After seeing the success of some classic point-and-click game ports to the iPhone (Myst, Monkey Island, Beneath a Steel Sky, etc), I have started taking a look at porting my AGS game, The Legend of Seth the Bard: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1229
Looking at the reviews and comments for the ports, it looks like they are enjoying playing this genre on the touch interface, and they are clamoring for more (both ports of classic games, and original creations).
I know my game is nothing special, and in many aspects sub-par. But it is a full-length game, and I figure its not a bad first submission to the app store.
More importantly though, my plan is to share all of the code I write to get my AGS game running on the iphone. No, I am not writing a converter for AGS->iPhone, as that is against the apple license agreement. And no, I am not implementing all AGS features (so _your AGS game here_ will not be instantly convert-able to iPhone). However, I hope to get the basic features implemented, which I hope will help others with getting their AGS games onto the iPhone.
I have started my conversion, and I am happy with what I am seeing so far, but there is a lot left to implement (I will post more tech details/questions on the Technical Form). Here are screens of the LOSTB intro sequence and main menu running on my iPad. The intro sequence runs the same as the AGS version, and the menu is fully functional (with the exception of the characters parading on screen, as I have yet to build the animations for other characters). Also added a screen of my credits room 100% complete. Starting to work on in-game rooms, attached a new screen of the starting room in all its pixelated glory.

During/after working on getting my own game to the iPhone, I would also be happy to help others with this conversion, especially other short/simple games. I will do this for free, as long as the apps I am working on are released on the iStore for free.
I will also assist with porting over commercial games, but I will require some sort of fee (either 1-time or profit-sharing) if you plan on selling it on the iStore. I am currently working as a Software Engineer / Game Design contractor, so I am always looking for additional contractor work on bigger projects.
If any of this sounds interesting to you, please respond here or shoot me an email.
Looking at the reviews and comments for the ports, it looks like they are enjoying playing this genre on the touch interface, and they are clamoring for more (both ports of classic games, and original creations).
I know my game is nothing special, and in many aspects sub-par. But it is a full-length game, and I figure its not a bad first submission to the app store.
More importantly though, my plan is to share all of the code I write to get my AGS game running on the iphone. No, I am not writing a converter for AGS->iPhone, as that is against the apple license agreement. And no, I am not implementing all AGS features (so _your AGS game here_ will not be instantly convert-able to iPhone). However, I hope to get the basic features implemented, which I hope will help others with getting their AGS games onto the iPhone.
I have started my conversion, and I am happy with what I am seeing so far, but there is a lot left to implement (I will post more tech details/questions on the Technical Form). Here are screens of the LOSTB intro sequence and main menu running on my iPad. The intro sequence runs the same as the AGS version, and the menu is fully functional (with the exception of the characters parading on screen, as I have yet to build the animations for other characters). Also added a screen of my credits room 100% complete. Starting to work on in-game rooms, attached a new screen of the starting room in all its pixelated glory.




During/after working on getting my own game to the iPhone, I would also be happy to help others with this conversion, especially other short/simple games. I will do this for free, as long as the apps I am working on are released on the iStore for free.
I will also assist with porting over commercial games, but I will require some sort of fee (either 1-time or profit-sharing) if you plan on selling it on the iStore. I am currently working as a Software Engineer / Game Design contractor, so I am always looking for additional contractor work on bigger projects.
If any of this sounds interesting to you, please respond here or shoot me an email.