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Messages - Corey

#21
Critics' Lounge / Re: Evil Monk
Fri 24/03/2006 18:48:26
you could add some shading like progzmax always does.
#22
I think it's really nice. Only the green stuff makes it look like it isn't in a city wich I expect such a shop to be.
Also the pavement looks a bit empty maybe add some signs to fill it up (ex. traffic sign, busstop sign)

keep up the good work.  ;)
#23
very funny and the Nightwish music I had playing on the back fitted well hehehe
#24
ok ok ill give it a quick try  :)

#25
Critics' Lounge / Re: c&c my painting
Tue 21/03/2006 19:28:16
hey it's freddie kruéger!!  :P no no just kidding. IMO only his ear looks wrong , the rest looks fine  :)
#26
Freddie's handshoe with knifes as fingers.  ;D or is there anightmare on elmstreet game already??  :)
#27
It's l33t ducky but it's no critic lounge so why bother ??
#28
Critics' Lounge / Re: Sir Mightyknight
Mon 20/03/2006 17:34:46
the logo thingy is point out a bit too far.
#29
yeah i guess that person who came up with: "practice makes perfect" was right.
#30
Critics' Lounge / Re: Latest Background...
Mon 20/03/2006 14:47:25
I think the white for is better coz that way you'll have a better contras with the reporsoir.  :)
#31
Critics' Lounge / Re: Sir Mightyknight
Mon 20/03/2006 14:43:56
it looks a bit like he has a spot above his chin. Unless he suppose to have it , it looks weird
#32
Critics' Lounge / Re: spooky room BG
Sun 19/03/2006 19:48:09
I think I'm gonna re draw it using 3d programs and maybe a vanishing point. Thanks for all the help full comments people  ;) :)
#33
Critics' Lounge / Re: Latest Background...
Sun 19/03/2006 17:43:25
I'm not the best artist but I think it's very good. Why change anything at all?? It's already good this way. Only one small thing: the borders on the roof are showed from both sides, that cant be right. Oh and btw that room behind the characters looks pretty narrow. I dunno if you ment it that way.
#34
Critics' Lounge / Re: spooky room BG
Sun 19/03/2006 11:34:01
Quote from: Skurwy on Sun 19/03/2006 00:10:47
Quote from: Corey on Sat 18/03/2006 10:40:23I just want to know if I'm going the right way with this before I'll add more detail.
No.

QuoteI'm still stuck with the perspective, I don't get how yo all do it with that vanishing point and stuff.
Have you ever heard of, for example, Google?

QuoteAnyway tell me what you think of it , please. ;D
It isn't done yet.

Quote from: fentonfilms on Sat 18/03/2006 12:06:22
I think that perspective is pretty good. ;D
Not exactly. I'd even say there's NO perspective.



ok so what am I doing wrong then??

Google is my friend but all i seem to get is a band site and useless stuff when i fill in "vanishing point"

yes I said it isnt done yet.

of course there is a little perspective but I'm bad at it. Saying it's all useless and lack of prespective wont help me.
#35
it seems to have a different style then the rest of the BG
#36
erm i'm not sure who it is. Is it flinch or what's his name??
Without knowing who he is here is some C&C:

- the style of this char is very different from the others.

- his legs looks weird, even thought he's leaning.
#37
Critics' Lounge / Re: spooky room BG
Sat 18/03/2006 17:14:21
Quote from: Tuomas on Sat 18/03/2006 12:11:38



Try using a vanishing point, you'll have to bring the side wall up from under too.

sure but how do I use a vanishing point?? I never found a tutorial about it. I'll try to make the floor some straight when I have time.

Thnx for the nice comments  ;) and if you thinking of posting in the future: thnx in advance
#38
it looks really good. Only the wood of the house looks kinda weird. I dunno, maybe change that.
#39
Critics' Lounge / spooky room BG
Sat 18/03/2006 10:40:23



This suppose to be a spooky room inside a haunted house. It isn't done yet but I just want to know if I'm going the right way with this before I'll add more detail. I'm still stuck with the perspective, I don't get how yo all do it with that vanishing point and stuff. Anyway tell me what you think of it , plz.  ;D
#40
Critics' Lounge / Re: Background and music.
Fri 17/03/2006 18:37:07
I dont know about perspective but I think it looks fine
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