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Topics - CraZyMuffin-IPC

#1
After seeing the success of some classic point-and-click game ports to the iPhone (Myst, Monkey Island, Beneath a Steel Sky, etc), I have started taking a look at porting my AGS game, The Legend of Seth the Bard: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1229

Looking at the reviews and comments for the ports, it looks like they are enjoying playing this genre on the touch interface, and they are clamoring for more (both ports of classic games, and original creations).

I know my game is nothing special, and in many aspects sub-par. But it is a full-length game, and I figure its not a bad first submission to the app store.

More importantly though, my plan is to share all of the code I write to get my AGS game running on the iphone. No, I am not writing a converter for AGS->iPhone, as that is against the apple license agreement. And no, I am not implementing all AGS features (so _your AGS game here_ will not be instantly convert-able to iPhone). However, I hope to get the basic features implemented, which I hope will help others with getting their AGS games onto the iPhone.

I have started my conversion, and I am happy with what I am seeing so far, but there is a lot left to implement (I will post more tech details/questions on the Technical Form). Here are screens of the LOSTB intro sequence and main menu running on my iPad. The intro sequence runs the same as the AGS version, and the menu is fully functional (with the exception of the characters parading on screen, as I have yet to build the animations for other characters). Also added a screen of my credits room 100% complete. Starting to work on in-game rooms, attached a new screen of the starting room in all its pixelated glory.





During/after working on getting my own game to the iPhone, I would also be happy to help others with this conversion, especially other short/simple games. I will do this for free, as long as the apps I am working on are released on the iStore for free.

I will also assist with porting over commercial games, but I will require some sort of fee (either 1-time or profit-sharing) if you plan on selling it on the iStore. I am currently working as a Software Engineer / Game Design contractor, so I am always looking for additional contractor work on bigger projects.

If any of this sounds interesting to you, please respond here or shoot me an email.
#2
The Legend of Seth the Bard:
A combination of KQ1 graphics/gameplay and the story of the old BBS game, The Legend of the Red Dragon.

This has been my first experience with AGS, and I made this game in about 2.5 weeks as a 2D game design project for school. Also the interior graphics were done up for me by an awesome friend, but we ran out of time on the exterior screens, so I had to do those in paint in the last two hours before it was due. So don't judge me too harshly.  ;)

Screenshot of the Town Center:


Check it out in the AGS Game page here.

Additional information, and the first version of the game can be found on the in-production forums here.

Additional games I have made (non-AGS related) can be found here.
#3
Hey all,

I am currently working on the following project for school.

The Legend of Seth the Bard Test game:

Story: (for the test) Graham has been instructed by a mysterious knight to locate a Herring and chop down a large tree, then the kingdom will be his. Your role in this quest is to help locate and acquire the Herring for Graham.

Test/mini-game can be found here: http://4thage.com/LOSTB%200.992.zip
This test version does not have a storyline attached, however it is a complete-able game if you can figure out what to do.

Screens:
Inside the weapons shop:


Out in the world (my favorite part):



The Legend of Seth the Bard: Full Game

Legend of Seth the Bard. It is a mix between KQ1 graphics/gameplay and the Legend of the Red Dragon storyline (with my own ideas for puzzles/filler).

Story: (for the actual game) You are Seth the Bard, in a town that is haunted by a vicious and legendary Red Dragon. Many knights and sorcerers have trained and quested to kill this red deamon. Some have boasted to have killed the dragon, but every time the lie has been discovered when the red beast flys over the town and burns the village in a fresh blaze of fire. However, most prospective heros questing for the Red Dragon do not come back alive. After hearing the tales of those who have failed, you believe you have gained enough knowledge to seek out the Red Dragon yourself, and end its reign of distruction once and for all. You set out on your quest with your trustly lute, a strange Crystal Shard that has been left to you by an old Mage long ago, the knowledge of the location of the Dragon's Den, and your desire to free your friends and home of the dreadful beast.

Screens:
Town Center:


Treacherous Path:


Dragon Den:



Progress:
What I currently have completed:
-IPC Studio's intro cutscene
-Main Menu
-Credits
-User Interface: popup boxes, icon bar, mouse cursors
-Randomized enemies in certain screens
-item graphics
-Game Manual
-Readme
-Character sprites (edited from KQ1,2,3 sprites)
-Any scripts specific to the objectives (its winnable!)
-Lots of ways to die
-Lots of ways to win (only 1 happy ending)
-In-game Introduction to the story
-Background graphics (exterior)

What needs to be done yet:
-Only a couple Bug fixes!

I appericate any feedback on my current design, or if any bugs are found.

I have finished this project (except for a couple of possible bugs, and things i would like to add in the future), so I will be making a new post in the Completed Games.
#4
For a 2D game design project this semister, I have decided to use AGS to create a medium-length adventure game that is a cross between Legend of the Red Dragon storyline and Kings Quest 1 graphics and game mechanics.
Because the story centers around Seth Able the Bard from LORD, I have decided to call it Legend of Seth the Bard. If anyone here is familiar with LORD, I would appericate feedback/comments on my current design.

Here is the Game Pitch presentation I gave to my class, it contains much of the storyline, and a description of the AGS gameplay style. http://ts.4thage.com/LOSTB/LOSTB_pitch.ppt

Here is a Kings Quest 1 relationship spreadsheet I made, so I could get an idea of how all the game elements relate to each other (locations, characters, items, and objectives, WARNING: Contains Spoilers for KQ1) http://ts.4thage.com/LOSTB/KQ1_relation.xls

Using the KQ1 relationship tables, I created my own content for LOSTB. (WARNING: Contains Spoilers for LOSTB) http://ts.4thage.com/LOSTB/LOSTB_relation.xls

My relationship table is currently incomplete, needing a place to hide the Dragon Bobblehead item, an idea for an item to kill the Red Dragon from melee range (poison, sharp object, etc), and where to get this unknown item.

My small team consists of 1 other student learning the AGS scripting, and 3 friends helping with character sprites, backgrounds, and story ideas. We have 1 week from today to complete the project. Is it do-able? I think so, I will be working on it non-stop between other classes, and we have started on the graphics and scripting. The graphics we have so far can be found here (All tests/temporary) http://ts.4thage.com/LOSTB/Graphics/

I would appericate any input, and I will post the game we have created by next Monday (11/2/09).
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