side
* Maybe, sometime, you'll be able to have oddly-shaped ships. (Think about the “Battle Cruiser” game from Space Quest V.)

Have fun with this, and let me know any problems or suggestions.

DOWNLOAD (931KB)

Individual Downloads:
Download Manual only
Download Modules only
Download Demo only
#31
Hints & Tips / Re: infinite monkeys
Sat 01/07/2006 22:41:59
Okay, I've hardly got going, and I'm stuck:

Spoiler

I can't get rid of the angel! I've tried each of the Seven Deadly sins as well as things like murder and theft, but he still won't let me pass. Aargh! Got the feather off him, though.

And is is possible to get rid of that unicorn? I've swiped his hat, but now I've run out of ideas completely.
[close]

Thanks
#32
That's the one! Thank you ;D
#33
It appears that Changing the cursor graphic to a DynamicSprite causes a problem.

I first started with this:
Code: ags

mouse.ChangeModeGraphic(eModePointer, oMysub.Graphic);


Now, this does work. But since the graphic I'm using needs cropping, I cropped it using the DynamicSprite's Crop function and passed the resulting graphic as the one to use as the mouse pointer. The game compiled fine, but when I ran the function in question, the game quit with the following error:
Quote from: Error message.
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x00427E88 ; program pointer is +5, ACI version 2.72.918, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and ... etc
---------------------
OKÃ,  Ã, 
---------------------

I played around with cropping the sprite more or less, until I discovered that even this wouldn't work at all (despite basically being the same as the above code)
Code: ags

DynamicSprite *my_sub_sprite = DynamicSprite.CreateFromExistingSprite(oMysub.Graphic);
Mouse.ChangeModeGraphic(eModePointer, my_sub_sprite.Graphic);


I tried it out with RC2a and still the same trouble. Hope this helps.
#34
Looks like it's going to be a landslide victory  :P
#35
How odd. I admit I used the relative path to link to the files from the page... but it worked when I tested them.

Anyway, have switched to using 'definite' path to link to them.

Edit: Release the code for the coding comp? Hmm.... Naaaaaah  :P
#36
Hints & Tips / Secret Quest Remake - Hints
Sun 21/05/2006 16:54:25
What is Secret Quest Remake? Why it's this game just released this moment. Details are HERE.

Please remember that while all hints are free, helpfulness of this thread is not guaranteed. You home is at risk if you do not keep up repayments on any loan secured against it to ask for hints.

Depending on how this goes, I may append good questions to the top of the thread. Have fun.
#37
Original GiP Thread:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22351.0


Secret Quest - Remake.
Based on the Original game for the Atari 2600 console by Axlon MCMLXXXIX


Click the screenshots for the bigger versions

Quote from: Secret Quest Manual
"SAVE THE HUMAN RACE!

"First there was one alien space station, then there were three. Now there are eight. If left unchecked, laser gates, dragons, and other evil creatures will wipe out the human race.

"To destroy each station, you'll have to confront the aliens in face- to-face combat and discover the secret destruct code. Once you have the code, use it to activate the station's self-destruction mechanism. Then the race begins. Can you get to the teleport-room before the station explodes into the vacuum of space?

"Are you ready? Remember, you'll need precision battle skills, a keen sense of direction, speed, and pure guts to save the human race."

Secret Quest Manual - 1989.

With 900 rooms crammed into one room file, 30 characters and over 2000 lines in the Global Script, experience real-time combat - or real-time fleeing if you think that'll be better - as you navigate 3-D labyrinths to destroy the eight alien stations in this AGS remake of the 1989 Atari 2600 console game.

*50% MORE rooms that the original!
*Zelda-style combat!
*Fight to avoid dying of asphyxiation!
*Custom save feature!
*Entirely keyboard-driven!
*Witty manual!
*Unnecessary use of the exclamation mark!
All this and more for less than one megabyte!

Look at what all these famous people are saying about this game:
Quote from: Oscar WildeSecret Quest: it's great!
Quote from: John CleeseMy life is immeasurably better [since I played this game]
Quote from: Professor FrinkI have calculated the inverse square of this game's fun coefficient to 80 decimal places and determined that this game is very interesting.
Quote from: George W. BushGet off mah front lawn!
Quote from: NeoThere is no spoon.
Quote from: ???I don't give a damn about your stupid game; gimme your wallet or I'll knife you.
Download today! No money down and no monthly repayments! Less than 1MB!

Stuck? Going round in circles? Not managed to find the sword yet? Don't know what the Xtra does? Head on over to the Official Hint Thread for this game.
All hints charged at $0.00 per hint. Helpfulness is not guaranteed. Requesting hints in threads other than the specified thread may lead to you being made fun of. You home may be reposessed if you do not keep up repayments on any loan associated with hints received. No refunds.

But wait! There's More!
Secret Quest Map Maker
(Work in Progress)[/i]

I should say "Background courtesy of DemoQuest III" But that would imply I asked for permission to use it. The next version of the map maker won't have that bg.

You can grab for yourself a nice program that will allow you to create your very own four-level maze and play it through!

Share maps with your friends! (Assuming they'd like this sort of thing)

NOTE: The map maker isn't completely finished yet. A GiP thread may be started at some point to work on it. In the meantime, any map you generate should work, but the interface may be a little troublesome. Download now, and get an MS Word manual for the map maker absolutely FREEEEEEE! (No money required)
#38
27 / 284.

It's where I finished in this year's UK Student Poker Championships. I won an amount less than what I spent getting there and not sleeping rough. Great experience, though.
Edit: Or was it 27 / 283? Anyway... better than a kick in the teeth.
#39
I present... a story. Of sorts.

'A speech for the big day'

It's about a man who is about to give a speech. It weighs in at about 2,500 words. Hope you enjoy it. :)
#40
Hints & Tips / Re: META
Fri 21/04/2006 09:40:57
Spoiler
I think you need to be standing right next to the door when you use the key on the door.
[close]
SMF spam blocked by CleanTalk