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Messages - CrashPL

#121
The Rumpus Room / Re: Name the Game
Sat 17/11/2018 11:35:22
Doktor Tak sounds like Polish archnemesis of Dr No. Now here's an idea for a spin-off, alright.

A very recent game I'm highly enjoying, shouldn't be that hard.
#122
The Rumpus Room / Re: Name the Game
Fri 16/11/2018 12:58:25
Bulb Boy?
#123
Definitely Mother 3 on GBA for me.
#124
The Rumpus Room / Re: Happy Birthday Thread!
Fri 09/11/2018 11:14:09
Thanks much Anas as well. <3

And while we're at it...

Happy birthday Blondbraid!!
#125
If you're wondering why it doesn't work - you're using the assignment (=) operator, when you should use the comparison (==) instead.

Code: ags
function oCar_Look()
{
if (caropen == false) player.Say("That's my car, it's locked");
else player.Say("It's unlocked!");
}


Also be sure if the bool value 'caropen' exists and is set.
#126
The Rumpus Room / Re: Happy Birthday Thread!
Thu 08/11/2018 13:32:34
Thanks much, Mandle. <3
#127
Backed, my fine fellows. Keep up the great work, it looks grand so far, and I haven't even played the demo yet! :D
#128
The Rumpus Room / Re: Name the Game
Tue 30/10/2018 12:10:16
Indeed it is. :D Your turn abstauber!
#129
Oh, speaking of feedback - I recently added one of the most requested things by the players/testers - quick walk on LMB double click (along with a proper way to wake others a little surprise at the end...)

#130
The Rumpus Room / Re: Name the Game
Tue 30/10/2018 11:54:19
Let's keep the game going, then!

#131
Quote from: ClickClickClick on Wed 24/10/2018 10:33:01
Quote from: CrashPL on Wed 24/10/2018 09:38:29
some people during the playtests/events complained
Tough love, fuck yeah. Let me tell you from a tester's perspective that we complain to make the game better, not because we hate you.

As a guy who works as a QA engineer for 4 years now, I know that. ;) That's why we sat down for a week and redesigned the whole thing from scratch, because your feedback is uttermost important. People literally complained the encyclopedia menus/timeline layout "suck" (sometimes using more... blunt words), so we knew we have to make it better.
#132
Quote from: CaptainD on Thu 20/09/2018 12:08:39It's actually the last 3% that's the worst! :grin:

I can relate, I've been debugging these 101 rooms for so long now, I could easily do a blindfolded speedrun...
Also thanks Captain and Shaun!

So anyway, apart from me finally having some time to fix/add some quality of life improvements (that 'doubleclick for faster movement' was on my todo list for centuries), and rewriting some of the more messy dialogue files, we're slowly starting to do some major, pre-final polishes:

* the educational aspect received a major redesign, as some people during the playtests/events complained it might not be as intuitive as we thought (and questioned why the timeline is in a separate menu). So we just merged both the menu and the timeline into a single page, should be much easier to use now:



* added an additional "zero" screen, which takes place during the 1st and 2nd part of the intro, serving as an interactive tutorial (it's better to let the player experiment and learn the controls/mechanics with a simple puzzle, than to display some text overlays)



...and of course a bunch of new/improved assets. A smiling Zniw! A rare sight indeed!





#133
Wow, this looks so delightful, love the art style and choice of colour palette. Great work! :D
#134
The Rumpus Room / Re: Group hug!
Thu 11/10/2018 08:32:40
*Crash joins in and gives you all a solid dinosaur hug*

#135
The Rumpus Room / Re: Name the Game
Mon 08/10/2018 19:56:35
Indeed, though I played the PC version a bit back in the day. :D
Over to you, Ben!
#136
The Rumpus Room / Re: Name the Game
Mon 08/10/2018 16:36:55
Quote from: TheFrighther on Mon 08/10/2018 11:35:22

Same here, I like his dark oriental mood!
_

I made a fatal mistake of playing this game when
a.) I was young
b.) it was already dark outside

The combination of the first death, the dogs cutscene and the torture scenes from the circles of hell left me traumatized for several days. :~(

#137
The Rumpus Room / Re: Name the Game
Mon 08/10/2018 08:15:44
Cosmology of Kyoto.
After all those years, I'm still a tad creeped out by this game.
#138
The Rumpus Room / Re: Name the Game
Sat 29/09/2018 08:58:10
Yo got it Captain! :) Another delightful C64 RPG (though it was released on other platforms as well), can easily recommend it to fellow retro RPG fans.

Your turn Dave!
#139
The Rumpus Room / Re: Name the Game
Fri 28/09/2018 21:51:24
Ah, so glad more people remember this little gem. :D

Alright, while we're at the topic of nice old RPGs, let's keep the ball rolling!

#140
The Rumpus Room / Re: Name the Game
Wed 26/09/2018 10:30:27
Phantasie.
A rather neat C64 RPG. Discovered it during my C64 RPG craze, right after I finished Ultima 1. :)
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