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Messages - CrashPL

#241
The Rumpus Room / Re: Name the Game
Sun 13/08/2017 20:54:31
Woohoo. :D

Alright, should be an easy one.

#242
The Rumpus Room / Re: Name the Game
Sun 13/08/2017 10:15:08
Hey, it's Kingdom O' Magic!

Man, haven't played that one in ages, gotta find the CDs and fire it up on my trusty retro PC someday. :D
#243
AGS Games in Production / Re: Tardigrades
Wed 02/08/2017 08:55:44
This is an awesome option to have, any thing that helps impaired gamers in some way is always very welcome. :)

Being partially colorblind (mild deuteranomaly), I had to give up on many puzzle games (or use a visual guide for adventure games with such segments) without a colorblind aid/mode, just because I kept mixing yellow/orange/green pieces. :[
#244
AGS Games in Production / Re: Future Flashback
Wed 02/08/2017 08:46:37
I'm getting some sweet Blade Runner/Akira flashbacks just by watching the screenshots. Definitely gonna keep my eye on this one. :)
#245
One thing that also should be remembered is, quoting
Quotegame speed is affected by many factors, including how many objects/characters are on the screen, whether background music is playing, the complexity of your scripts, and more.

Zniw Adventure (640x480), being my best example, does suffer from framedrops and sound stutter (nothing terrible, but is noticeable), when larger animations or large animated GUIs are being shown, on a 1GHZ/512 MB RAM/128 MB graphic card configuration. The same settings on 1.2 GHz, 512 MB of RAM and 256 MB gfx card seems to work just fine.

So yeah, you might get some clues and insights from us, but the best way, as the manual stated, is to simply test the game on different computers and check how it behaves. ;)
#246
Thanks for the kind words, AnasAbdin, Cassie, Stupot, Blondbraid and Captain! It really keeps our motivation high. :D

Here's some more work we managed to do. Hope I didn't goof any gif this time. :P


Hard landings included.


Can't have a prehistoric game without our favourite flying reptiles.


No prehistoric mammals were harmed during the capture of this gif.

Here's a little bonus: some sequences are so complicated, Twarda had to do a separate rough line test to get them right... good Lord, what we have gotten ourselves into? :D



#247
A job well done, and a thumbs up from me as well, Captain! Can't wait to see the new teaser. :D
#248
AGS Games in Production / Re: Tardigrades
Fri 07/07/2017 08:48:08
Yup, now that's definitely a job well done, in both visual and coding terms. ;) Looks great!
#249
AGS Games in Production / Re: Lamplight City
Fri 07/07/2017 08:46:25
I read the news about your game and Wadjet Eye on one major Polish gaming portal - I was really glad it won't impact the release of the game.
Best of luck with the publishing! Hope those details you're speaking of won't get that much in your way!
#250
Quote from: Cassiebsg on Tue 13/06/2017 12:47:43
I get a 404 on this gif: "(this one's already finished and in the game, the gif was taken before the process)" 8-0

Whoops, should be working now. :D
#251
The Rumpus Room / Re: Name the Game
Tue 13/06/2017 13:12:10
Precisely. :) Both Alone in the Dark and Little Big Adventure were designed by the same man - Frédérick Raynal.
Well, anybody got some another screen?
#252
Thanks selmiak and Blondbraid! :D

The remaining 5% struggle continues... hey, at least we're not sick anymore! Rejoice!



So what's today to show? More animations, more bugfixes, more visual tweaks... the game is also two rooms bigger, as we expanded next-to-last location, to have a bit better flow going.

The map and dialogue screen also received some minor treatment, as the old version looked kinda bland and basic:





Can you spot ALL of the differences?

Also, here's a couple of moving pictures too:


(not everyone's friendly, especially in the late game)


(this one's already finished and in the game, the gif was taken before the process)


(everyone is equally worried about the rest 5% of the game)



Twarda also started doing hi-res dinosaur artworks for the encyclopedia and the manual:


(you wouldn't want to meet this chap, being alone in the forest)


(now featuring 100% less colour!)

So yeah, working hard every day!
#253
The Rumpus Room / Re: Name the Game
Tue 13/06/2017 10:46:55
Close (especially when considering one fact), but no. ;)
#254
The Rumpus Room / Re: Name the Game
Tue 13/06/2017 08:32:58
Ah yes, I had a feeling I've seen these scenes somewhere before. ;) Had a go in Mortal Kombat X with a friend several times.
Too bad I totally suck at fighting games in general.

Alright, here's mine:
#255
The Rumpus Room / Re: Name the Game
Mon 12/06/2017 18:50:29
Mortal Kombat?
#256
Quote from: Cassiebsg on Sun 11/06/2017 11:01:14
Thanks, I'm testing and bug fixing... it's amazing how many bugs I introduced since last weekend... :-[ plus a bunch I keep finding that I thought I already had fixed... (roll)

Heh, we all know how it is. ;)
Anyway, really great to hear it's going to be released soon!
#257
Nice one! I really like watching such speedpaint videos (mostly because I did similiar ones back then :D).
#258
Yes, you can use the static function ChangeTranslation

Code: ags
static bool Game.ChangeTranslation(string newTranslationName)


Code: ags
if (Game.ChangeTranslation("Polish") == true) {
    Display("Now using Polish translation!");
} else {
    Display("Unable to change the translation!");
}


There are also other helpful functions, like IsTranslationAvailable and TranslationFilename, if you want to change translations while the game is running. It's all in the manual. ;)
#259
Just like Mandle says, one of the things to remember, while handling the *.trs file, is the space at the end of the string - if the original string happens to have a space at the very end, it won't be translated. I remember spending a good amount of time wondering why "Acquired " kept displaying in English, while doing the translation... Maybe that's the cause here?
#260
You're on fire, man! Looks great so far, keep it up! :D

Will it have some connections to Neofeud, other than the setting (characters, events etc.)? :)
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