Exciting news! Can't wait 'till the next week (or the week after the next week
) then!

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Show posts MenuQuote from: Monsieur OUXX on Thu 28/04/2016 09:14:16
Your graphics are actually gorgeous, and they're perfectly fit for (real, not shy 800x600) hi-res. Maybe you should consider doubling or tripling up the resolution of everything. It's not as a huge task as it sounds : If you apply a filter like Mame2x, then it will still look perfectly crisp, and you could bulk-do it: I think Imagemagick does it, so you can even do it as a batch. then the game files would be rather large, but I think your game is worth it.
Quote from: Darth Mandarb on Wed 27/04/2016 20:56:22
I am almost afraid to ask this... but this IS still being developed in AGS right? (In a way it's a compliment 'cause I can't tell)
Quote from: Fitz on Wed 06/04/2016 00:10:44
I remember that feeling: first lines, first fuctions working as expected...Magic!
Quote from: Mr Underhill on Fri 01/04/2016 11:19:06
Hehe, good to see people picking up on the heavy visual influence that CoMI is on Gibbous. Yep, I'm a big Bill Tiller fan, and same here: Curse is one of my favorite adventures AND games, ever. Could be that it holds a special place in my heart because it was one of the first games I ever played on my PC back in '97, but it's definitely not just that. The cartoony graphics were INCREDIBLE at the time, and they still hold up enough that a re-mastered version is not necessarily required visually (although that'd be pretty cool, too), and the humor is absolutely top notch.
Oh and a juicy tidbit: Larry Ahern, co-director of CoMI, said he'd play the demo! Even if I never hear back from him, just that made my whole week/month/year.
Quote from: AnasAbdin on Wed 03/02/2016 10:02:33
2. Cute-asauras.
3. Sleepysupercuteasauras.
4. A bunch of cuteasaurases.
5. Confused cuteasauras.
6. Derp.
Quote from: CaptainD on Wed 03/02/2016 10:12:41
chikenoraptor... (...) dodoasaurus.
Quote from: Mandle on Wed 03/02/2016 15:03:53Eyethinkhesaurus.
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