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Messages - Corby

#101
Critics' Lounge / Main character portrait
Thu 18/11/2010 03:48:59
Hi! I haven't had much experience in coloring in portraits. The style I'm aiming for is that classic 90s adventure game look. Probably more Sierra than anything. Does this look alright? Anything look odd?

It's based off a black & white sketch that was done by someone helping with the game.





Thanks for any comments!
#102
Here ya go! :)

Heroine's Quest Demo 2005:

http://www.corbydesigns.com/hqdemo.zip

I'd love to see that forest demo as well. I still remember the music and trying to catch that fox. I'm 90% sure it was made in the MAD engine however.

EDIT: http://mad-project.sourceforge.net/screens.shtml
#103
The Rumpus Room / Re: Happy Birthday Thread!
Tue 24/08/2010 13:34:35
Happy Birthday Radiant!
#104
Wow! I practically never post here, but I thought I'd log in to let you guys know how I liked the game.

Even though I finished the game in about 30 minutes, it was probably the best game I've played this year! Honestly!

The backgrounds and sprites were excellent. The music was perfect. I really loved the effects with the rain, snow, and leaves.

What else? Voice acting was amazing. Puzzles were very enjoyable and not too frustrating. No bugs. Most importantly of all, the story was immersive and had some great emotional moments (the ending mostly). Oh, and those room transitions!

Best ever!  :)

#105
More like Brauggi Senior!

#106
Thanks for the advice InCreator and Calin, I'll see what I can come up with shortly!
#107
I think this one is much better. Thanks for the help so far! Anything else I can improve?

#108
Critics' Lounge / Feeble Librarian Walkcycle
Sat 06/02/2010 22:32:03
Hello! So without being able to find a good reference on how an old man with a can would walk, here is my best attempt at a walkcycle for an old librarian.

I thought before I make this thing worse, I'd see what some expert eyes can suggest!

If anyone wants to give it a shot, here is the .psd if that makes it easier:

http://www.corbydesigns.com/librarian_side.psd



Any help/pointers would be greatly appreciated!  :) I think the problem is primarily his leg movement.


Here he is in his chair to see how his clothes look.
#109
AGS Games in Production / Re: Heroine's Quest
Thu 14/01/2010 09:29:15
New screenshot posted for fun.
#110
Ya, I think I'll go with that. Should be only a few frames too!

Thanks Scarab for that video. Some neat moves in there, and some possible "bonus" attacks.
#111
Elbow Tuck.

So now the question is: how does one block an attack with a large battle axe? Using the pole or the blade part of the axe?



#112
That sounds like a interesting idea! Would I still have to keep the edges non anti-aliased? I've wondered how AGS handles anti-aliased sprites?
#113
I found practicing with a broom helps :)
#114
How's this looking?

#115
Crimson Wizard: Yup, that's perfect. That animation with her raising the axe is where I got stumped.


ProgzMax: That swing is just want I wanted for the end of her attack, after she's raised it to get some momentum.


I'll just combine the two and make sure she's holding the pole nearer to the tip and at the one pivot.

So thanks guys, I'll post my result soon! I should've came here months ago!

#116
Hey that makes total sense to me! Thanks!

I misused my words, and think I meant to say a "left swing". But I do need one for the right too, so I'm half way there now.

Any chance you could whip up a swing from the opposite side too?  :)
#117
Hey everyone, haven't posted in the critics lounge in years!

I'm working on combat sprites for my game Heroine's Quest. I've made about 3 attempts so far to animate the hero taking a swing at a monster with a two-handed battle axe. Each attempt has ended in failure. Sprites are not really my area, but I'm trying my best. So far, I've been using other games for references on animation. If the hero was swinging a sword, I don't think I'd have much trouble, but I can't seem to get a two-handed weapon to work.

So basically, I'm trying to have a swing to the right first. Sort of like a swing with an axe to a tree. Also, I need a slight step towards the monster while swinging. Hopefully someone can help. Even if I had some stick figures (like below) doing this, I could use that as a reference.

Cheers!






#118
AGS Games in Production / Re: Heroine's Quest
Tue 15/09/2009 01:44:10
Free!
#119
AGS Games in Production / Re: Heroine's Quest
Sun 05/07/2009 05:30:18
Thanks again for the comments!

Ya, that last screenie does look a bit odd (trees). I'll be sure to fix that next polish time.
#120
AGS Games in Production / Re: Heroine's Quest
Tue 30/06/2009 23:45:18
Hey thanks! I'll do my best to get this finished asap this time.

Oh, I forgot to mention trolls!
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