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Topics - Cookie_Wood

#1
Hi everyone !

Today is the D-Day ! We proudly announce that our first point and click game, “Suli fallen Harmony” is now available here https://coutalgames.itch.io/suli-fallen-harmony

If you already played the demo, we changed many things on the full game. We’ll soon upload a new version of the free demo.

Here are the main changes :

- You can now hold click to walk
- You can now open and close your inventory without touching you keyboard
- You can now set the musics, ambient sounds and sounds volume ingame
- You can now skip the cutscenes hitting escape
- Some animations have been improved
- Font outline has been improved
- Scrolling and camera tracking are a bit smoother
- Both English and French are now available on the same version
- English translation has been polished
- The inventory items “Fish Hook” does not exist anymore
- The cutscenes quality has been improved



We are a small indie studio, so do not hesitate to contact us if you encounter any technical problem with the game or to give us a feedback in order to improve future projects at coutalprod@gmail.com

Thank you for your support and have Fun !
#2
Hello all :)

I'm facing a problem with .ogv video format. My game had been tested by around 25 or 30 persons and, most of the time, everything goes perfectly with the videos cutscenes. I was very happy about it. However, there's at least 2 persons who had the error message "Unable to load INTRO.ogv". I first thought it was a codec problem, but when I refer to the manual I can find about ogg/ogv : AGS has built-in support for playing these videos, so everyone who plays your game will be able to see the video.

So, isn't it a bit weird that it is not working but only for very few people ? I'm quite confused (and really not an expert when it comes to video or audio troubles :/)

Thanks a lot in advance  :=

#3
AGS Games in Production / Suli Fallen Harmony
Wed 16/10/2019 21:16:16
Hey guys :)

It's been a while since I started to work on my very first point and click game with two friends of mine. People here have always been very helpful, nice and friendly. I really appreciate your patience and kindness considering I was really starting from nothing...^^

Today things are accelerating a bit, we decided to put our free demo on itch.io (FR and EN) => https://coutalgames.itch.io/suli-fallen-harmony
Feel free to have a look and leave a comment, whether positive or negative. Negative reviews also help us: D

In the meantime, here are some pictures to work up on appetite...

TRAILER -> https://youtu.be/28jFNm5GBCI








Scripting 60%
Graphics 85%
Audio 30%
Music 70%
Story 100%
Puzzles 90%

Coutal Games Team
#4
Hello everyone :)

I'm really sorry if my post already exists (can't find it :( ) or not on the right place, but I'd like to know where I can find the official AGS logo. I'd like to put it on the intro when the game starts or on my video trailer, but I can't find it in good quality.

I tried to make it myself on vectors, but I'm not really proud of it. Can someone know where I can find it ? Thank you :D

#5
Hi everyone :)

I'm really sorry if this topic already exists, if a tutorial explains how to do this, or if it's an AGS limit, I swear I searched a lot before posting, but : I'd like my player character walking loop to not start over on each walk processclick (if the loop is not finished).
My Backgrounds are sometimes very large (too large I guess) and crossing it from right to left can be unpleasing because the walking loop starting over before it's end cause a slight "shaking effect" on the backgrounds.

Does someone has a solution to get the player character keep on finishing it's walking loop even if the (human) player process several walk click ?

I hope I made myself clear :/
Thanks :D
#6
Hi folks !

First of all, I apologize if I don't make myself totally clear. English is not my mother tongue.

I'm working on my very first game on AGS, so I'm what we might called "a big newbie". I'm using the LW BASS template which is great ! I only have one big problem with it that i'm not able to solved by myself...

I created some GUI's (save, load, pause etc...) on which there's some buttons including a "Quit Button".

When I script like this :

Code: ags
function Button3_OnClick(GUIControl *control, MouseButton button)
{
QuitGame(0);
}


The game is just quitting without any confirmation dialog (Are you sure you want to quit? Yes, No")

Which is totally normal BUT, when I script like this :
Code: ags
function Button3_OnClick(GUIControl *control, MouseButton button)
{
QuitGame(1);
}


There's a very ugly grey "by default" confirmation dialog that open and I really can't find anywhere on my project tree where I can custom that with my own background image and button...etc... Is that "hard-coded" or somethhing like this ?

Where can I set that default confirmation dialog ? Because I really don't want the game to close directly even if this would be solving my problem^^

Thanks :)
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