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Messages - CrashPL

#341
Great looking background, nice step-by-step artworks as well! Can't wait to see more of such lovely things. :)
#342
Man, I could surely use this kind of lovely scenery... especially when I'm currently at the office and the weather's horrible. :D

Agreed, the water ripples and the shadows are looking really great. ;)

#343
Hey man, I completely understand you. If you can't find any joy or motivation in something you invest your free time on, it's not worth to just drag it any longer and force yourself to do stuff. You already did an amazing job at taking care of the AGS code, implementing new things and bugfixes, as well as being close to the community and listening to the engine users. And the fact that you still wish to release 3.4.0 and fix any issues that may pop up is mostly admirable.

Thank you for working, supporting and taking care of such amazing and easy to use engine, as you did a perfect job at it. If you wish to take a break - please do so! You really deserved it. :) But be sure to give us a visit from time to time!
#344
Thanks a lot AnasAbdin and Blondbraid!

Twarda finished the last animation today - cleaned, coloured, timed - ready to go! Featuring 100% more kicking dinosaurs and 0% open doors, here's how it looks in the game:



It took a little while, as the character and the doors are animated independently. Back to adding more stuff and polishing the existing one for us!
#345
Quote from: AnasAbdin on Sat 03/09/2016 11:58:07
Just make sure you don't drain the battery while searching for your destination.

"You drained the remote's battery! Please wait 5 hours for it to recharge... or buy a new, charged battery for just 2,99$*!
* - premium 10-pak batteries also available, for a low price of 14,99$!"


Heh, just kidding, nice job with the boat interface, looks very nice - being a huge fan of such depth/Z-buffer/3D sprite operations (parallax, mode7 etc.), I would love to see your implementation in motion. :D
#346
AGS Games in Production / Re: Neofeud
Sun 04/09/2016 18:29:18
QuoteThe big news is, Neofeud's official alpha is very, very nearly finished, with essentially all background scenes completed, and most all of everything from art to writing to programming vanquished, with exception of voice acting, which will be the final stage.  I'd hesitate to say the work is "Finished" with a capital 'F' since any game developer or programmer knows, testing and debugging is half the battle. Contrary to GI Joe's advice.

Awesome, congratulations! :D Keep it up, my friend, as so far everything looks great!

Heh, 'testing and debugging is half the battle' - oh man, tell me about it. :D Sometimes it can take even longer... best of luck with the bug crushing too!
#347
Count me in too! Gotta love that sexy 160x100 EGA graphics! :D Best of luck with the project!
#348
Thanks NickyNyce! Glad to meet another fellow fan of good ol' dinos. ;) Glad you like our stuff as well!

The hard time is over, so I guess the more regular updates are back. First and foremost - the rough line test from the previous post is now cleaned up, coloured and finished! Here's how it looks like:



And some more clean line tests! This time featuring 100% more kicking dinosaur action. I guess you can say Twarda's quite busy will all those animations lately.





#349
AGS Games in Production / Re: Neofeud
Tue 23/08/2016 10:14:56
A graphic novel/comic book based on a video game is always welcome. Besides, ever thought of doing such comic/novel with some background information/story/world and places description and bundling it with the digital version with the game? I always loved this kind of stuff, especially in Ultima games - reading such included things made me excited, before even installing the game! And seeing the game's story and setting is already interesting, I'd love to learn more about it. :D

Art book (or a digital art dump) is a great idea as well. You already have lots of different material to work with, including drafts, sketches, finished backgrounds/characters, as well as step-by-step screenshots, plus I bet there's much more behind-the-scenes stuff. ;) I'm sure it would be exciting to look at too. :)
#350
AGS Games in Production / Re: The Aftermath
Tue 23/08/2016 09:22:40
Yup, the art style is truly lovely. I especially like that moon with huge holes and clouds just casually passing through them. :D Keep up the good work!
#351
Storyboards! Beautiful bonus animated screenshots! Aw yeah, what more could you possibly ask for. :D
#352
AGS Games in Production / Re: Unavowed
Thu 18/08/2016 10:02:25
Yeah, the quality is truly amazing. 8-0 I agree with visionmind, you should definitely do a speedpaint video someday, as I'd love to see the entire process too!
#353
Thanks for the kind words, Cassiebsg and Eggie! :D Really appreciate you like our stuff!

And whew, it's been a while, right? Wouldn't call myself the most active member of the community, heh. :D No worries though, as the ZA development is going smoothly. ;) Our game just keeps on growing in size, and that's what mostly keeps us extra busy. We already have 72 unique rooms (not counting the minigames and cutscenes), or 110, if you also count day/night and light/dark variants - and that's still not the end! Here's a screenshot from one of the new locations:



And here's yet another rough line test from Twarda, and from a new location on top of that. Man, traditional animation does take quite some time to make!



Also as an added bonus - I guess someone must've liked our game well enough, as we were invited to two local gaming/gamedev events to present Zniw Adventure and talk a bit about the development process in general. To celebrate the occasion Twarda decided to make us ZA t-shirts, featuring an unique artwork on the front and the logo on the back! Here's how it looks like:



And I guess that's it for today's update. Until next time, friends!
#354
Quote from: Danvzare on Wed 15/06/2016 15:38:41
The mini-game reminds me of Texas Chainsaw Massacre for the Atari 2600.


Haha, now that you mention it, Stampede does resemble it in some way. :D Gotta work on the bicycle sprites, then!

Anyway, thanks for the feedback. :) Glad you like those little bonus games. To be honest I coded the first one (Pebble Defense) as a joke, with hastily done sprites in MS Paint, to just check how hard would it be to do such an arcade-like minigame in AGS. Twarda said I should keep this as a bonus, and there you have it, I did the second one, and (hopefully) planning to do three more.

Also - here are some sneak peeks from the new rooms and locations I mentioned before! More glorious indoors and glowing mushrooms, acting as lamps!





#355
Quote404 Not Found

:( Can I ask for a reupload?

Btw does this module works with Windows only, or can I use it on Linux/Mac as well?
#356
Thanks a bunch! Also - updated the estimated release date in the very first post, as I totally forgot about this one place. :D

Anyway, onwards with the update - this time 0% static screens and even more moving pictures, woo!


Another 8-bit minigame, at which I failed miserably!


This exclusive, totally optional and mandatory to finish the game Fishing DLCâ,,¢ will be available only in the selected retailers, for a suggested price of 49,99 USD + VAT.

Just kidding, but you will have to fish for some neat stuff.

We also started working on a second-to-last location, so some exciting stuff are bound to happen! ;)

#357
AGS Games in Production / Re: Falcon City
Mon 13/06/2016 07:31:10
Very nice, it gives me a whole lot of nostalgic vibes, as the general idea and the setting remindes me of Pleurghburg (which was the very first AGS game I've ever played, really fond memories of this one). Can't wait to try this one out! :D

Also seconded, the background scenes are very well done and detailed, certainly pleasant to look at!
#358
A very nice ceremony (considering the fact it was my first one :P), certainly was a lot of fun to watch read all of the reactions. :D A pleasant background tune as well.
Congrats once again to the winners!
#359
Hmmm, yeah, I'm stuck on the "joining channels" progress screen as well... the client worked fine when I tried it this afternoon.
#360
The Rumpus Room / Re: Name the Game
Thu 09/06/2016 08:56:45
Now that's what I call an answer. :D Yup, it's Monster Bash, your turn Amayirot Akago.
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