Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - CrashPL

#161
Thank you Danvzare and Blondbraid! :D

A little bit of announcements shall appear here soon ...or at least I hope, so for now please enjoy some more cuts and line tests from the FMV animations. Man, these large cartoons will definitely be the death of us...





#162
AGS Games in Production / Re: Tardigrades
Tue 24/07/2018 06:25:39
Ah, gotta love backgrounds involving bright neons, blinking lights and hologram displays. ;) A great job as usual, man!
#163
Aw yeah, congratulations on yet another excellent release, Blondbraid! :D Really looking forward to give it a go as soon as I can!
#164
General Discussion / Re: Incredibly sad news
Tue 12/06/2018 09:21:11
I just saw the post on my twitter dash, oh my god. I'm still in shock...
Rest in peace, friend. You will be greatly missed...
#165
Thank you Hobo! We're really glad you like it. :D

Anyway, if you might (or might not) know, Zniw Adventure got to the finals of Digital Dragons 2018 Indie Showcase, which was held in 21-22 May, Cracow. You can watch some of the photos from the event here. We even met two fellow AGS users during the event!

We also now have a dedicated Discord server! If you'd like to hang out with us, watch some poorly drawn programmer placeholders, and have a good time, feel free to join!

Alright, in other news - Twarda started working on the intro/outro FMV cutscene, and regrets it already.


And s'more of the in-game moving pictures for you:





#166
Thank you, glad you like it! And yes, she has all 8 angles! :D



That was one of the first challenges for us, way back in 2015 - animating all walking and idle views (for all 3 backpacks) took a good half-a-month of our time...
(also AGS slows down to (almost) a crawl when I open this view... I'm afraid the enigne's gonna break down any second I do anything on a view like this!)
#167
Thank you for the kind words, everyone! :D

Quote from: Darth Mandarb on Tue 15/05/2018 12:00:59
The squiggly pixel outlines on the characters? Do you draw the animations without them and then just randomly add/remove some pixels from each frame to achieve this effect? Or do you just draw the outlines for each frame (not concerned w/ consistency) and let them workout naturally that way?

We actually used both methods, but it's mostly a redraw effect you described - that's why some of the more action-oriented animations took that much time to create. ;) For smaller objects/characters we just add/remove several random pixels, but cleverly disguise them as redrawn frames. We tried to tone down the effect as much as possible (so that it looks nice, but isn't that irritating), glad you like our efforts. :D

#168
Man, I definitely should post more often... (definitely not 56K friendly)

The gang's (almost) here. Some of the larger dinos didn't quite fit in.










In other news, Zniw Adventure was qualified for the Indie Showcase finals at Digital Dragons 2018 event. Since it's in the dreaded last 5% polish stage, we'll show much more than the last year's events (including yet another location, much more completed encyclopedia and unlockable bonuses) ;)
#169
Quote from: Two Tales on Mon 26/02/2018 18:11:38
The amount of time and effort that is going in to this game is just amazing and it's certainly worth it.

Haha, let's hope so... :D I wish we wouldn't have to do our normal, daily jobs and fully devote our time to ZA - surely the game would've been long completed by now. But hey, thanks for the kind words! Thanks to Creamy, Captain and Blondbraid as well!

Anyway, more missing animations (and a bonus rough line sketch). And a dangerous mud pit.





Also a new thumbnail, as the old one was... old. A few tweaks, and most likely it'll stay as the final one.

#170
Too bad I couldn't stay and watch the entire ceremony, so I'm extra glad you uploaded the thing on YT so quickly. :)

Congratulations to all winners and nominees for their awesome games! And a huge thanks to the orgs for such an excellent awards ceremony!
#171
Wow, this is great! I love seeing such scrolling backgrounds in adventure games! Gotta love all of the smaller details as well. :D
#172
Thank you, Riaise! :)

Mostly boring/unimpressive stuff today, dealing with some cutscenes:








Oh, and almost all of the hi-res items artworks for the encyclopedia are done!

#173
AGS Games in Production / Re: Tardigrades
Mon 26/02/2018 16:52:00
The master of water animation strikes back! Lovely screenshot, Anas. :)
#174
Man, this is beyond excellent! Can't wait to play this! :D
#175
I like how you managed to combine cartoony visuals with dark and creepy atmosphere. Definitely looks interesting, good luck with the release! :D
#176
I'll certainly keep my eye on this one, looks very promising, with great visuals. :D Best of luck with the production!
#177
Thanks, guys! :D

Anyway, some new screenshots, woo. You might recognize some of them, if you have seen the updated ZA AGS database page:







And also the absolute bane of our existence - the FMV cutscenes.
The more complicated ones are absolutely the worst. Like this little landing segment from one of the cutscenes - it took around two weeks of carefully planning, studying the anatomy, several line tests, and even creating clay models, in order to capture the movement and anatomy correctly.


#178
The Rumpus Room / Re: Name the Game
Fri 02/02/2018 16:42:43
Quote from: Danvzare on Fri 02/02/2018 12:56:28
A fanmade C64 port of Monkey Island 2? ???

Oh my. :D I'd actually really like to see that!

Anyway, lorenzo got it right, it's the skeleton enemy from the first Wizardry. :)



Your turn, lorenzo!
#179
The Rumpus Room / Re: Name the Game
Fri 02/02/2018 08:27:12
Aw yeah. :D I played the game shortly after release, although it barely ran on my crappy PC. ;)

#180
The Rumpus Room / Re: Name the Game
Thu 01/02/2018 07:33:33
Severance: Blade of Darkness? ;)
SMF spam blocked by CleanTalk