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Messages - CrashPL

#441
Adventure update time! Now with less greenery and more indoors!



"As Zniw makes one step forward, something (literally) pushes her two steps back. Now, even more further away from her home (and nearly drowned), Zniw finds herself lost in a maze-like system of caves, full of glowing (and dangerous) thingamajigs. While the caves are surely looking lovely in the dark...


...it would be very advised to get a light source, before venturing into the depths of the Undercaves!


What secrets lie within the rocky walls the great unknown?"
#442
Yippe-kay-yeah, I just love how I can attack/chomp most of the things in the game. :D Great writing, and grand work overall, I really enjoyed it. ;)
#443
AGS Games in Production / Re: Rogue State
Fri 19/12/2014 18:26:46
Great! I love seeing games, other than standard adventure ones, done using AGS. Looking extra promising, great value for money as well (30 PLN for such an interesting concept? Count me in!).
#444
Thanks a whole bunch MiteWiseacreLives! We're really glad you enjoyed it. :D We might whip a V7 demo soon, as I already implemented some of the suggestions from the players and community (as well as some bugfixes, heheh).

As for more updates: the third location is finished gameplay-wise, now scripting the cutscenes (the Troodons, man! You just can't trust those little jumping bastards... As you might've guessed from the earlier screenshots ;)), while Twarda does a nice job with the artworks of the fourth one! 

#445
The graphics and the general art direction remindes me of an old adventure game, Cosmology Of Kyoto. And that's a grand thing, as I really enjoyed CoK. Everything looks great so far, keep up the good work! :)
#446
Great choice for the art style, I also like the smooth character animation. :) Looks truly promising!
#447
An adventure game with RPG elements? Well, you have my attention, Sir. ;) Good luck with the project!
#448
Quote from: MiteWiseacreLives! on Sun 14/12/2014 16:07:55
Promise: This will be the MOST ACTION packed ADVENTURE game you've EVER played! *
*Starring Crankosaurus Prime

Haha, oh man, now you're making my appetite for this game grow bigger and bigger! :D
#449
AGS Games in Production / Re: Guard Duty
Sun 07/12/2014 17:04:39
Yes, the graphics and the general art style/direction is awesome! Looking foward to playing it!
#450
Hey, thanks a bunch aikex222! Hope you enjoyed it. :D

Quote from: AprilSkiesNow I figured out that I like a lot the gfx style 'casue it is so Franco-belgian school comics!
Well, we grew up with comics like TinTin or Asterix & Obelix (or polish ones, like Kajko i Kokosz), so that would explain a whole lot. :grin:

#451
Quote from: Ponch on Thu 04/12/2014 15:15:52
Cartoon females always have long eyelashes and usually boobs, Miguel. Those are the rules, dude! :=

Oh dear! Well, at least we got the eyelashes part right...

As for the game: awesome! The world definitely needs more dinosaur-protagonist adventure games! :grin:
#452
Nice! I like how you captured the spirit of the classic Danger Mouse cartoons. Nifty animations and background music as well! :D
#453
Hello everyone, since I was a little bit too quiet for the last month, I decided to bring a small update here. ;) The latter half of the II-nd act is nearly finished, and we've began working on the III-rd act, which will bring the player to the maze-like system of caves, which will require a light source (thank God for the animated backgrounds in AGS!) in order to navigate. As always, hope you enjoy. :D

Also a reminder - demo version of the game is available for download. :)

Enjoying the scenery at the Rivenn-na waterfall:


"Gee, it's kinda dark...":
#454
Thank you very much! :D We're really glad you liked it so far! Also thanks a lot for all the feedback and suggestions I received via PMs. Everything was extra helpful, and some of the suggestions are already implemented!

Also I updated the download link for the demo, as that stupid sendspace and their adware was driving me nuts, the version 6 demo is now available from my dropbox. ;)
#455
Thanks for noting me about the bug, it's fixed now! The new download link is up!

Also thanks for the suggestions! Yeah, in the demo version there is no item combining (minus the one in the Scattered Woods, but it's before getting a backpack), so we haven't thought about it, but you're correct, it would become quite painful later, for the backpack to auto close, when there's some item combining needed. I'll have to ask Twarda if lots of using-item-on-item-inside-inventory actions are planned for the upcoming locations, and we'll see what to do with the inventory. ;)
And I will also add the right-click close to other GUIs as well in the next demo revision. :) We're really glad you enjoyed it! :D
#456
Well, since some people waited for it, here's the thing, the playable demo version of Zniw Adventure!

>>Zniw Adventure demo r318 (also included in the first post)

The demo throws the player right into action, as it begins in the isolated area of Scattered Woods, and finishes on the east bank of Rivenn-na, essentially being some sort of a tutorial level, helping the player familiarize with the controls, the GUIs and game mechanics (encyclopedia, extras, mini-map, hunger etc.).

If you encounter any problems with running the demo, please read the System requirements/before you begin and Troubleshooting sections in "Read me first!.txt", as your question might've already been answered! Also be sure to check the mouse/keyboard controls, to make your quest easier! A complete walkthrough is also in the archive (both the non-spoiler pebble locations, and the full walkthrough).

The game is very custom code heavy, and I'm aware I might have overlooked some things. If you encounter a bug or an oddity, please let me know via PM!
And... as always, hope you enjoy it! :D
#457
Hey guys, sorry I didn't update the game status for a long time, as I was quite busy with stuff. But now you can actually check Zniw Adventure in action! As they say "seeing is believing", we present you a playthrough of Zniw Adventure demo (which we hope to release for general public soon!). Some minor spoilers here (but these are the beginning locations with easy puzzles, so nothing to worry about), and butchered framerate/sudden frame drops (thanks YouTube, and goodbye 60FPS footage... ). It shows most of the game mechanics and playstyle, as well as the first two locations. Hope you enjoy it. ;)

>> Zniw Adventure demo playthrough <<


#458
Thanks again, everyone. :D Since we were really quiet for a while, we decided it's about time to post a small update, since we're rolling with the work everyday!

Since you liked the concept sketches this much, lemme show you how Twarda does some magic, turning a rough sketch into the final image...

...as well as some of the design sketches of the environment and the gameflow!

And now some more animations - here's a test of the waterfall animation, near the Great River...

...and our friendly neighbourhood Spiderman Ankylosaur!



Here's also an image showing all location artworks of the act 1 of scene 2. No direct image, as I don't want to spoil anything, click on your own risk. :D Well, we hope you like it so far!
#459
I see! Well then, I tested it properly this time, and here are the results:
when I run the editor as an administrator, and create a template, then I can use it without problems. However when I close this instance and run the editor normally (without the admin), and create a room from the said template I can't open it (showing access violation error above). And here the things are getting a bit messy - after that when I try to run the editor yet again, but as an administrator, it seems that BOTH the template and the created room are corrupted, becasue I'm getting an "unexpected end of file" exception, while trying to both open the previously created room AND create a new room from the template. In other words when I create a room template and want to use it, I need to run the editor everytime as an administrator.

And yes, in my case AGS saves template files to the Program Files\AGS directory ("Templates" folder).
#460
Ah, problem solved. It seems I needed to both create the template AND use it, while running the editor as administrator, otherwise this error would pop up (and also apparently damage crm files, as they're not readable, even when accessed as admin, anymore). So yeah, quite a trivial thing, should've checked it sooner, sorry to waste your time! :-[
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