Hey all,
I am currently working on the following project for school.
The Legend of Seth the Bard Test game:
Story: (for the test) Graham has been instructed by a mysterious knight to locate a Herring and chop down a large tree, then the kingdom will be his. Your role in this quest is to help locate and acquire the Herring for Graham.
Test/mini-game can be found here: http://4thage.com/LOSTB%200.992.zip
This test version does not have a storyline attached, however it is a complete-able game if you can figure out what to do.
Screens:
Inside the weapons shop:

Out in the world (my favorite part):

The Legend of Seth the Bard: Full Game
Legend of Seth the Bard. It is a mix between KQ1 graphics/gameplay and the Legend of the Red Dragon storyline (with my own ideas for puzzles/filler).
Story: (for the actual game) You are Seth the Bard, in a town that is haunted by a vicious and legendary Red Dragon. Many knights and sorcerers have trained and quested to kill this red deamon. Some have boasted to have killed the dragon, but every time the lie has been discovered when the red beast flys over the town and burns the village in a fresh blaze of fire. However, most prospective heros questing for the Red Dragon do not come back alive. After hearing the tales of those who have failed, you believe you have gained enough knowledge to seek out the Red Dragon yourself, and end its reign of distruction once and for all. You set out on your quest with your trustly lute, a strange Crystal Shard that has been left to you by an old Mage long ago, the knowledge of the location of the Dragon's Den, and your desire to free your friends and home of the dreadful beast.
Screens:
Town Center:

Treacherous Path:

Dragon Den:

Progress:
What I currently have completed:
-IPC Studio's intro cutscene
-Main Menu
-Credits
-User Interface: popup boxes, icon bar, mouse cursors
-Randomized enemies in certain screens
-item graphics
-Game Manual
-Readme
-Character sprites (edited from KQ1,2,3 sprites)
-Any scripts specific to the objectives (its winnable!)
-Lots of ways to die
-Lots of ways to win (only 1 happy ending)
-In-game Introduction to the story
-Background graphics (exterior)
What needs to be done yet:
-Only a couple Bug fixes!
I appericate any feedback on my current design, or if any bugs are found.
I have finished this project (except for a couple of possible bugs, and things i would like to add in the future), so I will be making a new post in the Completed Games.
I am currently working on the following project for school.
The Legend of Seth the Bard Test game:
Story: (for the test) Graham has been instructed by a mysterious knight to locate a Herring and chop down a large tree, then the kingdom will be his. Your role in this quest is to help locate and acquire the Herring for Graham.
Test/mini-game can be found here: http://4thage.com/LOSTB%200.992.zip
This test version does not have a storyline attached, however it is a complete-able game if you can figure out what to do.
Screens:
Inside the weapons shop:
Out in the world (my favorite part):
The Legend of Seth the Bard: Full Game
Legend of Seth the Bard. It is a mix between KQ1 graphics/gameplay and the Legend of the Red Dragon storyline (with my own ideas for puzzles/filler).
Story: (for the actual game) You are Seth the Bard, in a town that is haunted by a vicious and legendary Red Dragon. Many knights and sorcerers have trained and quested to kill this red deamon. Some have boasted to have killed the dragon, but every time the lie has been discovered when the red beast flys over the town and burns the village in a fresh blaze of fire. However, most prospective heros questing for the Red Dragon do not come back alive. After hearing the tales of those who have failed, you believe you have gained enough knowledge to seek out the Red Dragon yourself, and end its reign of distruction once and for all. You set out on your quest with your trustly lute, a strange Crystal Shard that has been left to you by an old Mage long ago, the knowledge of the location of the Dragon's Den, and your desire to free your friends and home of the dreadful beast.
Screens:
Town Center:

Treacherous Path:

Dragon Den:

Progress:
What I currently have completed:
-IPC Studio's intro cutscene
-Main Menu
-Credits
-User Interface: popup boxes, icon bar, mouse cursors
-Randomized enemies in certain screens
-item graphics
-Game Manual
-Readme
-Character sprites (edited from KQ1,2,3 sprites)
-Any scripts specific to the objectives (its winnable!)
-Lots of ways to die
-Lots of ways to win (only 1 happy ending)
-In-game Introduction to the story
-Background graphics (exterior)
What needs to be done yet:
-Only a couple Bug fixes!
I appericate any feedback on my current design, or if any bugs are found.
I have finished this project (except for a couple of possible bugs, and things i would like to add in the future), so I will be making a new post in the Completed Games.